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authorJeff Ames2010-02-15 19:15:03 +0900
committerJeff Ames2010-02-15 19:21:56 +0900
commitaf265e001d3bf043590e480cd6574a14193f6de0 (patch)
tree168217a56ba0d25d0fa063df6c27f8cbdca4bf67 /OpenSim/Region/CoreModules
parentFixes a bug in the previous patch. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs24
4 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 1903eb9..b1b7b27 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset
330 //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); 330 //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
331 331
332 if (name != Name) 332 if (name != Name)
333 return; 333 return;
334 334
335 long maxSize = DefaultMaxSize; 335 long maxSize = DefaultMaxSize;
336 int maxCount = DefaultMaxCount; 336 int maxCount = DefaultMaxCount;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 2f21e6d..50348da 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
224 m_Cache.Cache(a); 224 m_Cache.Cache(a);
225 225
226// if (null == a) 226// if (null == a)
227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); 227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
228 228
229 Util.FireAndForget(delegate { handler(assetID, s, a); }); 229 Util.FireAndForget(delegate { handler(assetID, s, a); });
230 }); 230 });
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 73f7ae3..e4fe352 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
109 { 109 {
110 foreach (Scene s in m_SceneList) 110 foreach (Scene s in m_SceneList)
111 { 111 {
112 if(!ProcessCommand(s, cmd)) 112 if (!ProcessCommand(s, cmd))
113 break; 113 break;
114 } 114 }
115 } 115 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c3e57f0..e77a23b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 99 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
100 Vector3 offsetPosition = new Vector3(5, 10, 15); 100 Vector3 offsetPosition = new Vector3(5, 10, 15);
101 101
102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 102 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
103 } 103 }
104 104
105 protected SceneObjectPart CreateSceneObjectPart2() 105 protected SceneObjectPart CreateSceneObjectPart2()
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
112 Vector3 offsetPosition = new Vector3(20, 25, 30); 112 Vector3 offsetPosition = new Vector3(20, 25, 30);
113 113
114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 114 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
115 } 115 }
116 116
117 /// <summary> 117 /// <summary>
118 /// Test saving a V0.2 OpenSim Region Archive. 118 /// Test saving a V0.2 OpenSim Region Archive.
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
231 foreach (string name in names) 231 foreach (string name in names)
232 { 232 {
233 if (name.EndsWith(".Resources.test-sound.wav")) 233 if (name.EndsWith(".Resources.test-sound.wav"))
234 soundDataResourceName = name; 234 soundDataResourceName = name;
235 } 235 }
236 Assert.That(soundDataResourceName, Is.Not.Null); 236 Assert.That(soundDataResourceName, Is.Not.Null);
237 237
@@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; 259 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
260 part1.Inventory.AddInventoryItem(item1, true); 260 part1.Inventory.AddInventoryItem(item1, true);
261 } 261 }
262 } 262 }
263 263
264 m_scene.AddNewSceneObject(object1, false); 264 m_scene.AddNewSceneObject(object1, false);
265 265
@@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
306 /// Test loading the region settings of a V0.2 OpenSim Region Archive. 306 /// Test loading the region settings of a V0.2 OpenSim Region Archive.
307 /// </summary> 307 /// </summary>
308 [Test] 308 [Test]
309 public void TestLoadOarV0_2RegionSettings() 309 public void TestLoadOarV0_2RegionSettings()
310 { 310 {
311 TestHelper.InMethod(); 311 TestHelper.InMethod();
312 //log4net.Config.XmlConfigurator.Configure(); 312 //log4net.Config.XmlConfigurator.Configure();
313 313
314 MemoryStream archiveWriteStream = new MemoryStream(); 314 MemoryStream archiveWriteStream = new MemoryStream();
315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 315 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
316 316
317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 317 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); 318 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
319 319
320 RegionSettings rs = new RegionSettings(); 320 RegionSettings rs = new RegionSettings();
@@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
329 rs.DisablePhysics = true; 329 rs.DisablePhysics = true;
330 rs.DisableScripts = true; 330 rs.DisableScripts = true;
331 rs.Elevation1NW = 15.9; 331 rs.Elevation1NW = 15.9;
332 rs.Elevation1NE = 45.3; 332 rs.Elevation1NE = 45.3;
333 rs.Elevation1SE = 49; 333 rs.Elevation1SE = 49;
334 rs.Elevation1SW = 1.9; 334 rs.Elevation1SW = 1.9;
335 rs.Elevation2NW = 4.5; 335 rs.Elevation2NW = 4.5;
336 rs.Elevation2NE = 19.2; 336 rs.Elevation2NE = 19.2;
337 rs.Elevation2SE = 9.2; 337 rs.Elevation2SE = 9.2;
338 rs.Elevation2SW = 2.1; 338 rs.Elevation2SW = 2.1;
339 rs.FixedSun = true; 339 rs.FixedSun = true;
@@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); 411// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30); 412// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
413 413
414 SceneObjectPart part2 = CreateSceneObjectPart2(); 414 SceneObjectPart part2 = CreateSceneObjectPart2();
415 415
416 // Create an oar file that we can use for the merge 416 // Create an oar file that we can use for the merge
417 { 417 {
@@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
420 TerrainModule terrainModule = new TerrainModule(); 420 TerrainModule terrainModule = new TerrainModule();
421 421
422 Scene scene = SceneSetupHelpers.SetupScene(); 422 Scene scene = SceneSetupHelpers.SetupScene();
423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 423 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
424 424
425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 425 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
426 426
427 // Write out this scene 427 // Write out this scene
428 scene.EventManager.OnOarFileSaved += SaveCompleted; 428 scene.EventManager.OnOarFileSaved += SaveCompleted;