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author | Diva Canto | 2009-10-04 09:56:54 -0700 |
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committer | Diva Canto | 2009-10-04 09:56:54 -0700 |
commit | fe9cca64dea714583c09854a90f2c13fecb12d29 (patch) | |
tree | 132c5e4909a124eac3f3fc24db18048b76b136e2 /OpenSim/Region/CoreModules | |
parent | Make sure to close the file streams on the FlotsamCache, even if something fa... (diff) | |
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Stream needs to be closed before the file can be moved...
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 1dc40bc..c0bb70c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -499,21 +499,22 @@ namespace Flotsam.RegionModules.AssetCache | |||
499 | private void WriteFileCache(string filename, AssetBase asset) | 499 | private void WriteFileCache(string filename, AssetBase asset) |
500 | { | 500 | { |
501 | Stream stream = null; | 501 | Stream stream = null; |
502 | // Make sure the target cache directory exists | ||
503 | string directory = Path.GetDirectoryName(filename); | ||
504 | // Write file first to a temp name, so that it doesn't look | ||
505 | // like it's already cached while it's still writing. | ||
506 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | ||
502 | try | 507 | try |
503 | { | 508 | { |
504 | // Make sure the target cache directory exists | ||
505 | string directory = Path.GetDirectoryName(filename); | ||
506 | if (!Directory.Exists(directory)) | 509 | if (!Directory.Exists(directory)) |
507 | { | 510 | { |
508 | Directory.CreateDirectory(directory); | 511 | Directory.CreateDirectory(directory); |
509 | } | 512 | } |
510 | 513 | ||
511 | // Write file first to a temp name, so that it doesn't look | ||
512 | // like it's already cached while it's still writing. | ||
513 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | ||
514 | stream = File.Open(tempname, FileMode.Create); | 514 | stream = File.Open(tempname, FileMode.Create); |
515 | BinaryFormatter bformatter = new BinaryFormatter(); | 515 | BinaryFormatter bformatter = new BinaryFormatter(); |
516 | bformatter.Serialize(stream, asset); | 516 | bformatter.Serialize(stream, asset); |
517 | stream.Close(); | ||
517 | 518 | ||
518 | // Now that it's written, rename it so that it can be found. | 519 | // Now that it's written, rename it so that it can be found. |
519 | File.Move(tempname, filename); | 520 | File.Move(tempname, filename); |