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authorDiva Canto2011-06-10 09:16:43 -0700
committerDiva Canto2011-06-10 09:16:43 -0700
commit98d1e7768af945d3516243f3e010cc4e1fc0788a (patch)
tree0c05c04b568995c0154aec90335d40d680950843 /OpenSim/Region/CoreModules
parentThe map breakage is actually at 2048! (diff)
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New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs66
2 files changed, 59 insertions, 33 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 37d81a3..8df89ad 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -147,8 +147,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
147 { 147 {
148 base.AgentHasMovedAway(sp, logout); 148 base.AgentHasMovedAway(sp, logout);
149 if (logout) 149 if (logout)
150 {
151 // Reset the map
152 ResetMap(sp);
153
150 // Log them out of this grid 154 // Log them out of this grid
151 m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 155 m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
156 }
152 } 157 }
153 158
154 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 159 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
@@ -280,6 +285,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
280 285
281 } 286 }
282 287
288 protected void ResetMap(ScenePresence sp)
289 {
290 List<GridRegion> regions = m_Scenes[0].GridService.GetRegionRange(m_Scenes[0].RegionInfo.ScopeID, 0, 17000 * (int)Constants.RegionSize, 0, 17000 * (int)Constants.RegionSize);
291 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Resetting {0} tiles on the map", regions.Count);
292 if (regions != null)
293 {
294 List<MapBlockData> mapBlocks = new List<MapBlockData>();
295 foreach (GridRegion r in regions)
296 {
297 MapBlockData mblock = new MapBlockData();
298 mblock.X = (ushort)(r.RegionLocX / Constants.RegionSize);
299 mblock.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
300 mblock.Name = "";
301 mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
302 mblock.MapImageId = UUID.Zero;
303 mapBlocks.Add(mblock);
304 }
305 sp.ControllingClient.SendMapBlock(mapBlocks, 0);
306 }
307
308 }
283 309
284 #endregion 310 #endregion
285 311
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index f066f83..fd2cc20 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -59,44 +59,44 @@ namespace OpenSim.Region.CoreModules.Hypergrid
59 59
60 #endregion 60 #endregion
61 61
62 protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 62 //protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
63 { 63 //{
64 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 64 // List<MapBlockData> mapBlocks = new List<MapBlockData>();
65 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 65 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
66 minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize, 66 // minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
67 minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize); 67 // minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
68 68
69 foreach (GridRegion r in regions) 69 // foreach (GridRegion r in regions)
70 { 70 // {
71 uint x = 0, y = 0; 71 // uint x = 0, y = 0;
72 long handle = 0; 72 // long handle = 0;
73 if (r.RegionSecret != null && r.RegionSecret != string.Empty) 73 // if (r.RegionSecret != null && r.RegionSecret != string.Empty)
74 { 74 // {
75 if (long.TryParse(r.RegionSecret, out handle)) 75 // if (long.TryParse(r.RegionSecret, out handle))
76 { 76 // {
77 Utils.LongToUInts((ulong)handle, out x, out y); 77 // Utils.LongToUInts((ulong)handle, out x, out y);
78 x = x / Constants.RegionSize; 78 // x = x / Constants.RegionSize;
79 y = y / Constants.RegionSize; 79 // y = y / Constants.RegionSize;
80 } 80 // }
81 } 81 // }
82 82
83 if (handle == 0 || 83 // if (handle == 0 ||
84 // Check the distance from the current region 84 // // Check the distance from the current region
85 (handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096)) 85 // (handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096))
86 { 86 // {
87 MapBlockData block = new MapBlockData(); 87 // MapBlockData block = new MapBlockData();
88 MapBlockFromGridRegion(block, r); 88 // MapBlockFromGridRegion(block, r);
89 mapBlocks.Add(block); 89 // mapBlocks.Add(block);
90 } 90 // }
91 } 91 // }
92 92
93 // Different from super 93 // // Different from super
94 FillInMap(mapBlocks, minX, minY, maxX, maxY); 94 // //FillInMap(mapBlocks, minX, minY, maxX, maxY);
95 // 95 // //
96 96
97 remoteClient.SendMapBlock(mapBlocks, 0); 97 // remoteClient.SendMapBlock(mapBlocks, 0);
98 98
99 } 99 //}
100 100
101 101
102 private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY) 102 private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)