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authorRobert Adams2014-02-15 16:01:43 -0800
committerRobert Adams2014-02-15 16:01:43 -0800
commit877bdcdce1533d8dc3e13c0def7b015080ee881e (patch)
tree38dba2a95f035eea5b64aeba9bf59385de63faee /OpenSim/Region/CoreModules
parentNon-functional changes of numbers into symbolic references and a few (diff)
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Rewrite of mega-region code to use new form of border checking.
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs48
1 files changed, 14 insertions, 34 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index a038f73..3eff96e 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -464,7 +464,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
464 sp.Name, position, sp.Scene.RegionInfo.RegionName); 464 sp.Name, position, sp.Scene.RegionInfo.RegionName);
465 465
466 // Teleport within the same region 466 // Teleport within the same region
467 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 467 if (!sp.Scene.PositionIsInCurrentRegion(position) || position.Z < 0)
468 { 468 {
469 Vector3 emergencyPos = new Vector3(128, 128, 128); 469 Vector3 emergencyPos = new Vector3(128, 128, 128);
470 470
@@ -580,7 +580,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
580 MapBlockData block = new MapBlockData(); 580 MapBlockData block = new MapBlockData();
581 block.X = (ushort)regX; 581 block.X = (ushort)regX;
582 block.Y = (ushort)regY; 582 block.Y = (ushort)regY;
583 block.Access = 254; // == not there 583 block.Access = (byte)SimAccess.Down;
584 584
585 List<MapBlockData> blocks = new List<MapBlockData>(); 585 List<MapBlockData> blocks = new List<MapBlockData>();
586 blocks.Add(block); 586 blocks.Add(block);
@@ -713,10 +713,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
713 return; 713 return;
714 } 714 }
715 715
716 uint newRegionX = (uint)(reg.RegionHandle >> 40); 716 uint newRegionX, newRegionY, oldRegionX, oldRegionY;
717 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 717 Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY);
718 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); 718 Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY);
719 uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
720 719
721 ulong destinationHandle = finalDestination.RegionHandle; 720 ulong destinationHandle = finalDestination.RegionHandle;
722 721
@@ -1333,6 +1332,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1333 return region; 1332 return region;
1334 } 1333 }
1335 1334
1335 // This returns 'true' if the new region already has a child agent for our
1336 // incoming agent. The implication is that, if 'false', we have to create the
1337 // child and then teleport into the region.
1336 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) 1338 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
1337 { 1339 {
1338 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) 1340 if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
@@ -1357,20 +1359,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1357 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); 1359 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
1358 } 1360 }
1359 1361
1360 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
1361 {
1362 if (s.TestBorderCross(pos, Cardinals.N))
1363 return true;
1364 if (s.TestBorderCross(pos, Cardinals.S))
1365 return true;
1366 if (s.TestBorderCross(pos, Cardinals.E))
1367 return true;
1368 if (s.TestBorderCross(pos, Cardinals.W))
1369 return true;
1370
1371 return false;
1372 }
1373
1374 #endregion 1362 #endregion
1375 1363
1376 #region Landmark Teleport 1364 #region Landmark Teleport
@@ -2077,7 +2065,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2077 public NotFoundLocationCache() 2065 public NotFoundLocationCache()
2078 { 2066 {
2079 } 2067 }
2080 // Add an area to the lost of 'not found' places. The area is the snapped region 2068 // Add an area to the list of 'not found' places. The area is the snapped region
2081 // area around the added point. 2069 // area around the added point.
2082 public void Add(double pX, double pY) 2070 public void Add(double pX, double pY)
2083 { 2071 {
@@ -2305,23 +2293,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2305 /// <param name='neCorner'></param> 2293 /// <param name='neCorner'></param>
2306 private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner) 2294 private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner)
2307 { 2295 {
2308 Border[] northBorders = Scene.NorthBorders.ToArray();
2309 Border[] eastBorders = Scene.EastBorders.ToArray();
2310
2311 Vector2 extent = Vector2.Zero; 2296 Vector2 extent = Vector2.Zero;
2312 for (int i = 0; i < eastBorders.Length; i++) 2297
2313 { 2298 if (m_regionCombinerModule != null)
2314 extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
2315 }
2316 for (int i = 0; i < northBorders.Length; i++)
2317 { 2299 {
2318 extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; 2300 Vector2 megaRegionSize = m_regionCombinerModule.GetSizeOfMegaregion(Scene.RegionInfo.RegionID);
2301 extent.X = (float)Util.WorldToRegionLoc((uint)megaRegionSize.X);
2302 extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y);
2319 } 2303 }
2320 2304
2321 // Loss of fraction on purpose
2322 extent.X = ((int)extent.X / (int)Constants.RegionSize);
2323 extent.Y = ((int)extent.Y / (int)Constants.RegionSize);
2324
2325 swCorner.X = Scene.RegionInfo.RegionLocX - 1; 2305 swCorner.X = Scene.RegionInfo.RegionLocX - 1;
2326 swCorner.Y = Scene.RegionInfo.RegionLocY - 1; 2306 swCorner.Y = Scene.RegionInfo.RegionLocY - 1;
2327 neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; 2307 neCorner.X = Scene.RegionInfo.RegionLocX + extent.X;