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author | Melanie | 2010-03-18 18:57:29 +0000 |
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committer | Melanie | 2010-03-18 18:57:29 +0000 |
commit | 734b0416deac953937df9cd6dd1d0bbfbdc03a58 (patch) | |
tree | a2fec4f069a72c70ee790ea28e2762471c01ee41 /OpenSim/Region/CoreModules | |
parent | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff) | |
download | opensim-SC_OLD-734b0416deac953937df9cd6dd1d0bbfbdc03a58.zip opensim-SC_OLD-734b0416deac953937df9cd6dd1d0bbfbdc03a58.tar.gz opensim-SC_OLD-734b0416deac953937df9cd6dd1d0bbfbdc03a58.tar.bz2 opensim-SC_OLD-734b0416deac953937df9cd6dd1d0bbfbdc03a58.tar.xz |
Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 71 |
2 files changed, 7 insertions, 66 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index e85136a..331f183 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -892,7 +892,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
892 | 892 | ||
893 | foreach (List<SceneObjectGroup> ol in returns.Values) | 893 | foreach (List<SceneObjectGroup> ol in returns.Values) |
894 | { | 894 | { |
895 | if (m_scene.Permissions.CanUseObjectReturn(this, type, remote_client, ol)) | 895 | if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) |
896 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); | 896 | m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); |
897 | } | 897 | } |
898 | } | 898 | } |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 5c7f3b7..38fc250 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
217 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED | 217 | m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED |
218 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED | 218 | m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED |
219 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; | 219 | m_scene.Permissions.OnObjectEntry += CanObjectEntry; |
220 | m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED | 220 | m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED |
221 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED | 221 | m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED |
222 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; | 222 | m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand; |
223 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED | 223 | m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED |
@@ -247,7 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
247 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED | 247 | m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED |
248 | 248 | ||
249 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED | 249 | m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED |
250 | m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED | ||
251 | 250 | ||
252 | m_scene.AddCommand(this, "bypass permissions", | 251 | m_scene.AddCommand(this, "bypass permissions", |
253 | "bypass permissions <true / false>", | 252 | "bypass permissions <true / false>", |
@@ -1275,12 +1274,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1275 | return false; | 1274 | return false; |
1276 | } | 1275 | } |
1277 | 1276 | ||
1278 | private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) | 1277 | private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene) |
1279 | { | 1278 | { |
1279 | if (objects.Count == 0) | ||
1280 | return false; | ||
1281 | |||
1280 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1282 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1281 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1283 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1282 | 1284 | ||
1283 | return GenericObjectPermission(returnerID, objectID, false); | 1285 | return GenericObjectPermission(user, objects[0].UUID, false); |
1284 | } | 1286 | } |
1285 | 1287 | ||
1286 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) | 1288 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) |
@@ -1747,67 +1749,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1747 | return GenericObjectPermission(agentID, prim, false); | 1749 | return GenericObjectPermission(agentID, prim, false); |
1748 | } | 1750 | } |
1749 | 1751 | ||
1750 | private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene) | ||
1751 | { | ||
1752 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1753 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1754 | |||
1755 | long powers = 0; | ||
1756 | if (parcel.LandData.GroupID != UUID.Zero) | ||
1757 | client.GetGroupPowers(parcel.LandData.GroupID); | ||
1758 | |||
1759 | switch (type) | ||
1760 | { | ||
1761 | case (uint)ObjectReturnType.Owner: | ||
1762 | // Don't let group members return owner's objects, ever | ||
1763 | // | ||
1764 | if (parcel.LandData.IsGroupOwned) | ||
1765 | { | ||
1766 | if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0) | ||
1767 | return true; | ||
1768 | } | ||
1769 | else | ||
1770 | { | ||
1771 | if (parcel.LandData.OwnerID != client.AgentId) | ||
1772 | return false; | ||
1773 | } | ||
1774 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned); | ||
1775 | case (uint)ObjectReturnType.Group: | ||
1776 | if (parcel.LandData.OwnerID != client.AgentId) | ||
1777 | { | ||
1778 | // If permissionis granted through a group... | ||
1779 | // | ||
1780 | if ((powers & (long)GroupPowers.ReturnGroupSet) != 0) | ||
1781 | { | ||
1782 | foreach (SceneObjectGroup g in new List<SceneObjectGroup>(retlist)) | ||
1783 | { | ||
1784 | // check for and remove group owned objects unless | ||
1785 | // the user also has permissions to return those | ||
1786 | // | ||
1787 | if (g.OwnerID == g.GroupID && | ||
1788 | ((powers & (long)GroupPowers.ReturnGroupOwned) == 0)) | ||
1789 | { | ||
1790 | retlist.Remove(g); | ||
1791 | } | ||
1792 | } | ||
1793 | // And allow the operation | ||
1794 | // | ||
1795 | return true; | ||
1796 | } | ||
1797 | } | ||
1798 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet); | ||
1799 | case (uint)ObjectReturnType.Other: | ||
1800 | if ((powers & (long)GroupPowers.ReturnNonGroup) != 0) | ||
1801 | return true; | ||
1802 | return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup); | ||
1803 | case (uint)ObjectReturnType.List: | ||
1804 | break; | ||
1805 | } | ||
1806 | |||
1807 | return GenericParcelOwnerPermission(client.AgentId, parcel, 0); | ||
1808 | // Is it correct to be less restrictive for lists of objects to be returned? | ||
1809 | } | ||
1810 | |||
1811 | private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { | 1752 | private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) { |
1812 | //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); | 1753 | //m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType); |
1813 | switch (scriptType) { | 1754 | switch (scriptType) { |