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authorSignpostMarv2012-10-06 22:27:20 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:59 +0000
commitd7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef (patch)
tree4a1b8d67ce3598e6874826cc1fb8bed30c80d128 /OpenSim/Region/CoreModules
parenttransposing LoopSoundMaster to Sound Module (diff)
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adjusting parameter order of PreloadSound to be more logical
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
index 4912ed8..5a560d8 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
224 } 224 }
225 } 225 }
226 226
227 public virtual void PreloadSound(UUID soundID, UUID objectID, float radius) 227 public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
228 { 228 {
229 SceneObjectPart part; 229 SceneObjectPart part;
230 if (soundID == UUID.Zero 230 if (soundID == UUID.Zero