diff options
author | Justin Clark-Casey (justincc) | 2012-03-29 01:08:47 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-03-29 01:08:47 +0100 |
commit | 93ac47f0d3968650bd7758ad0981e8e5d49b8138 (patch) | |
tree | de296d7d41d9094365b6d17b6bc9cb98e6d7396c /OpenSim/Region/CoreModules | |
parent | Revert "Add comment about setting client.SceneAgent in AddNewClient()" (diff) | |
download | opensim-SC_OLD-93ac47f0d3968650bd7758ad0981e8e5d49b8138.zip opensim-SC_OLD-93ac47f0d3968650bd7758ad0981e8e5d49b8138.tar.gz opensim-SC_OLD-93ac47f0d3968650bd7758ad0981e8e5d49b8138.tar.bz2 opensim-SC_OLD-93ac47f0d3968650bd7758ad0981e8e5d49b8138.tar.xz |
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | 6 |
2 files changed, 47 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4cc0e19..aadd3bc 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
57 | { | 57 | { |
58 | public UUID PrincipalID; | 58 | public UUID PrincipalID; |
59 | public FriendInfo[] Friends; | 59 | public FriendInfo[] Friends; |
60 | public int Refcount; | ||
60 | 61 | ||
61 | public bool IsFriend(string friend) | 62 | public bool IsFriend(string friend) |
62 | { | 63 | { |
@@ -254,9 +255,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
254 | 255 | ||
255 | private void OnNewClient(IClientAPI client) | 256 | private void OnNewClient(IClientAPI client) |
256 | { | 257 | { |
257 | if (client.SceneAgent.IsChildAgent) | ||
258 | return; | ||
259 | |||
260 | client.OnInstantMessage += OnInstantMessage; | 258 | client.OnInstantMessage += OnInstantMessage; |
261 | client.OnApproveFriendRequest += OnApproveFriendRequest; | 259 | client.OnApproveFriendRequest += OnApproveFriendRequest; |
262 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 260 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
@@ -283,14 +281,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
283 | UUID agentID = client.AgentId; | 281 | UUID agentID = client.AgentId; |
284 | lock (m_Friends) | 282 | lock (m_Friends) |
285 | { | 283 | { |
286 | UserFriendData friendsData = new UserFriendData(); | 284 | UserFriendData friendsData; |
287 | friendsData.PrincipalID = agentID; | 285 | if (m_Friends.TryGetValue(agentID, out friendsData)) |
288 | friendsData.Friends = GetFriendsFromService(client); | 286 | { |
287 | friendsData.Refcount++; | ||
288 | return false; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | friendsData = new UserFriendData(); | ||
293 | friendsData.PrincipalID = agentID; | ||
294 | friendsData.Friends = GetFriendsFromService(client); | ||
295 | friendsData.Refcount = 1; | ||
289 | 296 | ||
290 | m_Friends[agentID] = friendsData; | 297 | m_Friends[agentID] = friendsData; |
298 | return true; | ||
299 | } | ||
291 | } | 300 | } |
292 | |||
293 | return true; | ||
294 | } | 301 | } |
295 | 302 | ||
296 | private void OnClientClosed(UUID agentID, Scene scene) | 303 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -300,17 +307,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
300 | { | 307 | { |
301 | // do this for root agents closing out | 308 | // do this for root agents closing out |
302 | StatusChange(agentID, false); | 309 | StatusChange(agentID, false); |
310 | } | ||
303 | 311 | ||
304 | lock (m_Friends) | 312 | lock (m_Friends) |
305 | m_Friends.Remove(agentID); | 313 | { |
314 | UserFriendData friendsData; | ||
315 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
316 | { | ||
317 | friendsData.Refcount--; | ||
318 | if (friendsData.Refcount <= 0) | ||
319 | m_Friends.Remove(agentID); | ||
320 | } | ||
306 | } | 321 | } |
307 | } | 322 | } |
308 | 323 | ||
309 | private void OnMakeRootAgent(ScenePresence sp) | 324 | private void OnMakeRootAgent(ScenePresence sp) |
310 | { | 325 | { |
311 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | 326 | RecacheFriends(sp.ControllingClient); |
312 | // is on the critical path for transferring an avatar from one region to another. | ||
313 | CacheFriends(sp.ControllingClient); | ||
314 | } | 327 | } |
315 | 328 | ||
316 | private void OnClientLogin(IClientAPI client) | 329 | private void OnClientLogin(IClientAPI client) |
@@ -616,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
616 | } | 629 | } |
617 | 630 | ||
618 | // Update the local cache. | 631 | // Update the local cache. |
619 | CacheFriends(client); | 632 | RecacheFriends(client); |
620 | 633 | ||
621 | // | 634 | // |
622 | // Notify the friend | 635 | // Notify the friend |
@@ -678,7 +691,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
678 | client.SendAlertMessage("Unable to terminate friendship on this sim."); | 691 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
679 | 692 | ||
680 | // Update local cache | 693 | // Update local cache |
681 | CacheFriends(client); | 694 | RecacheFriends(client); |
682 | 695 | ||
683 | client.SendTerminateFriend(exfriendID); | 696 | client.SendTerminateFriend(exfriendID); |
684 | 697 | ||
@@ -799,7 +812,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
799 | 812 | ||
800 | 813 | ||
801 | // Update the local cache | 814 | // Update the local cache |
802 | CacheFriends(friendClient); | 815 | RecacheFriends(friendClient); |
803 | 816 | ||
804 | // we're done | 817 | // we're done |
805 | return true; | 818 | return true; |
@@ -832,7 +845,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
832 | // the friend in this sim as root agent | 845 | // the friend in this sim as root agent |
833 | friendClient.SendTerminateFriend(exfriendID); | 846 | friendClient.SendTerminateFriend(exfriendID); |
834 | // update local cache | 847 | // update local cache |
835 | CacheFriends(friendClient); | 848 | RecacheFriends(friendClient); |
836 | // we're done | 849 | // we're done |
837 | return true; | 850 | return true; |
838 | } | 851 | } |
@@ -933,6 +946,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
933 | return FriendsService.GetFriends(client.AgentId); | 946 | return FriendsService.GetFriends(client.AgentId); |
934 | } | 947 | } |
935 | 948 | ||
949 | protected void RecacheFriends(IClientAPI client) | ||
950 | { | ||
951 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | ||
952 | // is on the critical path for transferring an avatar from one region to another. | ||
953 | UUID agentID = client.AgentId; | ||
954 | lock (m_Friends) | ||
955 | { | ||
956 | UserFriendData friendsData; | ||
957 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
958 | friendsData.Friends = GetFriendsFromService(client); | ||
959 | } | ||
960 | } | ||
961 | |||
936 | /// <summary> | 962 | /// <summary> |
937 | /// Are friends cached on this simulator for a particular user? | 963 | /// Are friends cached on this simulator for a particular user? |
938 | /// </summary> | 964 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 7bc3018..e50a84a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
121 | { | 121 | { |
122 | UUID agentID = client.AgentId; | 122 | UUID agentID = client.AgentId; |
123 | // we do this only for the root agent | 123 | // we do this only for the root agent |
124 | if (!client.SceneAgent.IsChildAgent) | 124 | if (m_Friends[agentID].Refcount == 1) |
125 | { | 125 | { |
126 | // We need to preload the user management cache with the names | 126 | // We need to preload the user management cache with the names |
127 | // of foreign friends, just like we do with SOPs' creators | 127 | // of foreign friends, just like we do with SOPs' creators |
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | 426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); |
427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | 427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); |
428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
429 | CacheFriends(agentClient); | 429 | RecacheFriends(agentClient); |
430 | } | 430 | } |
431 | if (friendClient != null) | 431 | if (friendClient != null) |
432 | { | 432 | { |
433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | 433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); |
434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | 434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); |
435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
436 | CacheFriends(friendClient); | 436 | RecacheFriends(friendClient); |
437 | } | 437 | } |
438 | 438 | ||
439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |