aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules
diff options
context:
space:
mode:
authorMelanie2013-03-18 23:31:27 +0000
committerMelanie2013-03-18 23:31:27 +0000
commit5e1f651e21ba81d8be9693d7e8a47d49daa9fce5 (patch)
tree4856d3aa25fcd942a26af39e1510f58fef3c934d /OpenSim/Region/CoreModules
parentMerge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach (diff)
parentImprove rejection of any attempt to reattach an object that is already attached. (diff)
downloadopensim-SC_OLD-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.zip
opensim-SC_OLD-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.gz
opensim-SC_OLD-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.bz2
opensim-SC_OLD-5e1f651e21ba81d8be9693d7e8a47d49daa9fce5.tar.xz
Merge branch 'master' into newmultiattach
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs263
-rw-r--r--OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs139
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs124
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs5
10 files changed, 655 insertions, 131 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index ab7e932..2dea14d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -289,21 +289,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
289 if (!Enabled) 289 if (!Enabled)
290 return false; 290 return false;
291 291
292 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp, append)) 292 return AttachObjectInternal(sp, group, attachmentPt, silent, temp, append);
293 {
294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
295 return true;
296 }
297
298 return false;
299 } 293 }
300
301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool append)
302 {
303// m_log.DebugFormat(
304// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
305// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
306 294
295 /// <summary>
296 /// Internal method which actually does all the work for attaching an object.
297 /// </summary>
298 /// <returns>The object attached.</returns>
299 /// <param name='sp'></param>
300 /// <param name='group'>The object to attach.</param>
301 /// <param name='attachmentPt'></param>
302 /// <param name='silent'></param>
303 /// <param name='temp'></param>
304 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
305 private bool AttachObjectInternal(
306 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp, bool resumeScripts)
307 {
307 if (group.GetSittingAvatarsCount() != 0) 308 if (group.GetSittingAvatarsCount() != 0)
308 { 309 {
309// m_log.WarnFormat( 310// m_log.WarnFormat(
@@ -314,6 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 } 315 }
315 316
316 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 317 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
318
317 if (attachments.Contains(group)) 319 if (attachments.Contains(group))
318 { 320 {
319// m_log.WarnFormat( 321// m_log.WarnFormat(
@@ -374,6 +376,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
374 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); 376 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append);
375 377
376 AttachToAgent(sp, group, attachmentPt, attachPos, silent); 378 AttachToAgent(sp, group, attachmentPt, attachPos, silent);
379
380 if (resumeScripts)
381 {
382 // Fire after attach, so we don't get messy perms dialogs
383 // 4 == AttachedRez
384 group.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
385 group.ResumeScripts();
386 }
387
388 // Do this last so that event listeners have access to all the effects of the attachment
389 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
377 } 390 }
378 391
379 return true; 392 return true;
@@ -400,8 +413,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
400 return null; 413 return null;
401 414
402// m_log.DebugFormat( 415// m_log.DebugFormat(
403// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}", 416// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2} in {3}",
404// (AttachmentPoint)AttachmentPt, itemID, sp.Name); 417// (AttachmentPoint)AttachmentPt, itemID, sp.Name, m_scene.Name);
405 418
406 bool append = (AttachmentPt & 0x80) != 0; 419 bool append = (AttachmentPt & 0x80) != 0;
407 AttachmentPt &= 0x7f; 420 AttachmentPt &= 0x7f;
@@ -533,6 +546,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
533 return; 546 return;
534 } 547 }
535 548
549// m_log.DebugFormat(
550// "[ATTACHMENTS MODULE]: Detaching object {0} {1} for {2} in {3}",
551// so.Name, so.LocalId, sp.Name, m_scene.Name);
552
536 // Scripts MUST be snapshotted before the object is 553 // Scripts MUST be snapshotted before the object is
537 // removed from the scene because doing otherwise will 554 // removed from the scene because doing otherwise will
538 // clobber the run flag 555 // clobber the run flag
@@ -854,61 +871,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
854 return null; 871 return null;
855 } 872 }
856 873
857 // Remove any previous attachments
858 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
859 string previousAttachmentScriptedState = null;
860
861 // At the moment we can only deal with a single attachment
862 if (attachments.Count != 0)
863 DetachSingleAttachmentToInv(sp, attachments[0]);
864
865 lock (sp.AttachmentsSyncLock)
866 {
867// m_log.DebugFormat( 874// m_log.DebugFormat(
868// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}", 875// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
869// objatt.Name, sp.Name, attachmentPt, m_scene.Name); 876// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
870 877
871 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. 878 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
872 objatt.HasGroupChanged = false; 879 objatt.HasGroupChanged = false;
873 bool tainted = false; 880 bool tainted = false;
874 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) 881 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
875 tainted = true; 882 tainted = true;
876 883
877 // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal 884 // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
878 // course of events. If not, then it's probably not worth trying to recover the situation 885 // course of events. If not, then it's probably not worth trying to recover the situation
879 // since this is more likely to trigger further exceptions and confuse later debugging. If 886 // since this is more likely to trigger further exceptions and confuse later debugging. If
880 // exceptions can be thrown in expected error conditions (not NREs) then make this consistent 887 // exceptions can be thrown in expected error conditions (not NREs) then make this consistent
881 // since other normal error conditions will simply return false instead. 888 // since other normal error conditions will simply return false instead.
882 // This will throw if the attachment fails 889 // This will throw if the attachment fails
883 try 890 try
884 { 891 {
885 AttachObjectInternal(sp, objatt, attachmentPt, false, false, append); 892 AttachObjectInternal(sp, objatt, attachmentPt, false, false, append);
886 } 893 }
887 catch (Exception e) 894 catch (Exception e)
888 { 895 {
889 m_log.ErrorFormat( 896 m_log.ErrorFormat(
890 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}", 897 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
891 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace); 898 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
892
893 // Make sure the object doesn't stick around and bail
894 sp.RemoveAttachment(objatt);
895 m_scene.DeleteSceneObject(objatt, false);
896 return null;
897 }
898
899 if (tainted)
900 objatt.HasGroupChanged = true;
901 899
902 // Fire after attach, so we don't get messy perms dialogs 900 // Make sure the object doesn't stick around and bail
903 // 4 == AttachedRez 901 sp.RemoveAttachment(objatt);
904 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 902 m_scene.DeleteSceneObject(objatt, false);
905 objatt.ResumeScripts(); 903 return null;
904 }
906 905
907 // Do this last so that event listeners have access to all the effects of the attachment 906 if (tainted)
908 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID); 907 objatt.HasGroupChanged = true;
909 908
910 return objatt; 909 return objatt;
911 }
912 } 910 }
913 911
914 /// <summary> 912 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index f48bb6f..0c1df6a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -228,6 +228,120 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
228 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); 228 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
229 } 229 }
230 230
231 [Test]
232 public void TestWearAttachmentFromGround()
233 {
234 TestHelpers.InMethod();
235// TestHelpers.EnableLogging();
236
237 Scene scene = CreateTestScene();
238 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
239 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
240
241 SceneObjectGroup so2 = SceneHelpers.AddSceneObject(scene, "att2", sp.UUID);
242
243 {
244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
245
246 m_numberOfAttachEventsFired = 0;
247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false);
248
249 // Check status on scene presence
250 Assert.That(sp.HasAttachments(), Is.True);
251 List<SceneObjectGroup> attachments = sp.GetAttachments();
252 Assert.That(attachments.Count, Is.EqualTo(1));
253 SceneObjectGroup attSo = attachments[0];
254 Assert.That(attSo.Name, Is.EqualTo(so.Name));
255 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
256 Assert.That(attSo.IsAttachment);
257 Assert.That(attSo.UsesPhysics, Is.False);
258 Assert.That(attSo.IsTemporary, Is.False);
259
260 // Check item status
261 Assert.That(
262 sp.Appearance.GetAttachpoint(attSo.FromItemID),
263 Is.EqualTo((int)AttachmentPoint.LeftHand));
264
265 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
266 Assert.That(attachmentItem, Is.Not.Null);
267 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
268
269 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
270 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
271
272 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
273
274 // Check events
275 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
276 }
277
278 // Test wearing a different attachment from the ground.
279 {
280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
281
282 // Check status on scene presence
283 Assert.That(sp.HasAttachments(), Is.True);
284 List<SceneObjectGroup> attachments = sp.GetAttachments();
285 Assert.That(attachments.Count, Is.EqualTo(1));
286 SceneObjectGroup attSo = attachments[0];
287 Assert.That(attSo.Name, Is.EqualTo(so2.Name));
288 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
289 Assert.That(attSo.IsAttachment);
290 Assert.That(attSo.UsesPhysics, Is.False);
291 Assert.That(attSo.IsTemporary, Is.False);
292
293 // Check item status
294 Assert.That(
295 sp.Appearance.GetAttachpoint(attSo.FromItemID),
296 Is.EqualTo((int)AttachmentPoint.LeftHand));
297
298 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
299 Assert.That(attachmentItem, Is.Not.Null);
300 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
301
302 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
303 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
304
305 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
306
307 // Check events
308 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
309 }
310
311 // Test rewearing an already worn attachment from ground. Nothing should happen.
312 {
313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
314
315 // Check status on scene presence
316 Assert.That(sp.HasAttachments(), Is.True);
317 List<SceneObjectGroup> attachments = sp.GetAttachments();
318 Assert.That(attachments.Count, Is.EqualTo(1));
319 SceneObjectGroup attSo = attachments[0];
320 Assert.That(attSo.Name, Is.EqualTo(so2.Name));
321 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
322 Assert.That(attSo.IsAttachment);
323 Assert.That(attSo.UsesPhysics, Is.False);
324 Assert.That(attSo.IsTemporary, Is.False);
325
326 // Check item status
327 Assert.That(
328 sp.Appearance.GetAttachpoint(attSo.FromItemID),
329 Is.EqualTo((int)AttachmentPoint.LeftHand));
330
331 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
332 Assert.That(attachmentItem, Is.Not.Null);
333 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
334
335 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
336 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
337
338 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
339
340 // Check events
341 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
342 }
343 }
344
231 /// <summary> 345 /// <summary>
232 /// Test that we do not attempt to attach an in-world object that someone else is sitting on. 346 /// Test that we do not attempt to attach an in-world object that someone else is sitting on.
233 /// </summary> 347 /// </summary>
@@ -275,29 +389,140 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
275 389
276 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 390 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
277 391
278 m_numberOfAttachEventsFired = 0; 392 {
279 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 393 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
280 sp, attItem.ID, (uint)AttachmentPoint.Chest); 394 sp, attItem.ID, (uint)AttachmentPoint.Chest);
281 395
282 // Check scene presence status 396 // Check scene presence status
283 Assert.That(sp.HasAttachments(), Is.True); 397 Assert.That(sp.HasAttachments(), Is.True);
284 List<SceneObjectGroup> attachments = sp.GetAttachments(); 398 List<SceneObjectGroup> attachments = sp.GetAttachments();
285 Assert.That(attachments.Count, Is.EqualTo(1)); 399 Assert.That(attachments.Count, Is.EqualTo(1));
286 SceneObjectGroup attSo = attachments[0]; 400 SceneObjectGroup attSo = attachments[0];
287 Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); 401 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
288 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 402 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
289 Assert.That(attSo.IsAttachment); 403 Assert.That(attSo.IsAttachment);
290 Assert.That(attSo.UsesPhysics, Is.False); 404 Assert.That(attSo.UsesPhysics, Is.False);
291 Assert.That(attSo.IsTemporary, Is.False); 405 Assert.That(attSo.IsTemporary, Is.False);
406
407 // Check appearance status
408 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
409 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
410 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
411
412 // Check events
413 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
414 }
415
416 // Test attaching an already attached attachment
417 {
418 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
419 sp, attItem.ID, (uint)AttachmentPoint.Chest);
292 420
293 // Check appearance status 421 // Check scene presence status
294 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 422 Assert.That(sp.HasAttachments(), Is.True);
295 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 423 List<SceneObjectGroup> attachments = sp.GetAttachments();
424 Assert.That(attachments.Count, Is.EqualTo(1));
425 SceneObjectGroup attSo = attachments[0];
426 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
427 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
428 Assert.That(attSo.IsAttachment);
429 Assert.That(attSo.UsesPhysics, Is.False);
430 Assert.That(attSo.IsTemporary, Is.False);
431
432 // Check appearance status
433 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
434 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
435 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
436
437 // Check events
438 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
439 }
440 }
296 441
297 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 442 /// <summary>
443 /// Test wearing an attachment from inventory, as opposed to explicit choosing the rez point
444 /// </summary>
445 [Test]
446 public void TestWearAttachmentFromInventory()
447 {
448 TestHelpers.InMethod();
449// TestHelpers.EnableLogging();
298 450
299 // Check events 451 Scene scene = CreateTestScene();
300 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); 452 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
453 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
454
455 InventoryItemBase attItem1 = CreateAttachmentItem(scene, ua1.PrincipalID, "att1", 0x10, 0x20);
456 InventoryItemBase attItem2 = CreateAttachmentItem(scene, ua1.PrincipalID, "att2", 0x11, 0x21);
457
458 {
459 m_numberOfAttachEventsFired = 0;
460 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem1.ID, (uint)AttachmentPoint.Default);
461
462 // default attachment point is currently the left hand.
463 Assert.That(sp.HasAttachments(), Is.True);
464 List<SceneObjectGroup> attachments = sp.GetAttachments();
465 Assert.That(attachments.Count, Is.EqualTo(1));
466 SceneObjectGroup attSo = attachments[0];
467 Assert.That(attSo.Name, Is.EqualTo(attItem1.Name));
468 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
469 Assert.That(attSo.IsAttachment);
470
471 // Check appearance status
472 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
473 Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
474 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
475
476 // Check events
477 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
478 }
479
480 // Test wearing a second attachment at the same position
481 // Until multiple attachments at one point is implemented, this will remove the first attachment
482 // This test relies on both attachments having the same default attachment point (in this case LeftHand
483 // since none other has been set).
484 {
485 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default);
486
487 // default attachment point is currently the left hand.
488 Assert.That(sp.HasAttachments(), Is.True);
489 List<SceneObjectGroup> attachments = sp.GetAttachments();
490 Assert.That(attachments.Count, Is.EqualTo(1));
491 SceneObjectGroup attSo = attachments[0];
492 Assert.That(attSo.Name, Is.EqualTo(attItem2.Name));
493 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
494 Assert.That(attSo.IsAttachment);
495
496 // Check appearance status
497 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
498 Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
499 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
500
501 // Check events
502 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
503 }
504
505 // Test wearing an already attached attachment
506 {
507 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default);
508
509 // default attachment point is currently the left hand.
510 Assert.That(sp.HasAttachments(), Is.True);
511 List<SceneObjectGroup> attachments = sp.GetAttachments();
512 Assert.That(attachments.Count, Is.EqualTo(1));
513 SceneObjectGroup attSo = attachments[0];
514 Assert.That(attSo.Name, Is.EqualTo(attItem2.Name));
515 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
516 Assert.That(attSo.IsAttachment);
517
518 // Check appearance status
519 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
520 Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
521 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
522
523 // Check events
524 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
525 }
301 } 526 }
302 527
303 /// <summary> 528 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs
index 37131b9..1f1568f 100644
--- a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DAExampleModule.cs
@@ -39,7 +39,7 @@ using OpenSim.Region.Framework;
39using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41 41
42namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule 42namespace OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule
43{ 43{
44 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DAExampleModule")] 44 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DAExampleModule")]
45 public class DAExampleModule : INonSharedRegionModule 45 public class DAExampleModule : INonSharedRegionModule
@@ -48,6 +48,8 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule
48 48
49 private static readonly bool ENABLED = false; // enable for testing 49 private static readonly bool ENABLED = false; // enable for testing
50 50
51 public const string DANamespace = "DAExample Module";
52
51 protected Scene m_scene; 53 protected Scene m_scene;
52 protected IDialogModule m_dialogMod; 54 protected IDialogModule m_dialogMod;
53 55
@@ -85,19 +87,29 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule
85 { 87 {
86 OSDMap attrs = null; 88 OSDMap attrs = null;
87 SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId); 89 SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId);
88 if (!sop.DynAttrs.TryGetValue(Name, out attrs)) 90
91 if (sop == null)
92 return true;
93
94 if (!sop.DynAttrs.TryGetValue(DANamespace, out attrs))
89 attrs = new OSDMap(); 95 attrs = new OSDMap();
90 96
91 OSDInteger newValue; 97 OSDInteger newValue;
92
93 if (!attrs.ContainsKey("moves"))
94 newValue = new OSDInteger(1);
95 else
96 newValue = new OSDInteger(((OSDInteger)attrs["moves"]).AsInteger() + 1);
97
98 attrs["moves"] = newValue;
99 98
100 sop.DynAttrs[Name] = attrs; 99 // We have to lock on the entire dynamic attributes map to avoid race conditions with serialization code.
100 lock (sop.DynAttrs)
101 {
102 if (!attrs.ContainsKey("moves"))
103 newValue = new OSDInteger(1);
104 else
105 newValue = new OSDInteger(attrs["moves"].AsInteger() + 1);
106
107 attrs["moves"] = newValue;
108
109 sop.DynAttrs[DANamespace] = attrs;
110 }
111
112 sop.ParentGroup.HasGroupChanged = true;
101 113
102 m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue)); 114 m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue));
103 115
diff --git a/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
new file mode 100644
index 0000000..650aa35
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/DynamicAttributes/DOExampleModule.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Mono.Addins;
33using Nini.Config;
34using OpenMetaverse;
35using OpenMetaverse.Packets;
36using OpenMetaverse.StructuredData;
37using OpenSim.Framework;
38using OpenSim.Region.Framework;
39using OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42
43namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
44{
45 /// <summary>
46 /// Example module for experimenting with and demonstrating dynamic object ideas.
47 /// </summary>
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
49 public class DOExampleModule : INonSharedRegionModule
50 {
51 public class MyObject
52 {
53 public int Moves { get; set; }
54
55 public MyObject(int moves)
56 {
57 Moves = moves;
58 }
59 }
60
61 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
62
63 private static readonly bool ENABLED = false; // enable for testing
64
65 private Scene m_scene;
66 private IDialogModule m_dialogMod;
67
68 public string Name { get { return "DOExample Module"; } }
69 public Type ReplaceableInterface { get { return null; } }
70
71 public void Initialise(IConfigSource source) {}
72
73 public void AddRegion(Scene scene)
74 {
75 if (ENABLED)
76 {
77 m_scene = scene;
78 m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
79 m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
80 m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
81 }
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86 if (ENABLED)
87 {
88 m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
89 }
90 }
91
92 public void RegionLoaded(Scene scene) {}
93
94 public void Close()
95 {
96 RemoveRegion(m_scene);
97 }
98
99 private void OnObjectAddedToScene(SceneObjectGroup so)
100 {
101 SceneObjectPart rootPart = so.RootPart;
102
103 OSDMap attrs;
104
105 int movesSoFar = 0;
106
107// Console.WriteLine("Here for {0}", so.Name);
108
109 if (rootPart.DynAttrs.TryGetValue(DAExampleModule.DANamespace, out attrs))
110 {
111 movesSoFar = attrs["moves"].AsInteger();
112
113 m_log.DebugFormat(
114 "[DO EXAMPLE MODULE]: Found saved moves {0} for {1} in {2}", movesSoFar, so.Name, m_scene.Name);
115 }
116
117 rootPart.DynObjs.Add(Name, new MyObject(movesSoFar));
118 }
119
120 private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
121 {
122 SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
123
124 if (so == null)
125 return true;
126
127 object rawObj = so.RootPart.DynObjs.Get(Name);
128
129 if (rawObj != null)
130 {
131 MyObject myObj = (MyObject)rawObj;
132
133 m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
134 }
135
136 return true;
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 07c3666..9b1b69a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -66,6 +66,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
66 /// </summary> 66 /// </summary>
67 public bool WaitForAgentArrivedAtDestination { get; set; } 67 public bool WaitForAgentArrivedAtDestination { get; set; }
68 68
69 /// <summary>
70 /// If true then we ask the viewer to disable teleport cancellation and ignore teleport requests.
71 /// </summary>
72 /// <remarks>
73 /// This is useful in situations where teleport is very likely to always succeed and we want to avoid a
74 /// situation where avatars can be come 'stuck' due to a failed teleport cancellation. Unfortunately, the
75 /// nature of the teleport protocol makes it extremely difficult (maybe impossible) to make teleport
76 /// cancellation consistently suceed.
77 /// </remarks>
78 public bool DisableInterRegionTeleportCancellation { get; set; }
79
69 protected bool m_Enabled = false; 80 protected bool m_Enabled = false;
70 81
71 public Scene Scene { get; private set; } 82 public Scene Scene { get; private set; }
@@ -116,6 +127,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
116 IConfig transferConfig = source.Configs["EntityTransfer"]; 127 IConfig transferConfig = source.Configs["EntityTransfer"];
117 if (transferConfig != null) 128 if (transferConfig != null)
118 { 129 {
130 DisableInterRegionTeleportCancellation
131 = transferConfig.GetBoolean("DisableInterRegionTeleportCancellation", false);
132
119 WaitForAgentArrivedAtDestination 133 WaitForAgentArrivedAtDestination
120 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); 134 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
121 135
@@ -150,6 +164,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
150 { 164 {
151 client.OnTeleportHomeRequest += TeleportHome; 165 client.OnTeleportHomeRequest += TeleportHome;
152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 166 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
167
168 if (!DisableInterRegionTeleportCancellation)
169 client.OnTeleportCancel += OnClientCancelTeleport;
153 } 170 }
154 171
155 public virtual void Close() {} 172 public virtual void Close() {}
@@ -168,6 +185,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
168 185
169 #region Agent Teleports 186 #region Agent Teleports
170 187
188 private void OnClientCancelTeleport(IClientAPI client)
189 {
190 m_entityTransferStateMachine.UpdateInTransit(client.AgentId, AgentTransferState.Cancelling);
191
192 m_log.DebugFormat(
193 "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name);
194 }
195
171 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 196 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
172 { 197 {
173 if (sp.Scene.Permissions.IsGridGod(sp.UUID)) 198 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
@@ -519,6 +544,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
519 if (sp.ParentID != (uint)0) 544 if (sp.ParentID != (uint)0)
520 sp.StandUp(); 545 sp.StandUp();
521 546
547 if (DisableInterRegionTeleportCancellation)
548 teleportFlags |= (uint)TeleportFlags.DisableCancel;
549
522 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to 550 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
523 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). 551 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
524 sp.ControllingClient.SendTeleportStart(teleportFlags); 552 sp.ControllingClient.SendTeleportStart(teleportFlags);
@@ -567,6 +595,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
567 return; 595 return;
568 } 596 }
569 597
598 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
599 {
600 m_log.DebugFormat(
601 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request",
602 sp.Name, finalDestination.RegionName, sp.Scene.Name);
603
604 return;
605 }
606
570 // Past this point we have to attempt clean up if the teleport fails, so update transfer state. 607 // Past this point we have to attempt clean up if the teleport fails, so update transfer state.
571 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 608 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
572 609
@@ -631,7 +668,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
631 return; 668 return;
632 } 669 }
633 670
634 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 671 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
672 {
673 m_log.DebugFormat(
674 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after UpdateAgent on client request",
675 sp.Name, finalDestination.RegionName, sp.Scene.Name);
676
677 CleanupAbortedInterRegionTeleport(sp, finalDestination);
678
679 return;
680 }
635 681
636 m_log.DebugFormat( 682 m_log.DebugFormat(
637 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", 683 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
@@ -714,14 +760,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
714// } 760// }
715 } 761 }
716 762
717 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 763 /// <summary>
764 /// Clean up an inter-region teleport that did not complete, either because of simulator failure or cancellation.
765 /// </summary>
766 /// <remarks>
767 /// All operations here must be idempotent so that we can call this method at any point in the teleport process
768 /// up until we send the TeleportFinish event quene event to the viewer.
769 /// <remarks>
770 /// <param name='sp'> </param>
771 /// <param name='finalDestination'></param>
772 protected virtual void CleanupAbortedInterRegionTeleport(ScenePresence sp, GridRegion finalDestination)
718 { 773 {
719 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 774 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
720 775
721 // Client never contacted destination. Let's restore everything back
722 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
723
724 // Fail. Reset it back
725 sp.IsChildAgent = false; 776 sp.IsChildAgent = false;
726 ReInstantiateScripts(sp); 777 ReInstantiateScripts(sp);
727 778
@@ -729,7 +780,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
729 780
730 // Finally, kill the agent we just created at the destination. 781 // Finally, kill the agent we just created at the destination.
731 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 782 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
783 }
732 784
785 /// <summary>
786 /// Signal that the inter-region teleport failed and perform cleanup.
787 /// </summary>
788 /// <param name='sp'></param>
789 /// <param name='finalDestination'></param>
790 /// <param name='logout'></param>
791 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
792 {
793 CleanupAbortedInterRegionTeleport(sp, finalDestination);
794
795 sp.ControllingClient.SendTeleportFailed(
796 string.Format("Problems connecting to destination {0}", finalDestination.RegionName));
733 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 797 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
734 } 798 }
735 799
@@ -1206,6 +1270,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1206 // region doesn't take it 1270 // region doesn't take it
1207 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1271 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1208 1272
1273 m_log.WarnFormat(
1274 "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
1275 neighbourRegion.RegionName, agent.Name);
1276
1209 ReInstantiateScripts(agent); 1277 ReInstantiateScripts(agent);
1210 agent.AddToPhysicalScene(isFlying); 1278 agent.AddToPhysicalScene(isFlying);
1211 1279
@@ -1225,6 +1293,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1225 neighbourRegion.RegionHandle); 1293 neighbourRegion.RegionHandle);
1226 return agent; 1294 return agent;
1227 } 1295 }
1296
1228 // No turning back 1297 // No turning back
1229 agent.IsChildAgent = true; 1298 agent.IsChildAgent = true;
1230 1299
@@ -2092,7 +2161,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2092 2161
2093 public bool IsInTransit(UUID id) 2162 public bool IsInTransit(UUID id)
2094 { 2163 {
2095 return m_entityTransferStateMachine.IsInTransit(id); 2164 return m_entityTransferStateMachine.GetAgentTransferState(id) != null;
2096 } 2165 }
2097 2166
2098 protected void ReInstantiateScripts(ScenePresence sp) 2167 protected void ReInstantiateScripts(ScenePresence sp)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..24d81d9 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -51,8 +51,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
51 /// This is a state machine. 51 /// This is a state machine.
52 /// 52 ///
53 /// [Entry] => Preparing 53 /// [Entry] => Preparing
54 /// Preparing => { Transferring || CleaningUp || [Exit] } 54 /// Preparing => { Transferring || Cancelling || CleaningUp || [Exit] }
55 /// Transferring => { ReceivedAtDestination || CleaningUp } 55 /// Transferring => { ReceivedAtDestination || Cancelling || CleaningUp }
56 /// Cancelling => CleaningUp
56 /// ReceivedAtDestination => CleaningUp 57 /// ReceivedAtDestination => CleaningUp
57 /// CleaningUp => [Exit] 58 /// CleaningUp => [Exit]
58 /// 59 ///
@@ -64,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
64 Preparing, // The agent is being prepared for transfer 65 Preparing, // The agent is being prepared for transfer
65 Transferring, // The agent is in the process of being transferred to a destination 66 Transferring, // The agent is in the process of being transferred to a destination
66 ReceivedAtDestination, // The destination has notified us that the agent has been successfully received 67 ReceivedAtDestination, // The destination has notified us that the agent has been successfully received
67 CleaningUp // The agent is being changed to child/removed after a transfer 68 CleaningUp, // The agent is being changed to child/removed after a transfer
69 Cancelling // The user has cancelled the teleport but we have yet to act upon this.
68 } 70 }
69 71
70 /// <summary> 72 /// <summary>
@@ -115,42 +117,110 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
115 /// <param name='newState'></param> 117 /// <param name='newState'></param>
116 /// <returns></returns> 118 /// <returns></returns>
117 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> 119 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
118 internal void UpdateInTransit(UUID id, AgentTransferState newState) 120 internal bool UpdateInTransit(UUID id, AgentTransferState newState)
119 { 121 {
122 bool transitionOkay = false;
123
124 // We don't want to throw an exception on cancel since this can come it at any time.
125 bool failIfNotOkay = true;
126
127 // Should be a failure message if failure is not okay.
128 string failureMessage = null;
129
130 AgentTransferState? oldState = null;
131
120 lock (m_agentsInTransit) 132 lock (m_agentsInTransit)
121 { 133 {
122 // Illegal to try and update an agent that's not actually in transit. 134 // Illegal to try and update an agent that's not actually in transit.
123 if (!m_agentsInTransit.ContainsKey(id)) 135 if (!m_agentsInTransit.ContainsKey(id))
124 throw new Exception( 136 {
125 string.Format( 137 if (newState != AgentTransferState.Cancelling)
126 "Agent with ID {0} is not registered as in transit in {1}", 138 failureMessage = string.Format(
127 id, m_mod.Scene.RegionInfo.RegionName)); 139 "Agent with ID {0} is not registered as in transit in {1}",
128 140 id, m_mod.Scene.RegionInfo.RegionName);
129 AgentTransferState oldState = m_agentsInTransit[id]; 141 else
142 failIfNotOkay = false;
143 }
144 else
145 {
146 oldState = m_agentsInTransit[id];
130 147
131 bool transitionOkay = false; 148 if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp)
149 {
150 transitionOkay = true;
151 }
152 else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing)
153 {
154 transitionOkay = true;
155 }
156 else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring)
157 {
158 transitionOkay = true;
159 }
160 else
161 {
162 if (newState == AgentTransferState.Cancelling
163 && (oldState == AgentTransferState.Preparing || oldState == AgentTransferState.Transferring))
164 {
165 transitionOkay = true;
166 }
167 else
168 {
169 failIfNotOkay = false;
170 }
171 }
132 172
133 if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp) 173 if (!transitionOkay)
134 transitionOkay = true; 174 failureMessage
135 else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing) 175 = string.Format(
136 transitionOkay = true; 176 "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}",
137 else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring) 177 id, oldState, newState, m_mod.Scene.RegionInfo.RegionName);
138 transitionOkay = true; 178 }
139 179
140 if (transitionOkay) 180 if (transitionOkay)
181 {
141 m_agentsInTransit[id] = newState; 182 m_agentsInTransit[id] = newState;
142 else 183
143 throw new Exception( 184// m_log.DebugFormat(
144 string.Format( 185// "[ENTITY TRANSFER STATE MACHINE]: Changed agent with id {0} from state {1} to {2} in {3}",
145 "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}", 186// id, oldState, newState, m_mod.Scene.Name);
146 id, oldState, newState, m_mod.Scene.RegionInfo.RegionName)); 187 }
188 else if (failIfNotOkay)
189 {
190 throw new Exception(failureMessage);
191 }
192// else
193// {
194// if (oldState != null)
195// m_log.DebugFormat(
196// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} from state {1} to {2} in {3}",
197// id, oldState, newState, m_mod.Scene.Name);
198// else
199// m_log.DebugFormat(
200// "[ENTITY TRANSFER STATE MACHINE]: Ignored change of agent with id {0} to state {1} in {2} since agent not in transit",
201// id, newState, m_mod.Scene.Name);
202// }
147 } 203 }
204
205 return transitionOkay;
148 } 206 }
149 207
150 internal bool IsInTransit(UUID id) 208 /// <summary>
209 /// Gets the current agent transfer state.
210 /// </summary>
211 /// <returns>Null if the agent is not in transit</returns>
212 /// <param name='id'>
213 /// Identifier.
214 /// </param>
215 internal AgentTransferState? GetAgentTransferState(UUID id)
151 { 216 {
152 lock (m_agentsInTransit) 217 lock (m_agentsInTransit)
153 return m_agentsInTransit.ContainsKey(id); 218 {
219 if (!m_agentsInTransit.ContainsKey(id))
220 return null;
221 else
222 return m_agentsInTransit[id];
223 }
154 } 224 }
155 225
156 /// <summary> 226 /// <summary>
@@ -203,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
203 273
204 lock (m_agentsInTransit) 274 lock (m_agentsInTransit)
205 { 275 {
206 if (!IsInTransit(id)) 276 AgentTransferState? currentState = GetAgentTransferState(id);
277
278 if (currentState == null)
207 throw new Exception( 279 throw new Exception(
208 string.Format( 280 string.Format(
209 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit", 281 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit",
210 id, m_mod.Scene.RegionInfo.RegionName)); 282 id, m_mod.Scene.RegionInfo.RegionName));
211 283
212 AgentTransferState currentState = m_agentsInTransit[id];
213
214 if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination) 284 if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination)
215 throw new Exception( 285 throw new Exception(
216 string.Format( 286 string.Format(
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index 4c9ee06..64feec1 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -414,8 +414,6 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
414 } 414 }
415 private void RegisterStatsManagerRegionStatistics() 415 private void RegisterStatsManagerRegionStatistics()
416 { 416 {
417 string regionName = m_scene.RegionInfo.RegionName;
418
419 MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); }); 417 MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
420 MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); }); 418 MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
421 MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); }); 419 MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index f04fabe..4cecd85 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -516,6 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
516 foreach (string line in GetLines(data, dataDelim)) 516 foreach (string line in GetLines(data, dataDelim))
517 { 517 {
518 string nextLine = line.Trim(); 518 string nextLine = line.Trim();
519
520// m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine);
521
519 //replace with switch, or even better, do some proper parsing 522 //replace with switch, or even better, do some proper parsing
520 if (nextLine.StartsWith("MoveTo")) 523 if (nextLine.StartsWith("MoveTo"))
521 { 524 {
@@ -829,6 +832,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
829 float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); 832 float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
830 PointF point = new PointF(x, y); 833 PointF point = new PointF(x, y);
831 points[i / 2] = point; 834 points[i / 2] = point;
835
836// m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]);
832 } 837 }
833 } 838 }
834 } 839 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 3c18074..a413546 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
219 { 219 {
220// m_log.DebugFormat( 220// m_log.DebugFormat(
221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
222// s.RegionInfo.RegionName, destination.RegionHandle); 222// destination.RegionName, destination.RegionID);
223 223
224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); 224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
225 } 225 }
226 226
227// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); 227// m_log.DebugFormat(
228// "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate",
229// destination.RegionName, destination.RegionID);
230
228 return false; 231 return false;
229 } 232 }
230 233
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 // note that we really don't need the GridRegion for this call 242 // note that we really don't need the GridRegion for this call
240 foreach (Scene s in m_scenes.Values) 243 foreach (Scene s in m_scenes.Values)
241 { 244 {
242 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 245// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
243 s.IncomingChildAgentDataUpdate(cAgentData); 246 s.IncomingChildAgentDataUpdate(cAgentData);
244 } 247 }
245 248
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 7fc358d..73c592d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -95,6 +95,11 @@ namespace OpenSim.Region.CoreModules.World.Land
95 return null; 95 return null;
96 } 96 }
97 97
98 public ILandObject GetLandObject(Vector3 position)
99 {
100 return GetLandObject(position.X, position.Y);
101 }
102
98 public ILandObject GetLandObject(int x, int y) 103 public ILandObject GetLandObject(int x, int y)
99 { 104 {
100 if (m_landManagementModule != null) 105 if (m_landManagementModule != null)