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authorMelanie Thielker2014-08-25 20:33:12 +0200
committerMelanie Thielker2014-08-25 20:33:12 +0200
commit56081dc5e11351032e16cd1f3d9df3c84a7b9243 (patch)
tree1f55bc864af47f541977f4c2b1721e34893e809e /OpenSim/Region/CoreModules
parentMerge branch 'avination-current' (diff)
parentback to just kills (diff)
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index d5eca03..37aae08 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -981,10 +981,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
981 981
982 // May need to logout or other cleanup 982 // May need to logout or other cleanup
983// AgentHasMovedAway(sp, logout); 983// AgentHasMovedAway(sp, logout);
984 AgentHasMovedAway(sp, true); // until logout use is checked 984// AgentHasMovedAway(sp, true); // until logout use is checked
985 985
986 // Well, this is it. The agent is over there. 986 // Well, this is it. The agent is over there.
987 KillEntity(sp.Scene, sp.LocalId); 987// KillEntity(sp.Scene, sp.LocalId);
988
989 sp.HasMovedAway();
988 990
989 // Now let's make it officially a child agent 991 // Now let's make it officially a child agent
990 sp.MakeChildAgent(); 992 sp.MakeChildAgent();
@@ -1139,6 +1141,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1139 1141
1140 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 1142 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
1141 1143
1144 sp.HasMovedAway();
1145
1142 // Need to signal neighbours whether child agents may need closing irrespective of whether this 1146 // Need to signal neighbours whether child agents may need closing irrespective of whether this
1143 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated 1147 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated
1144 // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back 1148 // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back
@@ -1147,12 +1151,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1147 // abandoned without proper close by viewer but then re-used by an incoming connection. 1151 // abandoned without proper close by viewer but then re-used by an incoming connection.
1148 sp.CloseChildAgents(newRegionX, newRegionY); 1152 sp.CloseChildAgents(newRegionX, newRegionY);
1149 1153
1150 // May need to logout or other cleanup 1154// AgentHasMovedAway(sp, true);
1151// AgentHasMovedAway(sp, logout);
1152 AgentHasMovedAway(sp, true);
1153
1154 // Well, this is it. The agent is over there. 1155 // Well, this is it. The agent is over there.
1155 KillEntity(sp.Scene, sp.LocalId); 1156// KillEntity(sp.Scene, sp.LocalId);
1156 1157
1157 // Now let's make it officially a child agent 1158 // Now let's make it officially a child agent
1158 sp.MakeChildAgent(); 1159 sp.MakeChildAgent();