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authorMaster ScienceSim2010-10-28 12:00:04 -0700
committerMaster ScienceSim2010-10-28 12:00:04 -0700
commit68666efd25f4d094949f31eae08ee17fd821b7e4 (patch)
tree434deb6cc46b270750a08f35399fe00a57088370 /OpenSim/Region/CoreModules
parentMerge branch 'opensim-master' into dev-appearance (diff)
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Configuration of persistent baked textures and save/send delays.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs18
1 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 903e94b..5f8b4f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -48,20 +48,30 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
48 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 48 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 private Scene m_scene = null; 49 private Scene m_scene = null;
50 50
51 private static readonly int m_savetime = 5; // seconds to wait before saving changed appearance 51 private int m_savetime = 5; // seconds to wait before saving changed appearance
52 private static readonly int m_sendtime = 2; // seconds to wait before sending changed appearance 52 private int m_sendtime = 2; // seconds to wait before sending changed appearance
53 53
54 private static readonly int m_checkTime = 500; // milliseconds to wait between checks for appearance updates 54 private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates
55 private System.Timers.Timer m_updateTimer = new System.Timers.Timer(); 55 private System.Timers.Timer m_updateTimer = new System.Timers.Timer();
56 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>(); 56 private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
57 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>(); 57 private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
58 58
59 #region RegionModule Members 59 #region RegionModule Members
60 60
61 public void Initialise(Scene scene, IConfigSource source) 61 public void Initialise(Scene scene, IConfigSource config)
62 { 62 {
63 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
64 64
65 if (config != null)
66 {
67 IConfig sconfig = config.Configs["Startup"];
68 if (sconfig != null)
69 {
70 m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
71 m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
72 }
73 }
74
65 if (m_scene == null) 75 if (m_scene == null)
66 m_scene = scene; 76 m_scene = scene;
67 } 77 }