diff options
author | John Hurliman | 2009-10-02 18:31:08 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-02 18:31:08 -0700 |
commit | 387e9f7a7faeb412054383080afc3507a1522746 (patch) | |
tree | 522470dd28074f7e114547476968942c05e866aa /OpenSim/Region/CoreModules | |
parent | Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensi... (diff) | |
download | opensim-SC_OLD-387e9f7a7faeb412054383080afc3507a1522746.zip opensim-SC_OLD-387e9f7a7faeb412054383080afc3507a1522746.tar.gz opensim-SC_OLD-387e9f7a7faeb412054383080afc3507a1522746.tar.bz2 opensim-SC_OLD-387e9f7a7faeb412054383080afc3507a1522746.tar.xz |
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
Diffstat (limited to 'OpenSim/Region/CoreModules')
3 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index a0f359b..7456e8c 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
257 | stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd); | 257 | stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd); |
258 | } | 258 | } |
259 | 259 | ||
260 | layerDecodeAsset.Data = Encoding.UTF8.GetBytes(stringResult.ToString()); | 260 | layerDecodeAsset.Data = Util.UTF8.GetBytes(stringResult.ToString()); |
261 | 261 | ||
262 | #endregion Serialize Layer Data | 262 | #endregion Serialize Layer Data |
263 | 263 | ||
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
280 | { | 280 | { |
281 | #region Deserialize Layer Data | 281 | #region Deserialize Layer Data |
282 | 282 | ||
283 | string readResult = Encoding.UTF8.GetString(layerDecodeAsset.Data); | 283 | string readResult = Util.UTF8.GetString(layerDecodeAsset.Data); |
284 | string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries); | 284 | string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries); |
285 | 285 | ||
286 | if (lines.Length == 0) | 286 | if (lines.Length == 0) |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index 50d7c97..45e724d 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
367 | // Encode outbound data | 367 | // Encode outbound data |
368 | if (OutboundBody.Length > 0) | 368 | if (OutboundBody.Length > 0) |
369 | { | 369 | { |
370 | byte[] data = Encoding.UTF8.GetBytes(OutboundBody); | 370 | byte[] data = Util.UTF8.GetBytes(OutboundBody); |
371 | 371 | ||
372 | Request.ContentLength = data.Length; | 372 | Request.ContentLength = data.Length; |
373 | Stream bstream = Request.GetRequestStream(); | 373 | Stream bstream = Request.GetRequestStream(); |
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
390 | if (count != 0) | 390 | if (count != 0) |
391 | { | 391 | { |
392 | // translate from bytes to ASCII text | 392 | // translate from bytes to ASCII text |
393 | tempString = Encoding.UTF8.GetString(buf, 0, count); | 393 | tempString = Util.UTF8.GetString(buf, 0, count); |
394 | 394 | ||
395 | // continue building the string | 395 | // continue building the string |
396 | sb.Append(tempString); | 396 | sb.Append(tempString); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs index 3eb7cd2..a70ef13 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -36,10 +36,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
36 | { | 36 | { |
37 | public struct HeightmapLookupValue : IComparable<HeightmapLookupValue> | 37 | public struct HeightmapLookupValue : IComparable<HeightmapLookupValue> |
38 | { | 38 | { |
39 | public int Index; | 39 | public ushort Index; |
40 | public double Value; | 40 | public float Value; |
41 | 41 | ||
42 | public HeightmapLookupValue(int index, double value) | 42 | public HeightmapLookupValue(ushort index, float value) |
43 | { | 43 | { |
44 | Index = index; | 44 | Index = index; |
45 | Value = value; | 45 | Value = value; |
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
62 | { | 62 | { |
63 | for (int j = 0; j < 256; j++) | 63 | for (int j = 0; j < 256; j++) |
64 | { | 64 | { |
65 | LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); | 65 | LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue((ushort)(i + (j * 256)), (float)((double)i * ((double)j / 128.0d))); |
66 | } | 66 | } |
67 | } | 67 | } |
68 | Array.Sort<HeightmapLookupValue>(LookupHeightTable); | 68 | Array.Sort<HeightmapLookupValue>(LookupHeightTable); |
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
196 | 196 | ||
197 | // The lookup table is pre-sorted, so we either find an exact match or | 197 | // The lookup table is pre-sorted, so we either find an exact match or |
198 | // the next closest (smaller) match with a binary search | 198 | // the next closest (smaller) match with a binary search |
199 | index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, t)); | 199 | index = Array.BinarySearch<HeightmapLookupValue>(LookupHeightTable, new HeightmapLookupValue(0, (float)t)); |
200 | if (index < 0) | 200 | if (index < 0) |
201 | index = ~index - 1; | 201 | index = ~index - 1; |
202 | 202 | ||