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authorMelanie Thielker2014-08-27 11:25:17 +0200
committerMelanie Thielker2014-08-27 11:25:17 +0200
commit012d0b07bc797db3d230337745bb543c33800855 (patch)
tree08e688f166939f459ffe3aca371c09a0fa6c126b /OpenSim/Region/CoreModules
parentMerge branch 'ubitworkmaster' (diff)
parent enqueue also if m_nextPackets[category] is not null. This is really the (diff)
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 37aae08..b3e556f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -986,7 +986,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
986 // Well, this is it. The agent is over there. 986 // Well, this is it. The agent is over there.
987// KillEntity(sp.Scene, sp.LocalId); 987// KillEntity(sp.Scene, sp.LocalId);
988 988
989 sp.HasMovedAway(); 989 bool nearRegion = sp.KnownRegions.ContainsKey(destinationHandle);
990 sp.HasMovedAway(nearRegion);
990 991
991 // Now let's make it officially a child agent 992 // Now let's make it officially a child agent
992 sp.MakeChildAgent(); 993 sp.MakeChildAgent();
@@ -1141,7 +1142,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1141 1142
1142 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 1143 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
1143 1144
1144 sp.HasMovedAway(); 1145 bool nearRegion = sp.KnownRegions.ContainsKey(destinationHandle);
1146 sp.HasMovedAway(nearRegion);
1145 1147
1146 // Need to signal neighbours whether child agents may need closing irrespective of whether this 1148 // Need to signal neighbours whether child agents may need closing irrespective of whether this
1147 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated 1149 // one needed closing. We also need to close child agents as quickly as possible to avoid complicated
@@ -1784,9 +1786,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1784 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1786 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1785 1787
1786 // this may need the attachments 1788 // this may need the attachments
1787 agent.parcelRegionCross();
1788 1789
1789 AgentHasMovedAway(agent, true); 1790 agent.HasMovedAway(true);
1791// agent.parcelRegionCross();
1792
1793// AgentHasMovedAway(agent, true);
1790 1794
1791 agent.MakeChildAgent(); 1795 agent.MakeChildAgent();
1792 1796