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authorMelanie2014-01-28 20:47:36 +0000
committerMelanie2014-01-28 20:47:36 +0000
commit4ccb15290ea9686070311c8a62c0fd9e6b0787d8 (patch)
tree5c4f69879983e87f567e11c59d8d8b83d0bd7bb4 /OpenSim/Region/CoreModules
parentRemove the core module extra profile settings support carried in with the latest (diff)
parentMerge branch 'justincc-master' (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs59
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs8
2 files changed, 36 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 6251266..fadcd5e 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -439,17 +439,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
439 439
440 if (item == null) 440 if (item == null)
441 return null; 441 return null;
442
443 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
444 item.CreatorData = objlist[0].RootPart.CreatorData;
442 445
443 // Can't know creator is the same, so null it in inventory
444 if (objlist.Count > 1) 446 if (objlist.Count > 1)
445 { 447 {
446 item.CreatorId = UUID.Zero.ToString();
447 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; 448 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
449
450 // If the objects have different creators then don't specify a creator at all
451 foreach (SceneObjectGroup objectGroup in objlist)
452 {
453 if ((objectGroup.RootPart.CreatorID.ToString() != item.CreatorId)
454 || (objectGroup.RootPart.CreatorData.ToString() != item.CreatorData))
455 {
456 item.CreatorId = UUID.Zero.ToString();
457 item.CreatorData = string.Empty;
458 break;
459 }
460 }
448 } 461 }
449 else 462 else
450 { 463 {
451 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
452 item.CreatorData = objlist[0].RootPart.CreatorData;
453 item.SaleType = objlist[0].RootPart.ObjectSaleType; 464 item.SaleType = objlist[0].RootPart.ObjectSaleType;
454 item.SalePrice = objlist[0].RootPart.SalePrice; 465 item.SalePrice = objlist[0].RootPart.SalePrice;
455 } 466 }
@@ -470,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
470 } 481 }
471 else 482 else
472 { 483 {
473 AddPermissions(item, objlist[0], objlist, remoteClient);
474
475 item.CreationDate = Util.UnixTimeSinceEpoch(); 484 item.CreationDate = Util.UnixTimeSinceEpoch();
476 item.Description = asset.Description; 485 item.Description = asset.Description;
477 item.Name = asset.Name; 486 item.Name = asset.Name;
478 item.AssetType = asset.Type; 487 item.AssetType = asset.Type;
479 488
489 AddPermissions(item, objlist[0], objlist, remoteClient);
490
480 m_Scene.AddInventoryItem(item); 491 m_Scene.AddInventoryItem(item);
481 492
482 if (remoteClient != null && item.Owner == remoteClient.AgentId) 493 if (remoteClient != null && item.Owner == remoteClient.AgentId)
@@ -531,16 +542,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
531 } 542 }
532 effectivePerms |= (uint)PermissionMask.Move; 543 effectivePerms |= (uint)PermissionMask.Move;
533 544
545 //PermissionsUtil.LogPermissions(item.Name, "Before AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
546
534 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 547 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
535 { 548 {
536 uint perms = effectivePerms; 549 uint perms = effectivePerms;
537 uint nextPerms = (perms & 7) << 13; 550 PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms);
538 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
539 perms &= ~(uint)PermissionMask.Copy;
540 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
541 perms &= ~(uint)PermissionMask.Transfer;
542 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
543 perms &= ~(uint)PermissionMask.Modify;
544 551
545 item.BasePermissions = perms & so.RootPart.NextOwnerMask; 552 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
546 item.CurrentPermissions = item.BasePermissions; 553 item.CurrentPermissions = item.BasePermissions;
@@ -548,10 +555,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
548 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; 555 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
549 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; 556 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
550 557
551 // Magic number badness. Maybe this deserves an enum. 558 // apply next owner perms on rez
552 // bit 4 (16) is the "Slam" bit, it means treat as passed 559 item.CurrentPermissions |= SceneObjectGroup.SLAM;
553 // and apply next owner perms on rez
554 item.CurrentPermissions |= 16; // Slam!
555 } 560 }
556 else 561 else
557 { 562 {
@@ -568,8 +573,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
568 (uint)PermissionMask.Move | 573 (uint)PermissionMask.Move |
569 (uint)PermissionMask.Export | 574 (uint)PermissionMask.Export |
570 7); // Preserve folded permissions 575 7); // Preserve folded permissions
571 } 576 }
572 577
578 //PermissionsUtil.LogPermissions(item.Name, "After AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
579
573 return item; 580 return item;
574 } 581 }
575 582
@@ -864,11 +871,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
864 group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint; 871 group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
865 } 872 }
866 873
867 foreach (SceneObjectPart part in group.Parts) 874 if (item == null)
868 { 875 {
869 // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. 876 // Change ownership. Normally this is done in DoPreRezWhenFromItem(), but in this case we must do it here.
870 part.LastOwnerID = part.OwnerID; 877 foreach (SceneObjectPart part in group.Parts)
871 part.OwnerID = remoteClient.AgentId; 878 {
879 // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset.
880 part.LastOwnerID = part.OwnerID;
881 part.OwnerID = remoteClient.AgentId;
882 }
872 } 883 }
873 884
874 if (!attachment) 885 if (!attachment)
@@ -1077,7 +1088,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1077 part.GroupMask = item.GroupPermissions; 1088 part.GroupMask = item.GroupPermissions;
1078 } 1089 }
1079 } 1090 }
1080 1091
1081 rootPart.TrimPermissions(); 1092 rootPart.TrimPermissions();
1082 1093
1083 if (isAttachment) 1094 if (isAttachment)
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 28daf2f..d4e4c25 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -205,13 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
205 item.InvType = (int)InventoryType.Object; 205 item.InvType = (int)InventoryType.Object;
206 item.Folder = categoryID; 206 item.Folder = categoryID;
207 207
208 uint nextPerms=(perms & 7) << 13; 208 PermissionsUtil.ApplyFoldedPermissions(perms, ref perms);
209 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
210 perms &= ~(uint)PermissionMask.Copy;
211 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
212 perms &= ~(uint)PermissionMask.Transfer;
213 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
214 perms &= ~(uint)PermissionMask.Modify;
215 209
216 item.BasePermissions = perms & part.NextOwnerMask; 210 item.BasePermissions = perms & part.NextOwnerMask;
217 item.CurrentPermissions = perms & part.NextOwnerMask; 211 item.CurrentPermissions = perms & part.NextOwnerMask;