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author | Jeff Ames | 2009-09-03 02:04:17 +0900 |
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committer | Jeff Ames | 2009-09-03 02:04:17 +0900 |
commit | 56ddd6828cf5799405e2940cbde064ef06c3dd53 (patch) | |
tree | 33a617f030288db01b5a8107f1ce83e9d8db6819 /OpenSim/Region/CoreModules | |
parent | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-56ddd6828cf5799405e2940cbde064ef06c3dd53.zip opensim-SC_OLD-56ddd6828cf5799405e2940cbde064ef06c3dd53.tar.gz opensim-SC_OLD-56ddd6828cf5799405e2940cbde064ef06c3dd53.tar.bz2 opensim-SC_OLD-56ddd6828cf5799405e2940cbde064ef06c3dd53.tar.xz |
Add copyright headers. Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 51 |
1 files changed, 39 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs index c525227..0ede5c1 100644 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Reflection; | 30 | using System.Reflection; |
4 | using log4net; | 31 | using log4net; |
@@ -343,13 +370,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
343 | conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents); | 370 | conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents); |
344 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 371 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
345 | 372 | ||
346 | lock(conn.RegionScene.NorthBorders) | 373 | lock (conn.RegionScene.NorthBorders) |
347 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 374 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
348 | lock(conn.RegionScene.EastBorders) | 375 | lock (conn.RegionScene.EastBorders) |
349 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 376 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
350 | lock(conn.RegionScene.WestBorders) | 377 | lock (conn.RegionScene.WestBorders) |
351 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 378 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
352 | lock(scene.SouthBorders) | 379 | lock (scene.SouthBorders) |
353 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 380 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south |
354 | 381 | ||
355 | // Reset Terrain.. since terrain normally loads first. | 382 | // Reset Terrain.. since terrain normally loads first. |
@@ -400,32 +427,32 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
400 | 427 | ||
401 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 428 | conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
402 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 429 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
403 | lock(conn.RegionScene.NorthBorders) | 430 | lock (conn.RegionScene.NorthBorders) |
404 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) | 431 | if (conn.RegionScene.NorthBorders.Count == 1)// && 2) |
405 | { | 432 | { |
406 | //compound border | 433 | //compound border |
407 | // already locked above | 434 | // already locked above |
408 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 435 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
409 | 436 | ||
410 | lock(conn.RegionScene.EastBorders) | 437 | lock (conn.RegionScene.EastBorders) |
411 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 438 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
412 | lock(conn.RegionScene.WestBorders) | 439 | lock (conn.RegionScene.WestBorders) |
413 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 440 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
414 | 441 | ||
415 | 442 | ||
416 | 443 | ||
417 | } | 444 | } |
418 | lock(scene.SouthBorders) | 445 | lock (scene.SouthBorders) |
419 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | 446 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south |
420 | 447 | ||
421 | lock(conn.RegionScene.EastBorders) | 448 | lock (conn.RegionScene.EastBorders) |
422 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | 449 | if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) |
423 | { | 450 | { |
424 | 451 | ||
425 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | 452 | conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; |
426 | lock(conn.RegionScene.NorthBorders) | 453 | lock (conn.RegionScene.NorthBorders) |
427 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 454 | conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
428 | lock(conn.RegionScene.SouthBorders) | 455 | lock (conn.RegionScene.SouthBorders) |
429 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | 456 | conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; |
430 | 457 | ||
431 | 458 | ||