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authorJustin Clark-Casey (justincc)2014-11-04 17:21:22 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:10 +0000
commitf54c70741b4008c242aa8f088be7551bfe41ac1f (patch)
treeebd89f57749eed1a247ef6f013395e1a65539f60 /OpenSim/Region/CoreModules
parentAdd naive implementation of controlled incoming HG attachments to manage load. (diff)
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Add "show threadpool calls active" console debug command.
This shows named threadpool calls (excluding timer and network calls) that are currently queued or running. Also shows total of labelled and any anonymous calls.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 519c18b..522de79 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -110,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
110 } 110 }
111 } 111 }
112 112
113 /// <summary>
114 /// Used for processing analysis of incoming attachments in a controlled fashion.
115 /// </summary>
116 private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
117
113 #region ISharedRegionModule 118 #region ISharedRegionModule
114 119
115 public override string Name 120 public override string Name
@@ -155,6 +160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
155 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); 160 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
156 //scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; 161 //scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
157 162
163 m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
158 m_incomingSceneObjectEngine.Start(); 164 m_incomingSceneObjectEngine.Start();
159 } 165 }
160 } 166 }
@@ -540,8 +546,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
540 } 546 }
541 } 547 }
542 548
543 private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine();
544
545 public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition) 549 public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
546 { 550 {
547 // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null! 551 // FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!