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author | Justin Clark-Casey (justincc) | 2012-11-24 02:43:31 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-11-24 02:43:31 +0000 |
commit | 82690e138448ebac6456ab03dcca4b0a8a1cc57a (patch) | |
tree | 0b5de164235b49d9d66f09582b857cd129d68b96 /OpenSim/Region/CoreModules | |
parent | minor: Add some currently commented out debug log lines for investigating iss... (diff) | |
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Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
Diffstat (limited to 'OpenSim/Region/CoreModules')
5 files changed, 224 insertions, 147 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 60bbf9b..c810242 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -552,19 +552,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
552 | 552 | ||
553 | // Validate User and Group UUID's | 553 | // Validate User and Group UUID's |
554 | 554 | ||
555 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 555 | if (parcel.IsGroupOwned) |
556 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
557 | |||
558 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
559 | { | 556 | { |
560 | // m_log.DebugFormat("[ARCHIVE READ REQUEST]: Could not find group {0}", parcel.GroupID); | 557 | if (!ResolveGroupUuid(parcel.GroupID)) |
561 | parcel.GroupID = UUID.Zero; | 558 | { |
562 | parcel.IsGroupOwned = false; | 559 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; |
560 | parcel.GroupID = UUID.Zero; | ||
561 | parcel.IsGroupOwned = false; | ||
562 | } | ||
563 | } | ||
564 | else | ||
565 | { | ||
566 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | ||
567 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
568 | |||
569 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
570 | parcel.GroupID = UUID.Zero; | ||
563 | } | 571 | } |
564 | // else | ||
565 | // { | ||
566 | // m_log.DebugFormat("[ARCHIVE READ REQUEST]: Found group {0}", parcel.GroupID); | ||
567 | // } | ||
568 | 572 | ||
569 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 573 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
570 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | 574 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) |
@@ -576,8 +580,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
576 | parcel.ParcelAccessList = accessList; | 580 | parcel.ParcelAccessList = accessList; |
577 | 581 | ||
578 | // m_log.DebugFormat( | 582 | // m_log.DebugFormat( |
579 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 583 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}", |
580 | // parcel.Name, parcel.LocalID, parcel.Area); | 584 | // parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area); |
581 | 585 | ||
582 | landData.Add(parcel); | 586 | landData.Add(parcel); |
583 | } | 587 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index d751b1c..7bdd65c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -167,7 +167,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
167 | } | 167 | } |
168 | scenesGroup.CalcSceneLocations(); | 168 | scenesGroup.CalcSceneLocations(); |
169 | 169 | ||
170 | |||
171 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 170 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
172 | 171 | ||
173 | try | 172 | try |
@@ -216,7 +215,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
216 | } | 215 | } |
217 | } | 216 | } |
218 | 217 | ||
219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | 218 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) |
221 | { | 219 | { |
222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | 220 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
@@ -540,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 538 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
541 | } | 539 | } |
542 | 540 | ||
543 | |||
544 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) | 541 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) |
545 | { | 542 | { |
546 | if (regionDir != string.Empty) | 543 | if (regionDir != string.Empty) |
@@ -560,8 +557,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
560 | foreach (ILandObject lo in landObjects) | 557 | foreach (ILandObject lo in landObjects) |
561 | { | 558 | { |
562 | LandData landData = lo.LandData; | 559 | LandData landData = lo.LandData; |
563 | string landDataPath = String.Format("{0}{1}{2}.xml", | 560 | string landDataPath |
564 | regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); | 561 | = String.Format("{0}{1}", regionDir, ArchiveConstants.CreateOarLandDataPath(landData)); |
565 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | 562 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); |
566 | } | 563 | } |
567 | 564 | ||
@@ -604,7 +601,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
604 | 601 | ||
605 | CloseArchive(String.Empty); | 602 | CloseArchive(String.Empty); |
606 | } | 603 | } |
607 | |||
608 | 604 | ||
609 | /// <summary> | 605 | /// <summary> |
610 | /// Closes the archive and notifies that we're done. | 606 | /// Closes the archive and notifies that we're done. |
@@ -629,6 +625,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
629 | 625 | ||
630 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | 626 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); |
631 | } | 627 | } |
632 | |||
633 | } | 628 | } |
634 | } | 629 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 82f49b0..7cc3519 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -31,16 +31,19 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using Nini.Config; | ||
34 | using NUnit.Framework; | 35 | using NUnit.Framework; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenMetaverse.Assets; | 37 | using OpenMetaverse.Assets; |
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Serialization; | 39 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Serialization.External; | 40 | using OpenSim.Framework.Serialization.External; |
41 | using OpenSim.Region.CoreModules.World.Land; | ||
40 | using OpenSim.Region.CoreModules.World.Serialiser; | 42 | using OpenSim.Region.CoreModules.World.Serialiser; |
41 | using OpenSim.Region.CoreModules.World.Terrain; | 43 | using OpenSim.Region.CoreModules.World.Terrain; |
42 | using OpenSim.Region.Framework.Scenes; | 44 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 45 | using OpenSim.Region.Framework.Scenes.Serialization; |
46 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | ||
44 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
46 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | 49 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; |
@@ -127,6 +130,53 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
127 | 130 | ||
128 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 131 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; |
129 | } | 132 | } |
133 | |||
134 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
135 | { | ||
136 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
137 | sog1 = new SceneObjectGroup(part1); | ||
138 | scene.AddNewSceneObject(sog1, false); | ||
139 | |||
140 | AssetNotecard nc = new AssetNotecard(); | ||
141 | nc.BodyText = "Hello World!"; | ||
142 | nc.Encode(); | ||
143 | ncAssetUuid = UUID.Random(); | ||
144 | UUID ncItemUuid = UUID.Random(); | ||
145 | AssetBase ncAsset | ||
146 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
147 | m_scene.AssetService.Store(ncAsset); | ||
148 | |||
149 | TaskInventoryItem ncItem | ||
150 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
151 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
152 | sog2 = new SceneObjectGroup(part2); | ||
153 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
154 | |||
155 | scene.AddNewSceneObject(sog2, false); | ||
156 | } | ||
157 | |||
158 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | ||
159 | { | ||
160 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | ||
161 | { | ||
162 | using (BinaryReader br = new BinaryReader(resource)) | ||
163 | { | ||
164 | // FIXME: Use the inspector instead | ||
165 | soundData = br.ReadBytes(99999999); | ||
166 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
167 | string soundAssetFileName | ||
168 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
169 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
170 | tar.WriteFile(soundAssetFileName, soundData); | ||
171 | |||
172 | /* | ||
173 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
174 | scene.AssetService.Store(soundAsset); | ||
175 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
176 | */ | ||
177 | } | ||
178 | } | ||
179 | } | ||
130 | 180 | ||
131 | /// <summary> | 181 | /// <summary> |
132 | /// Test saving an OpenSim Region Archive. | 182 | /// Test saving an OpenSim Region Archive. |
@@ -204,30 +254,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
204 | // TODO: Test presence of more files and contents of files. | 254 | // TODO: Test presence of more files and contents of files. |
205 | } | 255 | } |
206 | 256 | ||
207 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
208 | { | ||
209 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
210 | sog1 = new SceneObjectGroup(part1); | ||
211 | scene.AddNewSceneObject(sog1, false); | ||
212 | |||
213 | AssetNotecard nc = new AssetNotecard(); | ||
214 | nc.BodyText = "Hello World!"; | ||
215 | nc.Encode(); | ||
216 | ncAssetUuid = UUID.Random(); | ||
217 | UUID ncItemUuid = UUID.Random(); | ||
218 | AssetBase ncAsset | ||
219 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
220 | m_scene.AssetService.Store(ncAsset); | ||
221 | |||
222 | TaskInventoryItem ncItem | ||
223 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
224 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
225 | sog2 = new SceneObjectGroup(part2); | ||
226 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
227 | |||
228 | scene.AddNewSceneObject(sog2, false); | ||
229 | } | ||
230 | |||
231 | /// <summary> | 257 | /// <summary> |
232 | /// Test saving an OpenSim Region Archive with the no assets option | 258 | /// Test saving an OpenSim Region Archive with the no assets option |
233 | /// </summary> | 259 | /// </summary> |
@@ -309,59 +335,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
309 | } | 335 | } |
310 | 336 | ||
311 | /// <summary> | 337 | /// <summary> |
312 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
313 | /// 2 can come after 3). | ||
314 | /// </summary> | ||
315 | [Test] | ||
316 | public void TestLoadOarUnorderedParts() | ||
317 | { | ||
318 | TestHelpers.InMethod(); | ||
319 | |||
320 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); | ||
321 | |||
322 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
323 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
324 | |||
325 | tar.WriteFile( | ||
326 | ArchiveConstants.CONTROL_FILE_PATH, | ||
327 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | ||
328 | |||
329 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | ||
330 | SceneObjectPart sop2 | ||
331 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); | ||
332 | SceneObjectPart sop3 | ||
333 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); | ||
334 | |||
335 | // Add the parts so they will be written out in reverse order to the oar | ||
336 | sog1.AddPart(sop3); | ||
337 | sop3.LinkNum = 3; | ||
338 | sog1.AddPart(sop2); | ||
339 | sop2.LinkNum = 2; | ||
340 | |||
341 | tar.WriteFile( | ||
342 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
343 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
344 | |||
345 | tar.Close(); | ||
346 | |||
347 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
348 | |||
349 | lock (this) | ||
350 | { | ||
351 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
352 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
353 | } | ||
354 | |||
355 | Assert.That(m_lastErrorMessage, Is.Null); | ||
356 | |||
357 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
358 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
359 | |||
360 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
361 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
362 | } | ||
363 | |||
364 | /// <summary> | ||
365 | /// Test loading an OpenSim Region Archive. | 338 | /// Test loading an OpenSim Region Archive. |
366 | /// </summary> | 339 | /// </summary> |
367 | [Test] | 340 | [Test] |
@@ -435,50 +408,57 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
435 | TestLoadedRegion(part1, soundItemName, soundData); | 408 | TestLoadedRegion(part1, soundItemName, soundData); |
436 | } | 409 | } |
437 | 410 | ||
438 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | 411 | /// <summary> |
412 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
413 | /// 2 can come after 3). | ||
414 | /// </summary> | ||
415 | [Test] | ||
416 | public void TestLoadOarUnorderedParts() | ||
439 | { | 417 | { |
440 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | 418 | TestHelpers.InMethod(); |
441 | { | ||
442 | using (BinaryReader br = new BinaryReader(resource)) | ||
443 | { | ||
444 | // FIXME: Use the inspector instead | ||
445 | soundData = br.ReadBytes(99999999); | ||
446 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
447 | string soundAssetFileName | ||
448 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
449 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
450 | tar.WriteFile(soundAssetFileName, soundData); | ||
451 | 419 | ||
452 | /* | 420 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); |
453 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
454 | scene.AssetService.Store(soundAsset); | ||
455 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
456 | */ | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | 421 | ||
461 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | 422 | MemoryStream archiveWriteStream = new MemoryStream(); |
462 | { | 423 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); |
463 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | ||
464 | 424 | ||
465 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 425 | tar.WriteFile( |
466 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); | 426 | ArchiveConstants.CONTROL_FILE_PATH, |
467 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); | 427 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
468 | Assert.That( | ||
469 | object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); | ||
470 | Assert.That( | ||
471 | object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); | ||
472 | Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation)); | ||
473 | Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition)); | ||
474 | 428 | ||
475 | TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; | 429 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); |
476 | Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); | 430 | SceneObjectPart sop2 |
477 | AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); | 431 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); |
478 | Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); | 432 | SceneObjectPart sop3 |
479 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | 433 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); |
480 | 434 | ||
481 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | 435 | // Add the parts so they will be written out in reverse order to the oar |
436 | sog1.AddPart(sop3); | ||
437 | sop3.LinkNum = 3; | ||
438 | sog1.AddPart(sop2); | ||
439 | sop2.LinkNum = 2; | ||
440 | |||
441 | tar.WriteFile( | ||
442 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
443 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
444 | |||
445 | tar.Close(); | ||
446 | |||
447 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
448 | |||
449 | lock (this) | ||
450 | { | ||
451 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
452 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
453 | } | ||
454 | |||
455 | Assert.That(m_lastErrorMessage, Is.Null); | ||
456 | |||
457 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
458 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
459 | |||
460 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
461 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
482 | } | 462 | } |
483 | 463 | ||
484 | /// <summary> | 464 | /// <summary> |
@@ -563,6 +543,81 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
563 | } | 543 | } |
564 | 544 | ||
565 | /// <summary> | 545 | /// <summary> |
546 | /// Test OAR loading where the land parcel is group deeded. | ||
547 | /// </summary> | ||
548 | /// <remarks> | ||
549 | /// In this situation, the owner ID is set to the group ID. | ||
550 | /// </remarks> | ||
551 | [Test] | ||
552 | public void TestLoadOarDeededLand() | ||
553 | { | ||
554 | TestHelpers.InMethod(); | ||
555 | TestHelpers.EnableLogging(); | ||
556 | |||
557 | UUID landID = TestHelpers.ParseTail(0x10); | ||
558 | |||
559 | MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector(); | ||
560 | |||
561 | IConfigSource configSource = new IniConfigSource(); | ||
562 | IConfig config = configSource.AddConfig("Groups"); | ||
563 | config.Set("Enabled", true); | ||
564 | config.Set("Module", "GroupsModule"); | ||
565 | config.Set("DebugEnabled", true); | ||
566 | SceneHelpers.SetupSceneModules( | ||
567 | m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() }); | ||
568 | |||
569 | // Create group in scene for loading | ||
570 | // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests. | ||
571 | UUID groupID | ||
572 | = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero); | ||
573 | |||
574 | // Construct OAR | ||
575 | MemoryStream oarStream = new MemoryStream(); | ||
576 | TarArchiveWriter tar = new TarArchiveWriter(oarStream); | ||
577 | |||
578 | tar.WriteDir(ArchiveConstants.LANDDATA_PATH); | ||
579 | tar.WriteFile( | ||
580 | ArchiveConstants.CONTROL_FILE_PATH, | ||
581 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | ||
582 | |||
583 | LandObject lo = new LandObject(groupID, true, null); | ||
584 | |||
585 | // FIXME: We set directly rather than call SetLandBitmap in order not to do an AABB value update, which | ||
586 | // requests the terrain heightmap from an active scene. This is confusing and not a long-term solution. | ||
587 | //lo.LandBitmap = lo.BasicFullRegionLandBitmap(); | ||
588 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); | ||
589 | |||
590 | // FIXME: We have to make a separate call to update the LandData's copy of the land bitmap, even though this is | ||
591 | // identical to the LandObject copy. This should be changed so there's only one copy of the data if at all | ||
592 | // possible | ||
593 | //lo.UpdateLandBitmapByteArray(); | ||
594 | |||
595 | LandData ld = lo.LandData; | ||
596 | ld.GlobalID = landID; | ||
597 | |||
598 | string ldPath = ArchiveConstants.CreateOarLandDataPath(ld); | ||
599 | tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, null)); | ||
600 | tar.Close(); | ||
601 | |||
602 | oarStream = new MemoryStream(oarStream.ToArray()); | ||
603 | |||
604 | // Load OAR | ||
605 | lock (this) | ||
606 | { | ||
607 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
608 | m_archiverModule.DearchiveRegion(oarStream); | ||
609 | } | ||
610 | |||
611 | ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16); | ||
612 | LandData rLd = rLo.LandData; | ||
613 | |||
614 | Assert.That(rLd.GlobalID, Is.EqualTo(landID)); | ||
615 | Assert.That(rLd.OwnerID, Is.EqualTo(groupID)); | ||
616 | Assert.That(rLd.GroupID, Is.EqualTo(groupID)); | ||
617 | Assert.That(rLd.IsGroupOwned, Is.EqualTo(true)); | ||
618 | } | ||
619 | |||
620 | /// <summary> | ||
566 | /// Test loading the region settings of an OpenSim Region Archive. | 621 | /// Test loading the region settings of an OpenSim Region Archive. |
567 | /// </summary> | 622 | /// </summary> |
568 | [Test] | 623 | [Test] |
@@ -781,9 +836,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
781 | } | 836 | } |
782 | } | 837 | } |
783 | 838 | ||
784 | |||
785 | // Save OAR | 839 | // Save OAR |
786 | |||
787 | MemoryStream archiveWriteStream = new MemoryStream(); | 840 | MemoryStream archiveWriteStream = new MemoryStream(); |
788 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 841 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |
789 | 842 | ||
@@ -800,7 +853,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
800 | 853 | ||
801 | 854 | ||
802 | // Check that the OAR contains the expected data | 855 | // Check that the OAR contains the expected data |
803 | |||
804 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); | 856 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); |
805 | 857 | ||
806 | byte[] archive = archiveWriteStream.ToArray(); | 858 | byte[] archive = archiveWriteStream.ToArray(); |
@@ -976,5 +1028,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
976 | TestLoadedRegion(part1, soundItemName, soundData); | 1028 | TestLoadedRegion(part1, soundItemName, soundData); |
977 | } | 1029 | } |
978 | 1030 | ||
1031 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | ||
1032 | { | ||
1033 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | ||
1034 | |||
1035 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | ||
1036 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); | ||
1037 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); | ||
1038 | Assert.That( | ||
1039 | object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); | ||
1040 | Assert.That( | ||
1041 | object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); | ||
1042 | Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation)); | ||
1043 | Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition)); | ||
1044 | |||
1045 | TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; | ||
1046 | Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); | ||
1047 | AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); | ||
1048 | Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); | ||
1049 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | ||
1050 | |||
1051 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | ||
1052 | } | ||
979 | } | 1053 | } |
980 | } | 1054 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 8682798..7149aad 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1378,10 +1378,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1378 | 1378 | ||
1379 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1379 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1380 | { | 1380 | { |
1381 | // m_log.DebugFormat( | ||
1382 | // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); | ||
1383 | |||
1381 | for (int i = 0; i < data.Count; i++) | 1384 | for (int i = 0; i < data.Count; i++) |
1382 | { | ||
1383 | IncomingLandObjectFromStorage(data[i]); | 1385 | IncomingLandObjectFromStorage(data[i]); |
1384 | } | ||
1385 | } | 1386 | } |
1386 | 1387 | ||
1387 | public void IncomingLandObjectFromStorage(LandData data) | 1388 | public void IncomingLandObjectFromStorage(LandData data) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 8829f27..5969d45 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -727,9 +727,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
727 | int ty = min_y * 4; | 727 | int ty = min_y * 4; |
728 | if (ty > ((int)Constants.RegionSize - 1)) | 728 | if (ty > ((int)Constants.RegionSize - 1)) |
729 | ty = ((int)Constants.RegionSize - 1); | 729 | ty = ((int)Constants.RegionSize - 1); |
730 | |||
730 | LandData.AABBMin = | 731 | LandData.AABBMin = |
731 | new Vector3((float) (min_x * 4), (float) (min_y * 4), | 732 | new Vector3( |
732 | (float) m_scene.Heightmap[tx, ty]); | 733 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
733 | 734 | ||
734 | tx = max_x * 4; | 735 | tx = max_x * 4; |
735 | if (tx > ((int)Constants.RegionSize - 1)) | 736 | if (tx > ((int)Constants.RegionSize - 1)) |
@@ -737,9 +738,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
737 | ty = max_y * 4; | 738 | ty = max_y * 4; |
738 | if (ty > ((int)Constants.RegionSize - 1)) | 739 | if (ty > ((int)Constants.RegionSize - 1)) |
739 | ty = ((int)Constants.RegionSize - 1); | 740 | ty = ((int)Constants.RegionSize - 1); |
740 | LandData.AABBMax = | 741 | |
741 | new Vector3((float) (max_x * 4), (float) (max_y * 4), | 742 | LandData.AABBMax |
742 | (float) m_scene.Heightmap[tx, ty]); | 743 | = new Vector3( |
744 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | ||
745 | |||
743 | LandData.Area = tempArea; | 746 | LandData.Area = tempArea; |
744 | } | 747 | } |
745 | 748 | ||