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authorJustin Clark-Casey (justincc)2013-03-13 22:59:06 +0000
committerJustin Clark-Casey (justincc)2013-03-13 22:59:06 +0000
commit5c53660a7f055be9ed41f30893de673acac8a0f1 (patch)
tree3c3568c6ab1caf1df975ef7ceaa15cd332dc69a1 /OpenSim/Region/CoreModules
parentminor: save some commented out log lines which will be useful again in future... (diff)
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Add prototype dynamic objects map for scene object parts
This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs117
1 files changed, 117 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
new file mode 100644
index 0000000..71bb3f0
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Mono.Addins;
33using Nini.Config;
34using OpenMetaverse;
35using OpenMetaverse.Packets;
36using OpenMetaverse.StructuredData;
37using OpenSim.Framework;
38using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
43{
44 /// <summary>
45 /// Example module for experimenting with and demonstrating dynamic object ideas.
46 /// </summary>
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
48 public class DOExampleModule : INonSharedRegionModule
49 {
50 public class MyObject
51 {
52 public int Moves { get; set; }
53 }
54
55 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 private static readonly bool ENABLED = false; // enable for testing
58
59 private Scene m_scene;
60 private IDialogModule m_dialogMod;
61
62 public string Name { get { return "DOExample Module"; } }
63 public Type ReplaceableInterface { get { return null; } }
64
65 public void Initialise(IConfigSource source) {}
66
67 public void AddRegion(Scene scene)
68 {
69 if (ENABLED)
70 {
71 m_scene = scene;
72 m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
73 m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
74 m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
75 }
76 }
77
78 public void RemoveRegion(Scene scene)
79 {
80 if (ENABLED)
81 {
82 m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
83 }
84 }
85
86 public void RegionLoaded(Scene scene) {}
87
88 public void Close()
89 {
90 RemoveRegion(m_scene);
91 }
92
93 private void OnObjectAddedToScene(SceneObjectGroup so)
94 {
95 so.RootPart.DynObjs.Add(Name, new MyObject());
96 }
97
98 private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
99 {
100 SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
101
102 if (so == null)
103 return true;
104
105 object rawObj = so.RootPart.DynObjs.Get(Name);
106
107 if (rawObj != null)
108 {
109 MyObject myObj = (MyObject)rawObj;
110
111 m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
112 }
113
114 return true;
115 }
116 }
117} \ No newline at end of file