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author | Diva Canto | 2013-07-25 23:44:58 -0700 |
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committer | Diva Canto | 2013-07-25 23:44:58 -0700 |
commit | 878ce1e6b2b96043052015732286141f5b71310b (patch) | |
tree | 62586d92078480f05d47b25aaf5c460310c12cfe /OpenSim/Region/CoreModules | |
parent | Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds... (diff) | |
download | opensim-SC_OLD-878ce1e6b2b96043052015732286141f5b71310b.zip opensim-SC_OLD-878ce1e6b2b96043052015732286141f5b71310b.tar.gz opensim-SC_OLD-878ce1e6b2b96043052015732286141f5b71310b.tar.bz2 opensim-SC_OLD-878ce1e6b2b96043052015732286141f5b71310b.tar.xz |
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 11 |
2 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index ad1c4ce..6545a99 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -132,13 +132,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
132 | { | 132 | { |
133 | Caps oldCaps = m_capsObjects[agentId]; | 133 | Caps oldCaps = m_capsObjects[agentId]; |
134 | 134 | ||
135 | m_log.DebugFormat( | 135 | //m_log.WarnFormat( |
136 | "[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ", | 136 | // "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", |
137 | agentId, oldCaps.CapsObjectPath, capsObjectPath); | 137 | // agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath); |
138 | // This should not happen. The caller code is confused. We need to fix that. | ||
139 | // CAPs can never be reregistered, or the client will be confused. | ||
140 | // Hence this return here. | ||
141 | //return; | ||
142 | } | 138 | } |
143 | 139 | ||
144 | caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName, | 140 | caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName, |
@@ -153,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
153 | 149 | ||
154 | public void RemoveCaps(UUID agentId) | 150 | public void RemoveCaps(UUID agentId) |
155 | { | 151 | { |
152 | m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); | ||
156 | lock (m_childrenSeeds) | 153 | lock (m_childrenSeeds) |
157 | { | 154 | { |
158 | if (m_childrenSeeds.ContainsKey(agentId)) | 155 | if (m_childrenSeeds.ContainsKey(agentId)) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 3f1686c..96cd6b9 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -316,7 +316,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
316 | m_log.DebugFormat( | 316 | m_log.DebugFormat( |
317 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.", | 317 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.", |
318 | sp.Name, sp.UUID, position, regionHandle); | 318 | sp.Name, sp.UUID, position, regionHandle); |
319 | 319 | ||
320 | sp.ControllingClient.SendTeleportFailed("Slow down!"); | ||
320 | return; | 321 | return; |
321 | } | 322 | } |
322 | 323 | ||
@@ -1040,9 +1041,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1040 | // Now let's make it officially a child agent | 1041 | // Now let's make it officially a child agent |
1041 | sp.MakeChildAgent(); | 1042 | sp.MakeChildAgent(); |
1042 | 1043 | ||
1043 | // OK, it got this agent. Let's close some child agents | ||
1044 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
1045 | |||
1046 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1044 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1047 | 1045 | ||
1048 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1046 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
@@ -1059,10 +1057,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1059 | 1057 | ||
1060 | if (!sp.DoNotCloseAfterTeleport) | 1058 | if (!sp.DoNotCloseAfterTeleport) |
1061 | { | 1059 | { |
1060 | // OK, it got this agent. Let's close everything | ||
1061 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Closing in agent {0} in region {1}", sp.Name, Scene.RegionInfo.RegionName); | ||
1062 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
1062 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 1063 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
1064 | |||
1063 | } | 1065 | } |
1064 | else | 1066 | else |
1065 | { | 1067 | { |
1068 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Not closing agent {0}, user is back in {0}", sp.Name, Scene.RegionInfo.RegionName); | ||
1066 | sp.DoNotCloseAfterTeleport = false; | 1069 | sp.DoNotCloseAfterTeleport = false; |
1067 | } | 1070 | } |
1068 | } | 1071 | } |