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author | UbitUmarov | 2017-06-23 17:23:28 +0100 |
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committer | UbitUmarov | 2017-06-23 17:23:28 +0100 |
commit | 95595a8360f5d689dc1f680d53773866a9723f84 (patch) | |
tree | c0fe7369b599ffbd93e0eb040f7be6795f6fe67b /OpenSim/Region/CoreModules | |
parent | several changes to iar/oar assets error reports (diff) | |
download | opensim-SC_OLD-95595a8360f5d689dc1f680d53773866a9723f84.zip opensim-SC_OLD-95595a8360f5d689dc1f680d53773866a9723f84.tar.gz opensim-SC_OLD-95595a8360f5d689dc1f680d53773866a9723f84.tar.bz2 opensim-SC_OLD-95595a8360f5d689dc1f680d53773866a9723f84.tar.xz |
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 29 |
1 files changed, 27 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 144cbbe..f89b904 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -218,10 +218,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
218 | 218 | ||
219 | // Count inventory items (different to asset count) | 219 | // Count inventory items (different to asset count) |
220 | CountItems++; | 220 | CountItems++; |
221 | 221 | ||
222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset | 222 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) | 223 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
224 | { | ||
225 | int curErrorCntr = m_assetGatherer.ErrorCount; | ||
224 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); | 226 | m_assetGatherer.AddForInspection(inventoryItem.AssetID); |
227 | m_assetGatherer.GatherAll(); | ||
228 | curErrorCntr = m_assetGatherer.ErrorCount - curErrorCntr; | ||
229 | if(curErrorCntr > 0) | ||
230 | { | ||
231 | string spath; | ||
232 | int indx = path.IndexOf("__"); | ||
233 | if(indx > 0) | ||
234 | spath = path.Substring(0,indx); | ||
235 | else | ||
236 | spath = path; | ||
237 | |||
238 | if(curErrorCntr > 1) | ||
239 | { | ||
240 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", | ||
241 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); | ||
242 | } | ||
243 | else if(curErrorCntr == 1) | ||
244 | { | ||
245 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", | ||
246 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); | ||
247 | } | ||
248 | } | ||
249 | } | ||
225 | } | 250 | } |
226 | 251 | ||
227 | /// <summary> | 252 | /// <summary> |
@@ -427,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
427 | m_log.DebugFormat( | 452 | m_log.DebugFormat( |
428 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); | 453 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); |
429 | if(errors > 0) | 454 | if(errors > 0) |
430 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of this assets have problems and will be ignored", errors); | 455 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); |
431 | 456 | ||
432 | AssetsRequest ar = new AssetsRequest( | 457 | AssetsRequest ar = new AssetsRequest( |
433 | new AssetsArchiver(m_archiveWriter), | 458 | new AssetsArchiver(m_archiveWriter), |