aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules
diff options
context:
space:
mode:
authorOren Hurvitz2014-05-18 19:45:27 +0300
committerOren Hurvitz2014-05-19 11:19:11 +0100
commit47b84875fd2b9f01140288a2695c33f5ef4466c0 (patch)
treedd22882762b4e4ec411de5c37d98fd1a394835b2 /OpenSim/Region/CoreModules
parentLog the user when an inventory operation is blocked because the item/folder i... (diff)
downloadopensim-SC_OLD-47b84875fd2b9f01140288a2695c33f5ef4466c0.zip
opensim-SC_OLD-47b84875fd2b9f01140288a2695c33f5ef4466c0.tar.gz
opensim-SC_OLD-47b84875fd2b9f01140288a2695c33f5ef4466c0.tar.bz2
opensim-SC_OLD-47b84875fd2b9f01140288a2695c33f5ef4466c0.tar.xz
Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs6
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3830791..e583590 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -761,7 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
761 string reason; 761 string reason;
762 string version; 762 string version;
763 if (!Scene.SimulationService.QueryAccess( 763 if (!Scene.SimulationService.QueryAccess(
764 finalDestination, sp.ControllingClient.AgentId, homeURI, position, out version, out reason)) 764 finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, out version, out reason))
765 { 765 {
766 sp.ControllingClient.SendTeleportFailed(reason); 766 sp.ControllingClient.SendTeleportFailed(reason);
767 767
@@ -1510,7 +1510,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1510 1510
1511 // Check to see if we have access to the target region. 1511 // Check to see if we have access to the target region.
1512 if (neighbourRegion != null 1512 if (neighbourRegion != null
1513 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, newpos, out version, out failureReason)) 1513 && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, out version, out failureReason))
1514 { 1514 {
1515 // remember banned 1515 // remember banned
1516 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); 1516 m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 3348b42..926ef05 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
264 return true; 264 return true;
265 } 265 }
266 266
267 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason) 267 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
268 { 268 {
269 reason = "Communications failure"; 269 reason = "Communications failure";
270 version = ServiceVersion; 270 version = ServiceVersion;
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
277// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 277// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
278// s.RegionInfo.RegionName, destination.RegionHandle); 278// s.RegionInfo.RegionName, destination.RegionHandle);
279 279
280 return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, position, out reason); 280 return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason);
281 } 281 }
282 282
283 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); 283 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 8436488..0444e49 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
207 return m_remoteConnector.UpdateAgent(destination, cAgentData); 207 return m_remoteConnector.UpdateAgent(destination, cAgentData);
208 } 208 }
209 209
210 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason) 210 public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
211 { 211 {
212 reason = "Communications failure"; 212 reason = "Communications failure";
213 version = "Unknown"; 213 version = "Unknown";
@@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
216 return false; 216 return false;
217 217
218 // Try local first 218 // Try local first
219 if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason)) 219 if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason))
220 return true; 220 return true;
221 221
222 // else do the remote thing 222 // else do the remote thing
223 if (!m_localBackend.IsLocalRegion(destination.RegionID)) 223 if (!m_localBackend.IsLocalRegion(destination.RegionID))
224 return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason); 224 return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
225 225
226 return false; 226 return false;
227 } 227 }