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authorDiva Canto2009-08-11 16:47:36 -0700
committerDiva Canto2009-08-11 16:47:36 -0700
commit10d923dbeaa3eac8d085ab14bb8fab4a71e1fd29 (patch)
tree9aedb7a830e3bf2c3638e010c21712851cc279b1 /OpenSim/Region/CoreModules
parentSome more hammering on the head of the obsolete rest inventory handlers, just... (diff)
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Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
Commented remote call on GetSystemFolders again, so that it's not live yet.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs20
2 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
index 56545d6..0c6900d 100644
--- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
210 210
211 public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) 211 public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
212 { 212 {
213 //m_log.Debug(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count); 213 //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
214 childrenSeeds[agentID] = seeds; 214 childrenSeeds[agentID] = seeds;
215 } 215 }
216 216
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 8230401..34d46a0 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -328,15 +328,19 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
328 328
329 public bool HasEvents(UUID agentID) 329 public bool HasEvents(UUID agentID)
330 { 330 {
331 Queue<OSD> queue = TryGetQueue(agentID); 331 // Don't use this, because of race conditions at agent closing time
332 lock (queue) 332 //Queue<OSD> queue = TryGetQueue(agentID);
333 {
334 if (queue.Count > 0)
335 return true;
336 else
337 return false;
338 }
339 333
334 Queue<OSD> queue = GetQueue(agentID);
335 if (queue != null)
336 lock (queue)
337 {
338 if (queue.Count > 0)
339 return true;
340 else
341 return false;
342 }
343 return false;
340 } 344 }
341 345
342 public Hashtable GetEvents(UUID pAgentId, string request) 346 public Hashtable GetEvents(UUID pAgentId, string request)