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author | Justin Clark-Casey (justincc) | 2011-08-26 22:49:11 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-26 22:49:11 +0100 |
commit | 5f3ffc195f60ac54492ccb389843f292b0be7511 (patch) | |
tree | 37ac2512d76923f91e9f4715bee3dd8cbca7d0a1 /OpenSim/Region/CoreModules | |
parent | refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o... (diff) | |
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 42a18c5..93920b0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -472,7 +472,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
472 | if (changed && m_scene.AvatarFactory != null) | 472 | if (changed && m_scene.AvatarFactory != null) |
473 | m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); | 473 | m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId); |
474 | 474 | ||
475 | so.DetachToGround(); | 475 | presence.RemoveAttachment(so); |
476 | DetachSceneObjectToGround(so, presence); | ||
476 | 477 | ||
477 | List<UUID> uuids = new List<UUID>(); | 478 | List<UUID> uuids = new List<UUID>(); |
478 | uuids.Add(inventoryID); | 479 | uuids.Add(inventoryID); |
@@ -482,6 +483,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
482 | 483 | ||
483 | m_scene.EventManager.TriggerOnAttach(so.LocalId, sceneObjectID, UUID.Zero); | 484 | m_scene.EventManager.TriggerOnAttach(so.LocalId, sceneObjectID, UUID.Zero); |
484 | } | 485 | } |
486 | |||
487 | /// <summary> | ||
488 | /// Detach the given scene objet to the ground. | ||
489 | /// </summary> | ||
490 | /// <remarks> | ||
491 | /// The caller has to take care of all the other work in updating avatar appearance, inventory, etc. | ||
492 | /// </remarks> | ||
493 | /// <param name="so">The scene object to detach.</param> | ||
494 | /// <param name="sp">The scene presence from which the scene object is being detached.</param> | ||
495 | private void DetachSceneObjectToGround(SceneObjectGroup so, ScenePresence sp) | ||
496 | { | ||
497 | SceneObjectPart rootPart = so.RootPart; | ||
498 | |||
499 | rootPart.FromItemID = UUID.Zero; | ||
500 | so.AbsolutePosition = sp.AbsolutePosition; | ||
501 | so.ForEachPart(part => part.AttachedAvatar = UUID.Zero); | ||
502 | rootPart.SetParentLocalId(0); | ||
503 | so.ClearPartAttachmentData(); | ||
504 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim); | ||
505 | so.HasGroupChanged = true; | ||
506 | rootPart.Rezzed = DateTime.Now; | ||
507 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
508 | so.AttachToBackup(); | ||
509 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
510 | rootPart.ScheduleFullUpdate(); | ||
511 | rootPart.ClearUndoState(); | ||
512 | } | ||
485 | 513 | ||
486 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | 514 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. |
487 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | 515 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? |