diff options
Merge branch 'master' into m_test
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | 14 |
2 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index b270de9..c7bd3d0 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -963,10 +963,10 @@ namespace OpenSim.Region.CoreModules.Asset | |||
963 | case "assets": | 963 | case "assets": |
964 | con.Output("Ensuring assets are cached for all scenes."); | 964 | con.Output("Ensuring assets are cached for all scenes."); |
965 | 965 | ||
966 | Util.FireAndForget(delegate { | 966 | Util.RunThreadNoTimeout(delegate { |
967 | int assetReferenceTotal = TouchAllSceneAssets(true); | 967 | int assetReferenceTotal = TouchAllSceneAssets(true); |
968 | con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); | 968 | con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); |
969 | }); | 969 | }, "TouchAllSceneAssets", null); |
970 | 970 | ||
971 | break; | 971 | break; |
972 | 972 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 556b11f..b00620e 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
91 | 91 | ||
92 | if (generateMaptiles) | 92 | if (generateMaptiles) |
93 | { | 93 | { |
94 | if (String.IsNullOrEmpty(m_scene.RegionInfo.m_maptileStaticFile)) | 94 | if (String.IsNullOrEmpty(m_scene.RegionInfo.MaptileStaticFile)) |
95 | { | 95 | { |
96 | if (textureTerrain) | 96 | if (textureTerrain) |
97 | { | 97 | { |
@@ -122,15 +122,21 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
122 | { | 122 | { |
123 | try | 123 | try |
124 | { | 124 | { |
125 | mapbmp = new Bitmap(m_scene.RegionInfo.m_maptileStaticFile); | 125 | mapbmp = new Bitmap(m_scene.RegionInfo.MaptileStaticFile); |
126 | } | 126 | } |
127 | catch (Exception e) | 127 | catch (Exception e) |
128 | { | 128 | { |
129 | m_log.ErrorFormat("[MAPTILE]: Failed to load Static map image texture file: {0} for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name); | 129 | m_log.ErrorFormat( |
130 | "[MAPTILE]: Failed to load Static map image texture file: {0} for {1}", | ||
131 | m_scene.RegionInfo.MaptileStaticFile, m_scene.Name); | ||
130 | //mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 132 | //mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); |
131 | mapbmp = null; | 133 | mapbmp = null; |
132 | } | 134 | } |
133 | if (mapbmp != null) m_log.DebugFormat("[MAPTILE]: Static map image texture file {0} found for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name); | 135 | |
136 | if (mapbmp != null) | ||
137 | m_log.DebugFormat( | ||
138 | "[MAPTILE]: Static map image texture file {0} found for {1}", | ||
139 | m_scene.RegionInfo.MaptileStaticFile, m_scene.Name); | ||
134 | } | 140 | } |
135 | } | 141 | } |
136 | else | 142 | else |