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author | Justin Clark-Casey (justincc) | 2010-08-26 00:08:53 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-08-26 00:08:53 +0100 |
commit | 8031f8ec09df4f654c86a9c7bc498664f7b9d9dc (patch) | |
tree | d6a6da4d448b9bc11ff8d1078b9be089b9872151 /OpenSim/Region/CoreModules | |
parent | minor: remove mono compiler warning (diff) | |
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Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
Diffstat (limited to 'OpenSim/Region/CoreModules')
5 files changed, 296 insertions, 284 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 365cdbb..847a999 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -406,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
406 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 406 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
407 | { | 407 | { |
408 | if (!m_scene.Permissions.CanRezObject( | 408 | if (!m_scene.Permissions.CanRezObject( |
409 | part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) | 409 | part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition)) |
410 | return; | 410 | return; |
411 | 411 | ||
412 | presence.Appearance.DetachAttachment(itemID); | 412 | presence.Appearance.DetachAttachment(itemID); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index eef0c73..6decf54 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -526,7 +526,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
526 | group.RootPart.CreateSelected = true; | 526 | group.RootPart.CreateSelected = true; |
527 | 527 | ||
528 | if (!m_Scene.Permissions.CanRezObject( | 528 | if (!m_Scene.Permissions.CanRezObject( |
529 | group.Children.Count, remoteClient.AgentId, pos) | 529 | group.PrimCount, remoteClient.AgentId, pos) |
530 | && !attachment) | 530 | && !attachment) |
531 | { | 531 | { |
532 | // The client operates in no fail mode. It will | 532 | // The client operates in no fail mode. It will |
@@ -594,7 +594,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
594 | rootPart.Name = item.Name; | 594 | rootPart.Name = item.Name; |
595 | rootPart.Description = item.Description; | 595 | rootPart.Description = item.Description; |
596 | 596 | ||
597 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 597 | List<SceneObjectPart> partList = null; |
598 | lock (group.Children) | ||
599 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
598 | 600 | ||
599 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 601 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
600 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) | 602 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index bc653ce..1623e6e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -243,36 +243,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
243 | // to the same scene (when this is possible). | 243 | // to the same scene (when this is possible). |
244 | sceneObject.ResetIDs(); | 244 | sceneObject.ResetIDs(); |
245 | 245 | ||
246 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 246 | lock (sceneObject.Children) |
247 | { | 247 | { |
248 | if (!ResolveUserUuid(part.CreatorID)) | 248 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
249 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
250 | |||
251 | if (!ResolveUserUuid(part.OwnerID)) | ||
252 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
253 | |||
254 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
255 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
256 | |||
257 | // And zap any troublesome sit target information | ||
258 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
259 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
260 | |||
261 | // Fix ownership/creator of inventory items | ||
262 | // Not doing so results in inventory items | ||
263 | // being no copy/no mod for everyone | ||
264 | lock (part.TaskInventory) | ||
265 | { | 249 | { |
266 | TaskInventoryDictionary inv = part.TaskInventory; | 250 | if (!ResolveUserUuid(part.CreatorID)) |
267 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 251 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
252 | |||
253 | if (!ResolveUserUuid(part.OwnerID)) | ||
254 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
255 | |||
256 | if (!ResolveUserUuid(part.LastOwnerID)) | ||
257 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
258 | |||
259 | // And zap any troublesome sit target information | ||
260 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
261 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
262 | |||
263 | // Fix ownership/creator of inventory items | ||
264 | // Not doing so results in inventory items | ||
265 | // being no copy/no mod for everyone | ||
266 | lock (part.TaskInventory) | ||
268 | { | 267 | { |
269 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 268 | TaskInventoryDictionary inv = part.TaskInventory; |
270 | { | 269 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
271 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
272 | } | ||
273 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | ||
274 | { | 270 | { |
275 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 271 | if (!ResolveUserUuid(kvp.Value.OwnerID)) |
272 | { | ||
273 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
274 | } | ||
275 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | ||
276 | { | ||
277 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
278 | } | ||
276 | } | 279 | } |
277 | } | 280 | } |
278 | } | 281 | } |
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 62abd4c..8ce6daf 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
128 | group.SetOwnerId(remoteClient.AgentId); | 128 | group.SetOwnerId(remoteClient.AgentId); |
129 | group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); | 129 | group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId); |
130 | 130 | ||
131 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 131 | List<SceneObjectPart> partList = null; |
132 | |||
133 | lock (group.Children) | ||
134 | partList = new List<SceneObjectPart>(group.Children.Values); | ||
132 | 135 | ||
133 | if (m_scene.Permissions.PropagatePermissions()) | 136 | if (m_scene.Permissions.PropagatePermissions()) |
134 | { | 137 | { |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index b96d95a..2f70c0a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | |||
@@ -227,277 +227,281 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
227 | { | 227 | { |
228 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | 228 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; |
229 | Color mapdotspot = Color.Gray; // Default color when prim color is white | 229 | Color mapdotspot = Color.Gray; // Default color when prim color is white |
230 | |||
230 | // Loop over prim in group | 231 | // Loop over prim in group |
231 | foreach (SceneObjectPart part in mapdot.Children.Values) | 232 | lock (mapdot.Children) |
232 | { | 233 | { |
233 | if (part == null) | 234 | foreach (SceneObjectPart part in mapdot.Children.Values) |
234 | continue; | ||
235 | |||
236 | // Draw if the object is at least 1 meter wide in any direction | ||
237 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | ||
238 | { | 235 | { |
239 | // Try to get the RGBA of the default texture entry.. | 236 | if (part == null) |
240 | // | 237 | continue; |
241 | try | 238 | |
239 | // Draw if the object is at least 1 meter wide in any direction | ||
240 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | ||
242 | { | 241 | { |
243 | // get the null checks out of the way | 242 | // Try to get the RGBA of the default texture entry.. |
244 | // skip the ones that break | 243 | // |
245 | if (part == null) | 244 | try |
246 | continue; | ||
247 | |||
248 | if (part.Shape == null) | ||
249 | continue; | ||
250 | |||
251 | if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) | ||
252 | continue; // eliminates trees from this since we don't really have a good tree representation | ||
253 | // if you want tree blocks on the map comment the above line and uncomment the below line | ||
254 | //mapdotspot = Color.PaleGreen; | ||
255 | |||
256 | Primitive.TextureEntry textureEntry = part.Shape.Textures; | ||
257 | |||
258 | if (textureEntry == null || textureEntry.DefaultTexture == null) | ||
259 | continue; | ||
260 | |||
261 | Color4 texcolor = textureEntry.DefaultTexture.RGBA; | ||
262 | |||
263 | // Not sure why some of these are null, oh well. | ||
264 | |||
265 | int colorr = 255 - (int)(texcolor.R * 255f); | ||
266 | int colorg = 255 - (int)(texcolor.G * 255f); | ||
267 | int colorb = 255 - (int)(texcolor.B * 255f); | ||
268 | |||
269 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) | ||
270 | { | 245 | { |
271 | //Try to set the map spot color | 246 | // get the null checks out of the way |
272 | try | 247 | // skip the ones that break |
273 | { | 248 | if (part == null) |
274 | // If the color gets goofy somehow, skip it *shakes fist at Color4 | 249 | continue; |
275 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | 250 | |
276 | } | 251 | if (part.Shape == null) |
277 | catch (ArgumentException) | 252 | continue; |
253 | |||
254 | if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass) | ||
255 | continue; // eliminates trees from this since we don't really have a good tree representation | ||
256 | // if you want tree blocks on the map comment the above line and uncomment the below line | ||
257 | //mapdotspot = Color.PaleGreen; | ||
258 | |||
259 | Primitive.TextureEntry textureEntry = part.Shape.Textures; | ||
260 | |||
261 | if (textureEntry == null || textureEntry.DefaultTexture == null) | ||
262 | continue; | ||
263 | |||
264 | Color4 texcolor = textureEntry.DefaultTexture.RGBA; | ||
265 | |||
266 | // Not sure why some of these are null, oh well. | ||
267 | |||
268 | int colorr = 255 - (int)(texcolor.R * 255f); | ||
269 | int colorg = 255 - (int)(texcolor.G * 255f); | ||
270 | int colorb = 255 - (int)(texcolor.B * 255f); | ||
271 | |||
272 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) | ||
278 | { | 273 | { |
274 | //Try to set the map spot color | ||
275 | try | ||
276 | { | ||
277 | // If the color gets goofy somehow, skip it *shakes fist at Color4 | ||
278 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | ||
279 | } | ||
280 | catch (ArgumentException) | ||
281 | { | ||
282 | } | ||
279 | } | 283 | } |
280 | } | 284 | } |
281 | } | 285 | catch (IndexOutOfRangeException) |
282 | catch (IndexOutOfRangeException) | 286 | { |
283 | { | 287 | // Windows Array |
284 | // Windows Array | 288 | } |
285 | } | 289 | catch (ArgumentOutOfRangeException) |
286 | catch (ArgumentOutOfRangeException) | 290 | { |
287 | { | 291 | // Mono Array |
288 | // Mono Array | 292 | } |
289 | } | 293 | |
290 | 294 | Vector3 pos = part.GetWorldPosition(); | |
291 | Vector3 pos = part.GetWorldPosition(); | 295 | |
292 | 296 | // skip prim outside of retion | |
293 | // skip prim outside of retion | 297 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) |
294 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | ||
295 | continue; | ||
296 | |||
297 | // skip prim in non-finite position | ||
298 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || | ||
299 | Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) | ||
300 | continue; | ||
301 | |||
302 | // Figure out if object is under 256m above the height of the terrain | ||
303 | bool isBelow256AboveTerrain = false; | ||
304 | |||
305 | try | ||
306 | { | ||
307 | isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); | ||
308 | } | ||
309 | catch (Exception) | ||
310 | { | ||
311 | } | ||
312 | |||
313 | if (isBelow256AboveTerrain) | ||
314 | { | ||
315 | // Translate scale by rotation so scale is represented properly when object is rotated | ||
316 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | ||
317 | Vector3 scale = new Vector3(); | ||
318 | Vector3 tScale = new Vector3(); | ||
319 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | ||
320 | |||
321 | Quaternion llrot = part.GetWorldRotation(); | ||
322 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | ||
323 | scale = lscale * rot; | ||
324 | |||
325 | // negative scales don't work in this situation | ||
326 | scale.X = Math.Abs(scale.X); | ||
327 | scale.Y = Math.Abs(scale.Y); | ||
328 | scale.Z = Math.Abs(scale.Z); | ||
329 | |||
330 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | ||
331 | int mapdrawstartX = (int)(pos.X - scale.X); | ||
332 | int mapdrawstartY = (int)(pos.Y - scale.Y); | ||
333 | int mapdrawendX = (int)(pos.X + scale.X); | ||
334 | int mapdrawendY = (int)(pos.Y + scale.Y); | ||
335 | |||
336 | // If object is beyond the edge of the map, don't draw it to avoid errors | ||
337 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | ||
338 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | ||
339 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | ||
340 | continue; | 298 | continue; |
341 | 299 | ||
342 | #region obb face reconstruction part duex | 300 | // skip prim in non-finite position |
343 | Vector3[] vertexes = new Vector3[8]; | 301 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || |
344 | 302 | Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y)) | |
345 | // float[] distance = new float[6]; | 303 | continue; |
346 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | 304 | |
347 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | 305 | // Figure out if object is under 256m above the height of the terrain |
348 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | 306 | bool isBelow256AboveTerrain = false; |
349 | Vector3[] FaceD = new Vector3[6]; // vertex D for Facei | 307 | |
350 | 308 | try | |
351 | tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); | ||
352 | scale = ((tScale * rot)); | ||
353 | vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
354 | // vertexes[0].x = pos.X + vertexes[0].x; | ||
355 | //vertexes[0].y = pos.Y + vertexes[0].y; | ||
356 | //vertexes[0].z = pos.Z + vertexes[0].z; | ||
357 | |||
358 | FaceA[0] = vertexes[0]; | ||
359 | FaceB[3] = vertexes[0]; | ||
360 | FaceA[4] = vertexes[0]; | ||
361 | |||
362 | tScale = lscale; | ||
363 | scale = ((tScale * rot)); | ||
364 | vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
365 | |||
366 | // vertexes[1].x = pos.X + vertexes[1].x; | ||
367 | // vertexes[1].y = pos.Y + vertexes[1].y; | ||
368 | //vertexes[1].z = pos.Z + vertexes[1].z; | ||
369 | |||
370 | FaceB[0] = vertexes[1]; | ||
371 | FaceA[1] = vertexes[1]; | ||
372 | FaceC[4] = vertexes[1]; | ||
373 | |||
374 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); | ||
375 | scale = ((tScale * rot)); | ||
376 | |||
377 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
378 | |||
379 | //vertexes[2].x = pos.X + vertexes[2].x; | ||
380 | //vertexes[2].y = pos.Y + vertexes[2].y; | ||
381 | //vertexes[2].z = pos.Z + vertexes[2].z; | ||
382 | |||
383 | FaceC[0] = vertexes[2]; | ||
384 | FaceD[3] = vertexes[2]; | ||
385 | FaceC[5] = vertexes[2]; | ||
386 | |||
387 | tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); | ||
388 | scale = ((tScale * rot)); | ||
389 | vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
390 | |||
391 | //vertexes[3].x = pos.X + vertexes[3].x; | ||
392 | // vertexes[3].y = pos.Y + vertexes[3].y; | ||
393 | // vertexes[3].z = pos.Z + vertexes[3].z; | ||
394 | |||
395 | FaceD[0] = vertexes[3]; | ||
396 | FaceC[1] = vertexes[3]; | ||
397 | FaceA[5] = vertexes[3]; | ||
398 | |||
399 | tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); | ||
400 | scale = ((tScale * rot)); | ||
401 | vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
402 | |||
403 | // vertexes[4].x = pos.X + vertexes[4].x; | ||
404 | // vertexes[4].y = pos.Y + vertexes[4].y; | ||
405 | // vertexes[4].z = pos.Z + vertexes[4].z; | ||
406 | |||
407 | FaceB[1] = vertexes[4]; | ||
408 | FaceA[2] = vertexes[4]; | ||
409 | FaceD[4] = vertexes[4]; | ||
410 | |||
411 | tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); | ||
412 | scale = ((tScale * rot)); | ||
413 | vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
414 | |||
415 | // vertexes[5].x = pos.X + vertexes[5].x; | ||
416 | // vertexes[5].y = pos.Y + vertexes[5].y; | ||
417 | // vertexes[5].z = pos.Z + vertexes[5].z; | ||
418 | |||
419 | FaceD[1] = vertexes[5]; | ||
420 | FaceC[2] = vertexes[5]; | ||
421 | FaceB[5] = vertexes[5]; | ||
422 | |||
423 | tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); | ||
424 | scale = ((tScale * rot)); | ||
425 | vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
426 | |||
427 | // vertexes[6].x = pos.X + vertexes[6].x; | ||
428 | // vertexes[6].y = pos.Y + vertexes[6].y; | ||
429 | // vertexes[6].z = pos.Z + vertexes[6].z; | ||
430 | |||
431 | FaceB[2] = vertexes[6]; | ||
432 | FaceA[3] = vertexes[6]; | ||
433 | FaceB[4] = vertexes[6]; | ||
434 | |||
435 | tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); | ||
436 | scale = ((tScale * rot)); | ||
437 | vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
438 | |||
439 | // vertexes[7].x = pos.X + vertexes[7].x; | ||
440 | // vertexes[7].y = pos.Y + vertexes[7].y; | ||
441 | // vertexes[7].z = pos.Z + vertexes[7].z; | ||
442 | |||
443 | FaceD[2] = vertexes[7]; | ||
444 | FaceC[3] = vertexes[7]; | ||
445 | FaceD[5] = vertexes[7]; | ||
446 | #endregion | ||
447 | |||
448 | //int wy = 0; | ||
449 | |||
450 | //bool breakYN = false; // If we run into an error drawing, break out of the | ||
451 | // loop so we don't lag to death on error handling | ||
452 | DrawStruct ds = new DrawStruct(); | ||
453 | ds.brush = new SolidBrush(mapdotspot); | ||
454 | //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); | ||
455 | |||
456 | ds.trns = new face[FaceA.Length]; | ||
457 | |||
458 | for (int i = 0; i < FaceA.Length; i++) | ||
459 | { | 309 | { |
460 | Point[] working = new Point[5]; | 310 | isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); |
461 | working[0] = project(FaceA[i], axPos); | ||
462 | working[1] = project(FaceB[i], axPos); | ||
463 | working[2] = project(FaceD[i], axPos); | ||
464 | working[3] = project(FaceC[i], axPos); | ||
465 | working[4] = project(FaceA[i], axPos); | ||
466 | |||
467 | face workingface = new face(); | ||
468 | workingface.pts = working; | ||
469 | |||
470 | ds.trns[i] = workingface; | ||
471 | } | 311 | } |
472 | 312 | catch (Exception) | |
473 | z_sort.Add(part.LocalId, ds); | 313 | { |
474 | z_localIDs.Add(part.LocalId); | 314 | } |
475 | z_sortheights.Add(pos.Z); | 315 | |
476 | 316 | if (isBelow256AboveTerrain) | |
477 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | 317 | { |
478 | //{ | 318 | // Translate scale by rotation so scale is represented properly when object is rotated |
479 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | 319 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); |
320 | Vector3 scale = new Vector3(); | ||
321 | Vector3 tScale = new Vector3(); | ||
322 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | ||
323 | |||
324 | Quaternion llrot = part.GetWorldRotation(); | ||
325 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | ||
326 | scale = lscale * rot; | ||
327 | |||
328 | // negative scales don't work in this situation | ||
329 | scale.X = Math.Abs(scale.X); | ||
330 | scale.Y = Math.Abs(scale.Y); | ||
331 | scale.Z = Math.Abs(scale.Z); | ||
332 | |||
333 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | ||
334 | int mapdrawstartX = (int)(pos.X - scale.X); | ||
335 | int mapdrawstartY = (int)(pos.Y - scale.Y); | ||
336 | int mapdrawendX = (int)(pos.X + scale.X); | ||
337 | int mapdrawendY = (int)(pos.Y + scale.Y); | ||
338 | |||
339 | // If object is beyond the edge of the map, don't draw it to avoid errors | ||
340 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | ||
341 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | ||
342 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | ||
343 | continue; | ||
344 | |||
345 | #region obb face reconstruction part duex | ||
346 | Vector3[] vertexes = new Vector3[8]; | ||
347 | |||
348 | // float[] distance = new float[6]; | ||
349 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | ||
350 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | ||
351 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | ||
352 | Vector3[] FaceD = new Vector3[6]; // vertex D for Facei | ||
353 | |||
354 | tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z); | ||
355 | scale = ((tScale * rot)); | ||
356 | vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
357 | // vertexes[0].x = pos.X + vertexes[0].x; | ||
358 | //vertexes[0].y = pos.Y + vertexes[0].y; | ||
359 | //vertexes[0].z = pos.Z + vertexes[0].z; | ||
360 | |||
361 | FaceA[0] = vertexes[0]; | ||
362 | FaceB[3] = vertexes[0]; | ||
363 | FaceA[4] = vertexes[0]; | ||
364 | |||
365 | tScale = lscale; | ||
366 | scale = ((tScale * rot)); | ||
367 | vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
368 | |||
369 | // vertexes[1].x = pos.X + vertexes[1].x; | ||
370 | // vertexes[1].y = pos.Y + vertexes[1].y; | ||
371 | //vertexes[1].z = pos.Z + vertexes[1].z; | ||
372 | |||
373 | FaceB[0] = vertexes[1]; | ||
374 | FaceA[1] = vertexes[1]; | ||
375 | FaceC[4] = vertexes[1]; | ||
376 | |||
377 | tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z); | ||
378 | scale = ((tScale * rot)); | ||
379 | |||
380 | vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
381 | |||
382 | //vertexes[2].x = pos.X + vertexes[2].x; | ||
383 | //vertexes[2].y = pos.Y + vertexes[2].y; | ||
384 | //vertexes[2].z = pos.Z + vertexes[2].z; | ||
385 | |||
386 | FaceC[0] = vertexes[2]; | ||
387 | FaceD[3] = vertexes[2]; | ||
388 | FaceC[5] = vertexes[2]; | ||
389 | |||
390 | tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z); | ||
391 | scale = ((tScale * rot)); | ||
392 | vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
393 | |||
394 | //vertexes[3].x = pos.X + vertexes[3].x; | ||
395 | // vertexes[3].y = pos.Y + vertexes[3].y; | ||
396 | // vertexes[3].z = pos.Z + vertexes[3].z; | ||
397 | |||
398 | FaceD[0] = vertexes[3]; | ||
399 | FaceC[1] = vertexes[3]; | ||
400 | FaceA[5] = vertexes[3]; | ||
401 | |||
402 | tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z); | ||
403 | scale = ((tScale * rot)); | ||
404 | vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
405 | |||
406 | // vertexes[4].x = pos.X + vertexes[4].x; | ||
407 | // vertexes[4].y = pos.Y + vertexes[4].y; | ||
408 | // vertexes[4].z = pos.Z + vertexes[4].z; | ||
409 | |||
410 | FaceB[1] = vertexes[4]; | ||
411 | FaceA[2] = vertexes[4]; | ||
412 | FaceD[4] = vertexes[4]; | ||
413 | |||
414 | tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z); | ||
415 | scale = ((tScale * rot)); | ||
416 | vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
417 | |||
418 | // vertexes[5].x = pos.X + vertexes[5].x; | ||
419 | // vertexes[5].y = pos.Y + vertexes[5].y; | ||
420 | // vertexes[5].z = pos.Z + vertexes[5].z; | ||
421 | |||
422 | FaceD[1] = vertexes[5]; | ||
423 | FaceC[2] = vertexes[5]; | ||
424 | FaceB[5] = vertexes[5]; | ||
425 | |||
426 | tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z); | ||
427 | scale = ((tScale * rot)); | ||
428 | vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
429 | |||
430 | // vertexes[6].x = pos.X + vertexes[6].x; | ||
431 | // vertexes[6].y = pos.Y + vertexes[6].y; | ||
432 | // vertexes[6].z = pos.Z + vertexes[6].z; | ||
433 | |||
434 | FaceB[2] = vertexes[6]; | ||
435 | FaceA[3] = vertexes[6]; | ||
436 | FaceB[4] = vertexes[6]; | ||
437 | |||
438 | tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z); | ||
439 | scale = ((tScale * rot)); | ||
440 | vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z))); | ||
441 | |||
442 | // vertexes[7].x = pos.X + vertexes[7].x; | ||
443 | // vertexes[7].y = pos.Y + vertexes[7].y; | ||
444 | // vertexes[7].z = pos.Z + vertexes[7].z; | ||
445 | |||
446 | FaceD[2] = vertexes[7]; | ||
447 | FaceC[3] = vertexes[7]; | ||
448 | FaceD[5] = vertexes[7]; | ||
449 | #endregion | ||
450 | |||
451 | //int wy = 0; | ||
452 | |||
453 | //bool breakYN = false; // If we run into an error drawing, break out of the | ||
454 | // loop so we don't lag to death on error handling | ||
455 | DrawStruct ds = new DrawStruct(); | ||
456 | ds.brush = new SolidBrush(mapdotspot); | ||
457 | //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); | ||
458 | |||
459 | ds.trns = new face[FaceA.Length]; | ||
460 | |||
461 | for (int i = 0; i < FaceA.Length; i++) | ||
462 | { | ||
463 | Point[] working = new Point[5]; | ||
464 | working[0] = project(FaceA[i], axPos); | ||
465 | working[1] = project(FaceB[i], axPos); | ||
466 | working[2] = project(FaceD[i], axPos); | ||
467 | working[3] = project(FaceC[i], axPos); | ||
468 | working[4] = project(FaceA[i], axPos); | ||
469 | |||
470 | face workingface = new face(); | ||
471 | workingface.pts = working; | ||
472 | |||
473 | ds.trns[i] = workingface; | ||
474 | } | ||
475 | |||
476 | z_sort.Add(part.LocalId, ds); | ||
477 | z_localIDs.Add(part.LocalId); | ||
478 | z_sortheights.Add(pos.Z); | ||
479 | |||
480 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | ||
480 | //{ | 481 | //{ |
481 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | 482 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) |
482 | //try | ||
483 | //{ | 483 | //{ |
484 | // Remember, flip the y! | 484 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); |
485 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | 485 | //try |
486 | //{ | ||
487 | // Remember, flip the y! | ||
488 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | ||
489 | //} | ||
490 | //catch (ArgumentException) | ||
491 | //{ | ||
492 | // breakYN = true; | ||
493 | //} | ||
494 | |||
495 | //if (breakYN) | ||
496 | // break; | ||
486 | //} | 497 | //} |
487 | //catch (ArgumentException) | 498 | |
488 | //{ | ||
489 | // breakYN = true; | ||
490 | //} | ||
491 | |||
492 | //if (breakYN) | 499 | //if (breakYN) |
493 | // break; | 500 | // break; |
494 | //} | 501 | //} |
495 | 502 | } // Object is within 256m Z of terrain | |
496 | //if (breakYN) | 503 | } // object is at least a meter wide |
497 | // break; | 504 | } // mapdot.Children lock |
498 | //} | ||
499 | } // Object is within 256m Z of terrain | ||
500 | } // object is at least a meter wide | ||
501 | } // loop over group children | 505 | } // loop over group children |
502 | } // entitybase is sceneobject group | 506 | } // entitybase is sceneobject group |
503 | } // foreach loop over entities | 507 | } // foreach loop over entities |