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author | UbitUmarov | 2017-04-28 20:13:53 +0100 |
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committer | UbitUmarov | 2017-04-28 20:13:53 +0100 |
commit | 00091f1fb9dbe8926e467a844d2035fc83a00c80 (patch) | |
tree | c7e0da2e42d1e30f15e45c631acca7a5bbac16e6 /OpenSim/Region/CoreModules | |
parent | a few changes to permissions folding... we are testing. at this point only us... (diff) | |
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forgot a change...
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index eb7211c..d916cc2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -581,8 +581,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
581 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 581 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
582 | { | 582 | { |
583 | uint groupPerms = grp.GetEffectivePermissions(true); | 583 | uint groupPerms = grp.GetEffectivePermissions(true); |
584 | if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) | 584 | // if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) |
585 | groupPerms |= (uint)PermissionMask.Modify; | 585 | // groupPerms |= (uint)PermissionMask.Modify; |
586 | 586 | ||
587 | effectivePerms &= groupPerms; | 587 | effectivePerms &= groupPerms; |
588 | } | 588 | } |