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authorJustin Clark-Casey (justincc)2012-03-21 01:02:58 +0000
committerJustin Clark-Casey (justincc)2012-03-21 01:02:58 +0000
commit9671e43497c7bc09903d0ef34a45ee9ad1665927 (patch)
treedfe025fcea5e254040093357d9d050dcc2ab32b6 /OpenSim/Region/CoreModules
parentRefix the fixed fix! (diff)
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Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1adeb88..fc217b0 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -670,7 +670,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
670 Scene.RegionInfo.RegionSettings.Save(); 670 Scene.RegionInfo.RegionSettings.Save();
671 TriggerRegionInfoChange(); 671 TriggerRegionInfoChange();
672 672
673 Scene.SetSceneCoreDebug(disableScripts, disableCollisions, disablePhysics); 673 Scene.SetSceneCoreDebug(
674 new Dictionary<string, string>() {
675 { "scripting", (!disableScripts).ToString() },
676 { "collisions", (!disableCollisions).ToString() },
677 { "physics", (!disablePhysics).ToString() }
678 }
679 );
674 } 680 }
675 681
676 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) 682 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)