diff options
author | Diva Canto | 2010-01-30 09:23:07 -0800 |
---|---|---|
committer | Diva Canto | 2010-01-30 09:23:07 -0800 |
commit | 42f978a478093da579907e15dc29680a3711b27e (patch) | |
tree | 89cf2e484d8b9e3c0c0607cb5625acda4afd858e /OpenSim/Region/CoreModules | |
parent | On the way to making HG inventory work. Inventory can now be accessed again. ... (diff) | |
download | opensim-SC_OLD-42f978a478093da579907e15dc29680a3711b27e.zip opensim-SC_OLD-42f978a478093da579907e15dc29680a3711b27e.tar.gz opensim-SC_OLD-42f978a478093da579907e15dc29680a3711b27e.tar.bz2 opensim-SC_OLD-42f978a478093da579907e15dc29680a3711b27e.tar.xz |
* HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
Diffstat (limited to 'OpenSim/Region/CoreModules')
7 files changed, 1117 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs new file mode 100644 index 0000000..e303a1f --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -0,0 +1,200 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | |||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Services.Interfaces; | ||
40 | |||
41 | //using HyperGrid.Framework; | ||
42 | //using OpenSim.Region.Communications.Hypergrid; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
45 | { | ||
46 | public class HGAssetMapper | ||
47 | { | ||
48 | #region Fields | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | // This maps between inventory server urls and inventory server clients | ||
52 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | ||
53 | |||
54 | private Scene m_scene; | ||
55 | |||
56 | #endregion | ||
57 | |||
58 | #region Constructor | ||
59 | |||
60 | public HGAssetMapper(Scene scene) | ||
61 | { | ||
62 | m_scene = scene; | ||
63 | } | ||
64 | |||
65 | #endregion | ||
66 | |||
67 | #region Internal functions | ||
68 | |||
69 | public AssetBase FetchAsset(string url, UUID assetID) | ||
70 | { | ||
71 | AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString()); | ||
72 | |||
73 | if (asset != null) | ||
74 | { | ||
75 | m_log.DebugFormat("[HG ASSET MAPPER]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); | ||
76 | return asset; | ||
77 | } | ||
78 | return null; | ||
79 | } | ||
80 | |||
81 | public bool PostAsset(string url, AssetBase asset) | ||
82 | { | ||
83 | if (asset != null) | ||
84 | { | ||
85 | // See long comment in AssetCache.AddAsset | ||
86 | if (!asset.Temporary || asset.Local) | ||
87 | { | ||
88 | // We need to copy the asset into a new asset, because | ||
89 | // we need to set its ID to be URL+UUID, so that the | ||
90 | // HGAssetService dispatches it to the remote grid. | ||
91 | // It's not pretty, but the best that can be done while | ||
92 | // not having a global naming infrastructure | ||
93 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type); | ||
94 | Copy(asset, asset1); | ||
95 | try | ||
96 | { | ||
97 | asset1.ID = url + "/" + asset.ID; | ||
98 | } | ||
99 | catch | ||
100 | { | ||
101 | m_log.Warn("[HG ASSET MAPPER]: Oops."); | ||
102 | } | ||
103 | |||
104 | m_scene.AssetService.Store(asset1); | ||
105 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | ||
106 | } | ||
107 | return true; | ||
108 | } | ||
109 | else | ||
110 | m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); | ||
111 | |||
112 | return false; | ||
113 | } | ||
114 | |||
115 | private void Copy(AssetBase from, AssetBase to) | ||
116 | { | ||
117 | to.Data = from.Data; | ||
118 | to.Description = from.Description; | ||
119 | to.FullID = from.FullID; | ||
120 | to.ID = from.ID; | ||
121 | to.Local = from.Local; | ||
122 | to.Name = from.Name; | ||
123 | to.Temporary = from.Temporary; | ||
124 | to.Type = from.Type; | ||
125 | |||
126 | } | ||
127 | |||
128 | // TODO: unused | ||
129 | // private void Dump(Dictionary<UUID, bool> lst) | ||
130 | // { | ||
131 | // m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
132 | // foreach (KeyValuePair<UUID, bool> kvp in lst) | ||
133 | // m_log.Debug(" >> " + kvp.Key + " (texture? " + kvp.Value + ")"); | ||
134 | // m_log.Debug("XXX -------- UUID DUMP ------- XXX"); | ||
135 | // } | ||
136 | |||
137 | #endregion | ||
138 | |||
139 | |||
140 | #region Public interface | ||
141 | |||
142 | public void Get(UUID assetID, UUID ownerID, string userAssetURL) | ||
143 | { | ||
144 | // Get the item from the remote asset server onto the local AssetCache | ||
145 | // and place an entry in m_assetMap | ||
146 | |||
147 | m_log.Debug("[HG ASSET MAPPER]: Fetching object " + assetID + " from asset server " + userAssetURL); | ||
148 | AssetBase asset = FetchAsset(userAssetURL, assetID); | ||
149 | |||
150 | if (asset != null) | ||
151 | { | ||
152 | // OK, now fetch the inside. | ||
153 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | ||
154 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); | ||
155 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
156 | foreach (UUID uuid in ids.Keys) | ||
157 | FetchAsset(userAssetURL, uuid); | ||
158 | |||
159 | m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL); | ||
160 | |||
161 | } | ||
162 | else | ||
163 | m_log.Warn("[HG ASSET MAPPER]: Could not fetch asset from remote asset server " + userAssetURL); | ||
164 | } | ||
165 | |||
166 | |||
167 | public void Post(UUID assetID, UUID ownerID, string userAssetURL) | ||
168 | { | ||
169 | // Post the item from the local AssetCache onto the remote asset server | ||
170 | // and place an entry in m_assetMap | ||
171 | |||
172 | m_log.Debug("[HG ASSET MAPPER]: Posting object " + assetID + " to asset server " + userAssetURL); | ||
173 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); | ||
174 | if (asset != null) | ||
175 | { | ||
176 | Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); | ||
177 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); | ||
178 | uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); | ||
179 | foreach (UUID uuid in ids.Keys) | ||
180 | { | ||
181 | asset = m_scene.AssetService.Get(uuid.ToString()); | ||
182 | if (asset == null) | ||
183 | m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid); | ||
184 | else | ||
185 | PostAsset(userAssetURL, asset); | ||
186 | } | ||
187 | |||
188 | // maybe all pieces got there... | ||
189 | m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); | ||
190 | |||
191 | } | ||
192 | else | ||
193 | m_log.DebugFormat("[HG ASSET MAPPER]: Something wrong with asset {0}, it could not be found", assetID); | ||
194 | |||
195 | } | ||
196 | |||
197 | #endregion | ||
198 | |||
199 | } | ||
200 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs new file mode 100644 index 0000000..ecd7002 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -0,0 +1,204 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using OpenSim.Services.Connectors.Hypergrid; | ||
36 | using OpenSim.Services.Interfaces; | ||
37 | using OpenSim.Server.Base; | ||
38 | |||
39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using log4net; | ||
43 | using Nini.Config; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
46 | { | ||
47 | public class HGInventoryAccessModule : InventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private static HGAssetMapper m_assMapper; | ||
52 | public static HGAssetMapper AssetMapper | ||
53 | { | ||
54 | get { return m_assMapper; } | ||
55 | } | ||
56 | |||
57 | private bool m_Initialized = false; | ||
58 | |||
59 | #region INonSharedRegionModule | ||
60 | |||
61 | public override string Name | ||
62 | { | ||
63 | get { return "HGInventoryAccessModule"; } | ||
64 | } | ||
65 | |||
66 | public override void Initialise(IConfigSource source) | ||
67 | { | ||
68 | IConfig moduleConfig = source.Configs["Modules"]; | ||
69 | if (moduleConfig != null) | ||
70 | { | ||
71 | string name = moduleConfig.GetString("InventoryAccessModule", ""); | ||
72 | if (name == Name) | ||
73 | { | ||
74 | m_Enabled = true; | ||
75 | m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); | ||
76 | } | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public override void AddRegion(Scene scene) | ||
81 | { | ||
82 | if (!m_Enabled) | ||
83 | return; | ||
84 | |||
85 | base.AddRegion(scene); | ||
86 | m_assMapper = new HGAssetMapper(scene); | ||
87 | scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; | ||
88 | |||
89 | } | ||
90 | |||
91 | #endregion | ||
92 | |||
93 | #region Event handlers | ||
94 | |||
95 | public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) | ||
96 | { | ||
97 | string userAssetServer = string.Empty; | ||
98 | if (IsForeignUser(avatarID, out userAssetServer)) | ||
99 | { | ||
100 | m_assMapper.Post(assetID, avatarID, userAssetServer); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | #endregion | ||
105 | |||
106 | #region Overrides of Basic Inventory Access methods | ||
107 | /// | ||
108 | /// CapsUpdateInventoryItemAsset | ||
109 | /// | ||
110 | public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | ||
111 | { | ||
112 | UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); | ||
113 | |||
114 | UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0); | ||
115 | |||
116 | return newAssetID; | ||
117 | } | ||
118 | |||
119 | /// | ||
120 | /// DeleteToInventory | ||
121 | /// | ||
122 | public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
123 | { | ||
124 | UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient); | ||
125 | |||
126 | if (!assetID.Equals(UUID.Zero)) | ||
127 | { | ||
128 | UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); | ||
129 | } | ||
130 | else | ||
131 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); | ||
132 | |||
133 | return assetID; | ||
134 | } | ||
135 | |||
136 | /// | ||
137 | /// RezObject | ||
138 | /// | ||
139 | public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, | ||
140 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | ||
141 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | ||
142 | { | ||
143 | m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID); | ||
144 | |||
145 | //if (fromTaskID.Equals(UUID.Zero)) | ||
146 | //{ | ||
147 | InventoryItemBase item = new InventoryItemBase(itemID); | ||
148 | item.Owner = remoteClient.AgentId; | ||
149 | item = m_Scene.InventoryService.GetItem(item); | ||
150 | //if (item == null) | ||
151 | //{ // Fetch the item | ||
152 | // item = new InventoryItemBase(); | ||
153 | // item.Owner = remoteClient.AgentId; | ||
154 | // item.ID = itemID; | ||
155 | // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo); | ||
156 | //} | ||
157 | string userAssetServer = string.Empty; | ||
158 | if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer)) | ||
159 | { | ||
160 | m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer); | ||
161 | |||
162 | } | ||
163 | //} | ||
164 | |||
165 | // OK, we're done fetching. Pass it up to the default RezObject | ||
166 | return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | ||
167 | RezSelected, RemoveItem, fromTaskID, attachment); | ||
168 | |||
169 | } | ||
170 | |||
171 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
172 | { | ||
173 | string userAssetServer = string.Empty; | ||
174 | if (IsForeignUser(sender, out userAssetServer)) | ||
175 | m_assMapper.Get(item.AssetID, sender, userAssetServer); | ||
176 | |||
177 | if (IsForeignUser(receiver, out userAssetServer)) | ||
178 | m_assMapper.Post(item.AssetID, receiver, userAssetServer); | ||
179 | } | ||
180 | |||
181 | #endregion | ||
182 | |||
183 | public bool IsForeignUser(UUID userID, out string assetServerURL) | ||
184 | { | ||
185 | assetServerURL = string.Empty; | ||
186 | UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID); | ||
187 | if (account == null) // foreign | ||
188 | { | ||
189 | ScenePresence sp = null; | ||
190 | if (m_Scene.TryGetAvatar(userID, out sp)) | ||
191 | { | ||
192 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||
193 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | ||
194 | { | ||
195 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | ||
196 | return true; | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | |||
201 | return false; | ||
202 | } | ||
203 | } | ||
204 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs new file mode 100644 index 0000000..fcb544f --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs | |||
@@ -0,0 +1,57 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
37 | { | ||
38 | public class HGUuidGatherer : UuidGatherer | ||
39 | { | ||
40 | protected string m_assetServerURL; | ||
41 | protected HGAssetMapper m_assetMapper; | ||
42 | |||
43 | public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache) | ||
44 | { | ||
45 | m_assetMapper = assMap; | ||
46 | m_assetServerURL = assetServerURL; | ||
47 | } | ||
48 | |||
49 | protected override AssetBase GetAsset(UUID uuid) | ||
50 | { | ||
51 | if (string.Empty == m_assetServerURL) | ||
52 | return m_assetCache.Get(uuid.ToString()); | ||
53 | else | ||
54 | return m_assetMapper.FetchAsset(m_assetServerURL, uuid); | ||
55 | } | ||
56 | } | ||
57 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs new file mode 100644 index 0000000..d242a34 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -0,0 +1,654 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | |||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Capabilities; | ||
36 | using OpenSim.Framework.Client; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | |||
42 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
43 | |||
44 | using OpenMetaverse; | ||
45 | using log4net; | ||
46 | using Nini.Config; | ||
47 | |||
48 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
49 | { | ||
50 | public class InventoryAccessModule : INonSharedRegionModule, IInventoryAccessModule | ||
51 | { | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | protected bool m_Enabled = false; | ||
55 | protected Scene m_Scene; | ||
56 | |||
57 | #region INonSharedRegionModule | ||
58 | |||
59 | public Type ReplaceableInterface | ||
60 | { | ||
61 | get { return null; } | ||
62 | } | ||
63 | |||
64 | public virtual string Name | ||
65 | { | ||
66 | get { return "BasicInventoryAcessModule"; } | ||
67 | } | ||
68 | |||
69 | public virtual void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig moduleConfig = source.Configs["Modules"]; | ||
72 | if (moduleConfig != null) | ||
73 | { | ||
74 | string name = moduleConfig.GetString("InventoryAccessModule", ""); | ||
75 | if (name == Name) | ||
76 | { | ||
77 | m_Enabled = true; | ||
78 | m_log.InfoFormat("[INVENTORY ACCESS MODULE]: {0} enabled.", Name); | ||
79 | } | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public virtual void PostInitialise() | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public virtual void AddRegion(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | m_Scene = scene; | ||
93 | |||
94 | scene.RegisterModuleInterface<IInventoryAccessModule>(this); | ||
95 | scene.EventManager.OnNewClient += OnNewClient; | ||
96 | } | ||
97 | |||
98 | protected virtual void OnNewClient(IClientAPI client) | ||
99 | { | ||
100 | |||
101 | } | ||
102 | |||
103 | public virtual void Close() | ||
104 | { | ||
105 | if (!m_Enabled) | ||
106 | return; | ||
107 | } | ||
108 | |||
109 | |||
110 | public virtual void RemoveRegion(Scene scene) | ||
111 | { | ||
112 | if (!m_Enabled) | ||
113 | return; | ||
114 | m_Scene = null; | ||
115 | } | ||
116 | |||
117 | public virtual void RegionLoaded(Scene scene) | ||
118 | { | ||
119 | if (!m_Enabled) | ||
120 | return; | ||
121 | |||
122 | } | ||
123 | |||
124 | #endregion | ||
125 | |||
126 | #region Inventory Access | ||
127 | |||
128 | /// <summary> | ||
129 | /// Capability originating call to update the asset of an item in an agent's inventory | ||
130 | /// </summary> | ||
131 | /// <param name="remoteClient"></param> | ||
132 | /// <param name="itemID"></param> | ||
133 | /// <param name="data"></param> | ||
134 | /// <returns></returns> | ||
135 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | ||
136 | { | ||
137 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
138 | item = m_Scene.InventoryService.GetItem(item); | ||
139 | |||
140 | if (item != null) | ||
141 | { | ||
142 | if ((InventoryType)item.InvType == InventoryType.Notecard) | ||
143 | { | ||
144 | if (!m_Scene.Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId)) | ||
145 | { | ||
146 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); | ||
147 | return UUID.Zero; | ||
148 | } | ||
149 | |||
150 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
151 | } | ||
152 | else if ((InventoryType)item.InvType == InventoryType.LSL) | ||
153 | { | ||
154 | if (!m_Scene.Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId)) | ||
155 | { | ||
156 | remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); | ||
157 | return UUID.Zero; | ||
158 | } | ||
159 | |||
160 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
161 | } | ||
162 | |||
163 | AssetBase asset = | ||
164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | ||
165 | item.AssetID = asset.FullID; | ||
166 | m_Scene.AssetService.Store(asset); | ||
167 | |||
168 | m_Scene.InventoryService.UpdateItem(item); | ||
169 | |||
170 | // remoteClient.SendInventoryItemCreateUpdate(item); | ||
171 | return (asset.FullID); | ||
172 | } | ||
173 | else | ||
174 | { | ||
175 | m_log.ErrorFormat( | ||
176 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", | ||
177 | itemID); | ||
178 | } | ||
179 | |||
180 | return UUID.Zero; | ||
181 | } | ||
182 | |||
183 | /// <summary> | ||
184 | /// Delete a scene object from a scene and place in the given avatar's inventory. | ||
185 | /// Returns the UUID of the newly created asset. | ||
186 | /// </summary> | ||
187 | /// <param name="action"></param> | ||
188 | /// <param name="folderID"></param> | ||
189 | /// <param name="objectGroup"></param> | ||
190 | /// <param name="remoteClient"> </param> | ||
191 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | ||
192 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
193 | { | ||
194 | UUID assetID = UUID.Zero; | ||
195 | |||
196 | Vector3 inventoryStoredPosition = new Vector3 | ||
197 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
198 | ? 250 | ||
199 | : objectGroup.AbsolutePosition.X) | ||
200 | , | ||
201 | (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
202 | ? 250 | ||
203 | : objectGroup.AbsolutePosition.X, | ||
204 | objectGroup.AbsolutePosition.Z); | ||
205 | |||
206 | Vector3 originalPosition = objectGroup.AbsolutePosition; | ||
207 | |||
208 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
209 | |||
210 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | ||
211 | |||
212 | objectGroup.AbsolutePosition = originalPosition; | ||
213 | |||
214 | // Get the user info of the item destination | ||
215 | // | ||
216 | UUID userID = UUID.Zero; | ||
217 | |||
218 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | ||
219 | action == DeRezAction.SaveToExistingUserInventoryItem) | ||
220 | { | ||
221 | // Take or take copy require a taker | ||
222 | // Saving changes requires a local user | ||
223 | // | ||
224 | if (remoteClient == null) | ||
225 | return UUID.Zero; | ||
226 | |||
227 | userID = remoteClient.AgentId; | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | // All returns / deletes go to the object owner | ||
232 | // | ||
233 | |||
234 | userID = objectGroup.RootPart.OwnerID; | ||
235 | } | ||
236 | |||
237 | if (userID == UUID.Zero) // Can't proceed | ||
238 | { | ||
239 | return UUID.Zero; | ||
240 | } | ||
241 | |||
242 | // If we're returning someone's item, it goes back to the | ||
243 | // owner's Lost And Found folder. | ||
244 | // Delete is treated like return in this case | ||
245 | // Deleting your own items makes them go to trash | ||
246 | // | ||
247 | |||
248 | InventoryFolderBase folder = null; | ||
249 | InventoryItemBase item = null; | ||
250 | |||
251 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
252 | { | ||
253 | item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); | ||
254 | item = m_Scene.InventoryService.GetItem(item); | ||
255 | |||
256 | //item = userInfo.RootFolder.FindItem( | ||
257 | // objectGroup.RootPart.FromUserInventoryItemID); | ||
258 | |||
259 | if (null == item) | ||
260 | { | ||
261 | m_log.DebugFormat( | ||
262 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
263 | objectGroup.Name, objectGroup.UUID); | ||
264 | return UUID.Zero; | ||
265 | } | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | // Folder magic | ||
270 | // | ||
271 | if (action == DeRezAction.Delete) | ||
272 | { | ||
273 | // Deleting someone else's item | ||
274 | // | ||
275 | |||
276 | |||
277 | if (remoteClient == null || | ||
278 | objectGroup.OwnerID != remoteClient.AgentId) | ||
279 | { | ||
280 | // Folder skeleton may not be loaded and we | ||
281 | // have to wait for the inventory to find | ||
282 | // the destination folder | ||
283 | // | ||
284 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
285 | } | ||
286 | else | ||
287 | { | ||
288 | // Assume inventory skeleton was loaded during login | ||
289 | // and all folders can be found | ||
290 | // | ||
291 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
292 | } | ||
293 | } | ||
294 | else if (action == DeRezAction.Return) | ||
295 | { | ||
296 | |||
297 | // Dump to lost + found unconditionally | ||
298 | // | ||
299 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
300 | } | ||
301 | |||
302 | if (folderID == UUID.Zero && folder == null) | ||
303 | { | ||
304 | if (action == DeRezAction.Delete) | ||
305 | { | ||
306 | // Deletes go to trash by default | ||
307 | // | ||
308 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
309 | } | ||
310 | else | ||
311 | { | ||
312 | // Catch all. Use lost & found | ||
313 | // | ||
314 | |||
315 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
316 | } | ||
317 | } | ||
318 | |||
319 | if (folder == null) // None of the above | ||
320 | { | ||
321 | //folder = userInfo.RootFolder.FindFolder(folderID); | ||
322 | folder = new InventoryFolderBase(folderID); | ||
323 | |||
324 | if (folder == null) // Nowhere to put it | ||
325 | { | ||
326 | return UUID.Zero; | ||
327 | } | ||
328 | } | ||
329 | |||
330 | item = new InventoryItemBase(); | ||
331 | item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); | ||
332 | item.ID = UUID.Random(); | ||
333 | item.InvType = (int)InventoryType.Object; | ||
334 | item.Folder = folder.ID; | ||
335 | item.Owner = userID; | ||
336 | } | ||
337 | |||
338 | AssetBase asset = CreateAsset( | ||
339 | objectGroup.GetPartName(objectGroup.RootPart.LocalId), | ||
340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | ||
341 | (sbyte)AssetType.Object, | ||
342 | Utils.StringToBytes(sceneObjectXml)); | ||
343 | m_Scene.AssetService.Store(asset); | ||
344 | assetID = asset.FullID; | ||
345 | |||
346 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
347 | { | ||
348 | item.AssetID = asset.FullID; | ||
349 | m_Scene.InventoryService.UpdateItem(item); | ||
350 | } | ||
351 | else | ||
352 | { | ||
353 | item.AssetID = asset.FullID; | ||
354 | |||
355 | if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | ||
356 | { | ||
357 | uint perms = objectGroup.GetEffectivePermissions(); | ||
358 | uint nextPerms = (perms & 7) << 13; | ||
359 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
360 | perms &= ~(uint)PermissionMask.Copy; | ||
361 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
362 | perms &= ~(uint)PermissionMask.Transfer; | ||
363 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
364 | perms &= ~(uint)PermissionMask.Modify; | ||
365 | |||
366 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | ||
367 | item.CurrentPermissions = item.BasePermissions; | ||
368 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
369 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | ||
370 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; | ||
371 | item.CurrentPermissions |= 8; // Slam! | ||
372 | } | ||
373 | else | ||
374 | { | ||
375 | item.BasePermissions = objectGroup.GetEffectivePermissions(); | ||
376 | item.CurrentPermissions = objectGroup.GetEffectivePermissions(); | ||
377 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | ||
378 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | ||
379 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | ||
380 | |||
381 | item.CurrentPermissions |= 8; // Slam! | ||
382 | } | ||
383 | |||
384 | // TODO: add the new fields (Flags, Sale info, etc) | ||
385 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
386 | item.Description = asset.Description; | ||
387 | item.Name = asset.Name; | ||
388 | item.AssetType = asset.Type; | ||
389 | |||
390 | m_Scene.InventoryService.AddItem(item); | ||
391 | |||
392 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | ||
393 | { | ||
394 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
399 | if (notifyUser != null) | ||
400 | { | ||
401 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
402 | } | ||
403 | } | ||
404 | } | ||
405 | |||
406 | return assetID; | ||
407 | } | ||
408 | |||
409 | |||
410 | /// <summary> | ||
411 | /// Rez an object into the scene from the user's inventory | ||
412 | /// </summary> | ||
413 | /// <param name="remoteClient"></param> | ||
414 | /// <param name="itemID"></param> | ||
415 | /// <param name="RayEnd"></param> | ||
416 | /// <param name="RayStart"></param> | ||
417 | /// <param name="RayTargetID"></param> | ||
418 | /// <param name="BypassRayCast"></param> | ||
419 | /// <param name="RayEndIsIntersection"></param> | ||
420 | /// <param name="RezSelected"></param> | ||
421 | /// <param name="RemoveItem"></param> | ||
422 | /// <param name="fromTaskID"></param> | ||
423 | /// <param name="attachment"></param> | ||
424 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns> | ||
425 | public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, | ||
426 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | ||
427 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | ||
428 | { | ||
429 | // Work out position details | ||
430 | byte bRayEndIsIntersection = (byte)0; | ||
431 | |||
432 | if (RayEndIsIntersection) | ||
433 | { | ||
434 | bRayEndIsIntersection = (byte)1; | ||
435 | } | ||
436 | else | ||
437 | { | ||
438 | bRayEndIsIntersection = (byte)0; | ||
439 | } | ||
440 | |||
441 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | ||
442 | |||
443 | |||
444 | Vector3 pos = m_Scene.GetNewRezLocation( | ||
445 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
446 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | ||
447 | |||
448 | // Rez object | ||
449 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
450 | item = m_Scene.InventoryService.GetItem(item); | ||
451 | |||
452 | if (item != null) | ||
453 | { | ||
454 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
455 | |||
456 | if (rezAsset != null) | ||
457 | { | ||
458 | UUID itemId = UUID.Zero; | ||
459 | |||
460 | // If we have permission to copy then link the rezzed object back to the user inventory | ||
461 | // item that it came from. This allows us to enable 'save object to inventory' | ||
462 | if (!m_Scene.Permissions.BypassPermissions()) | ||
463 | { | ||
464 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) | ||
465 | { | ||
466 | itemId = item.ID; | ||
467 | } | ||
468 | } | ||
469 | else | ||
470 | { | ||
471 | // Brave new fullperm world | ||
472 | // | ||
473 | itemId = item.ID; | ||
474 | } | ||
475 | |||
476 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
477 | SceneObjectGroup group | ||
478 | = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); | ||
479 | |||
480 | if (!m_Scene.Permissions.CanRezObject( | ||
481 | group.Children.Count, remoteClient.AgentId, pos) | ||
482 | && !attachment) | ||
483 | { | ||
484 | // The client operates in no fail mode. It will | ||
485 | // have already removed the item from the folder | ||
486 | // if it's no copy. | ||
487 | // Put it back if it's not an attachment | ||
488 | // | ||
489 | if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment)) | ||
490 | remoteClient.SendBulkUpdateInventory(item); | ||
491 | return null; | ||
492 | } | ||
493 | |||
494 | group.ResetIDs(); | ||
495 | |||
496 | if (attachment) | ||
497 | { | ||
498 | group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
499 | group.RootPart.IsAttachment = true; | ||
500 | } | ||
501 | |||
502 | m_Scene.AddNewSceneObject(group, true); | ||
503 | |||
504 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | ||
505 | // if attachment we set it's asset id so object updates can reflect that | ||
506 | // if not, we set it's position in world. | ||
507 | if (!attachment) | ||
508 | { | ||
509 | float offsetHeight = 0; | ||
510 | pos = m_Scene.GetNewRezLocation( | ||
511 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
512 | BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); | ||
513 | pos.Z += offsetHeight; | ||
514 | group.AbsolutePosition = pos; | ||
515 | // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight); | ||
516 | |||
517 | } | ||
518 | else | ||
519 | { | ||
520 | group.SetFromItemID(itemID); | ||
521 | } | ||
522 | |||
523 | SceneObjectPart rootPart = null; | ||
524 | try | ||
525 | { | ||
526 | rootPart = group.GetChildPart(group.UUID); | ||
527 | } | ||
528 | catch (NullReferenceException) | ||
529 | { | ||
530 | string isAttachment = ""; | ||
531 | |||
532 | if (attachment) | ||
533 | isAttachment = " Object was an attachment"; | ||
534 | |||
535 | m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); | ||
536 | } | ||
537 | |||
538 | // Since renaming the item in the inventory does not affect the name stored | ||
539 | // in the serialization, transfer the correct name from the inventory to the | ||
540 | // object itself before we rez. | ||
541 | rootPart.Name = item.Name; | ||
542 | rootPart.Description = item.Description; | ||
543 | |||
544 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | ||
545 | |||
546 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
547 | if (rootPart.OwnerID != item.Owner) | ||
548 | { | ||
549 | //Need to kill the for sale here | ||
550 | rootPart.ObjectSaleType = 0; | ||
551 | rootPart.SalePrice = 10; | ||
552 | |||
553 | if (m_Scene.Permissions.PropagatePermissions()) | ||
554 | { | ||
555 | if ((item.CurrentPermissions & 8) != 0) | ||
556 | { | ||
557 | foreach (SceneObjectPart part in partList) | ||
558 | { | ||
559 | part.EveryoneMask = item.EveryOnePermissions; | ||
560 | part.NextOwnerMask = item.NextPermissions; | ||
561 | part.GroupMask = 0; // DO NOT propagate here | ||
562 | } | ||
563 | } | ||
564 | group.ApplyNextOwnerPermissions(); | ||
565 | } | ||
566 | } | ||
567 | |||
568 | foreach (SceneObjectPart part in partList) | ||
569 | { | ||
570 | if (part.OwnerID != item.Owner) | ||
571 | { | ||
572 | part.LastOwnerID = part.OwnerID; | ||
573 | part.OwnerID = item.Owner; | ||
574 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
575 | } | ||
576 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | ||
577 | { | ||
578 | part.EveryoneMask = item.EveryOnePermissions; | ||
579 | part.NextOwnerMask = item.NextPermissions; | ||
580 | |||
581 | part.GroupMask = 0; // DO NOT propagate here | ||
582 | } | ||
583 | } | ||
584 | |||
585 | rootPart.TrimPermissions(); | ||
586 | |||
587 | if (!attachment) | ||
588 | { | ||
589 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
590 | { | ||
591 | group.ClearPartAttachmentData(); | ||
592 | } | ||
593 | } | ||
594 | |||
595 | if (!attachment) | ||
596 | { | ||
597 | // Fire on_rez | ||
598 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); | ||
599 | |||
600 | rootPart.ScheduleFullUpdate(); | ||
601 | } | ||
602 | |||
603 | if (!m_Scene.Permissions.BypassPermissions()) | ||
604 | { | ||
605 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
606 | { | ||
607 | // If this is done on attachments, no | ||
608 | // copy ones will be lost, so avoid it | ||
609 | // | ||
610 | if (!attachment) | ||
611 | { | ||
612 | List<UUID> uuids = new List<UUID>(); | ||
613 | uuids.Add(item.ID); | ||
614 | m_Scene.InventoryService.DeleteItems(item.Owner, uuids); | ||
615 | } | ||
616 | } | ||
617 | } | ||
618 | |||
619 | return rootPart.ParentGroup; | ||
620 | } | ||
621 | } | ||
622 | |||
623 | return null; | ||
624 | } | ||
625 | |||
626 | public virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | ||
627 | { | ||
628 | } | ||
629 | |||
630 | #endregion | ||
631 | |||
632 | #region Misc | ||
633 | |||
634 | /// <summary> | ||
635 | /// Create a new asset data structure. | ||
636 | /// </summary> | ||
637 | /// <param name="name"></param> | ||
638 | /// <param name="description"></param> | ||
639 | /// <param name="invType"></param> | ||
640 | /// <param name="assetType"></param> | ||
641 | /// <param name="data"></param> | ||
642 | /// <returns></returns> | ||
643 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) | ||
644 | { | ||
645 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType); | ||
646 | asset.Description = description; | ||
647 | asset.Data = (data == null) ? new byte[1] : data; | ||
648 | |||
649 | return asset; | ||
650 | } | ||
651 | |||
652 | #endregion | ||
653 | } | ||
654 | } | ||
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index e10fa60..bdacc10 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml | |||
@@ -10,6 +10,8 @@ | |||
10 | <Extension path = "/OpenSim/RegionModules"> | 10 | <Extension path = "/OpenSim/RegionModules"> |
11 | <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" /> | 11 | <RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" /> |
12 | <RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" /> | 12 | <RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" /> |
13 | <RegionModule id="InventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.InventoryAccessModule" /> | ||
14 | <RegionModule id="HGInventoryAccessModule" type="OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule" /> | ||
13 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> | 15 | <RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" /> |
14 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> | 16 | <RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" /> |
15 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> | 17 | <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 24b5d6c..2b1f815 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -39,7 +39,6 @@ using OpenSim.Framework; | |||
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 42 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Services.Connectors.Simulation; | 44 | using OpenSim.Services.Connectors.Simulation; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index 56200ec..56b50dc 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -32,7 +32,6 @@ using OpenMetaverse; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
36 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
37 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 36 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
38 | 37 | ||