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author | Justin Clark-Casey (justincc) | 2011-08-31 16:29:51 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-31 16:29:51 +0100 |
commit | 32444d98cb13423fdf8c874e4fbb7ea17670d7c5 (patch) | |
tree | 4c384f277afc6138a050706eaaf839caeed22d1d /OpenSim/Region/CoreModules | |
parent | remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments() (diff) | |
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Make SP.Attachments available as sp.GetAttachments() instead.
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
Diffstat (limited to 'OpenSim/Region/CoreModules')
4 files changed, 52 insertions, 50 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f4bc495..9e5ce8f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -136,10 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
136 | 136 | ||
137 | public void SaveChangedAttachments(IScenePresence sp) | 137 | public void SaveChangedAttachments(IScenePresence sp) |
138 | { | 138 | { |
139 | // Need to copy this list because DetachToInventoryPrep mods it | 139 | foreach (SceneObjectGroup grp in sp.GetAttachments()) |
140 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(sp.Attachments); | ||
141 | |||
142 | foreach (SceneObjectGroup grp in attachments) | ||
143 | { | 140 | { |
144 | if (grp.HasGroupChanged) // Resizer scripts? | 141 | if (grp.HasGroupChanged) // Resizer scripts? |
145 | { | 142 | { |
@@ -273,14 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
273 | 270 | ||
274 | // Remove any previous attachments | 271 | // Remove any previous attachments |
275 | UUID itemID = UUID.Zero; | 272 | UUID itemID = UUID.Zero; |
276 | foreach (SceneObjectGroup grp in sp.Attachments) | 273 | |
277 | { | 274 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
278 | if (grp.AttachmentPoint == attachmentPt) | 275 | |
279 | { | 276 | // At the moment we can only deal with a single attachment |
280 | itemID = grp.GetFromItemID(); | 277 | if (attachments.Count != 0) |
281 | break; | 278 | itemID = attachments[0].GetFromItemID(); |
282 | } | ||
283 | } | ||
284 | 279 | ||
285 | if (itemID != UUID.Zero) | 280 | if (itemID != UUID.Zero) |
286 | DetachSingleAttachmentToInv(itemID, sp); | 281 | DetachSingleAttachmentToInv(itemID, sp); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b0146a1..363e258 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
106 | 106 | ||
107 | // Check status on scene presence | 107 | // Check status on scene presence |
108 | Assert.That(m_presence.HasAttachments(), Is.True); | 108 | Assert.That(m_presence.HasAttachments(), Is.True); |
109 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 109 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
110 | Assert.That(attachments.Count, Is.EqualTo(1)); | 110 | Assert.That(attachments.Count, Is.EqualTo(1)); |
111 | SceneObjectGroup attSo = attachments[0]; | 111 | SceneObjectGroup attSo = attachments[0]; |
112 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 112 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
140 | 140 | ||
141 | // Check scene presence status | 141 | // Check scene presence status |
142 | Assert.That(m_presence.HasAttachments(), Is.True); | 142 | Assert.That(m_presence.HasAttachments(), Is.True); |
143 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 143 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
144 | Assert.That(attachments.Count, Is.EqualTo(1)); | 144 | Assert.That(attachments.Count, Is.EqualTo(1)); |
145 | SceneObjectGroup attSo = attachments[0]; | 145 | SceneObjectGroup attSo = attachments[0]; |
146 | Assert.That(attSo.Name, Is.EqualTo(attName)); | 146 | Assert.That(attSo.Name, Is.EqualTo(attName)); |
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
174 | 174 | ||
175 | // Check scene presence status | 175 | // Check scene presence status |
176 | Assert.That(m_presence.HasAttachments(), Is.False); | 176 | Assert.That(m_presence.HasAttachments(), Is.False); |
177 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 177 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
178 | Assert.That(attachments.Count, Is.EqualTo(0)); | 178 | Assert.That(attachments.Count, Is.EqualTo(0)); |
179 | 179 | ||
180 | // Check appearance status | 180 | // Check appearance status |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
208 | 208 | ||
209 | // Check status on scene presence | 209 | // Check status on scene presence |
210 | Assert.That(m_presence.HasAttachments(), Is.False); | 210 | Assert.That(m_presence.HasAttachments(), Is.False); |
211 | List<SceneObjectGroup> attachments = m_presence.Attachments; | 211 | List<SceneObjectGroup> attachments = m_presence.GetAttachments(); |
212 | Assert.That(attachments.Count, Is.EqualTo(0)); | 212 | Assert.That(attachments.Count, Is.EqualTo(0)); |
213 | 213 | ||
214 | // Check item status | 214 | // Check item status |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
237 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); | 237 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); |
238 | 238 | ||
239 | Assert.That(presence.HasAttachments(), Is.True); | 239 | Assert.That(presence.HasAttachments(), Is.True); |
240 | List<SceneObjectGroup> attachments = presence.Attachments; | 240 | List<SceneObjectGroup> attachments = presence.GetAttachments(); |
241 | 241 | ||
242 | Assert.That(attachments.Count, Is.EqualTo(1)); | 242 | Assert.That(attachments.Count, Is.EqualTo(1)); |
243 | SceneObjectGroup attSo = attachments[0]; | 243 | SceneObjectGroup attSo = attachments[0]; |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7963e53..c24cc17 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
208 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | 208 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); |
209 | sp.Teleport(position); | 209 | sp.Teleport(position); |
210 | 210 | ||
211 | foreach (SceneObjectGroup grp in sp.Attachments) | 211 | foreach (SceneObjectGroup grp in sp.GetAttachments()) |
212 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | 212 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); |
213 | } | 213 | } |
214 | else // Another region possibly in another simulator | 214 | else // Another region possibly in another simulator |
@@ -559,11 +559,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
559 | 559 | ||
560 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 560 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
561 | { | 561 | { |
562 | foreach (SceneObjectGroup sop in sp.Attachments) | 562 | foreach (SceneObjectGroup sop in sp.GetAttachments()) |
563 | { | 563 | { |
564 | sop.Scene.DeleteSceneObject(sop, true); | 564 | sop.Scene.DeleteSceneObject(sop, true); |
565 | } | 565 | } |
566 | sp.Attachments.Clear(); | 566 | sp.ClearAttachments(); |
567 | } | 567 | } |
568 | 568 | ||
569 | protected void KillEntity(Scene scene, uint localID) | 569 | protected void KillEntity(Scene scene, uint localID) |
@@ -1764,34 +1764,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1764 | 1764 | ||
1765 | protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | 1765 | protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) |
1766 | { | 1766 | { |
1767 | List<SceneObjectGroup> m_attachments = sp.Attachments; | 1767 | List<SceneObjectGroup> m_attachments = sp.GetAttachments(); |
1768 | lock (m_attachments) | 1768 | |
1769 | // Validate | ||
1770 | foreach (SceneObjectGroup gobj in m_attachments) | ||
1769 | { | 1771 | { |
1770 | // Validate | 1772 | if (gobj == null || gobj.IsDeleted) |
1771 | foreach (SceneObjectGroup gobj in m_attachments) | 1773 | return false; |
1772 | { | 1774 | } |
1773 | if (gobj == null || gobj.IsDeleted) | ||
1774 | return false; | ||
1775 | } | ||
1776 | 1775 | ||
1777 | foreach (SceneObjectGroup gobj in m_attachments) | 1776 | foreach (SceneObjectGroup gobj in m_attachments) |
1777 | { | ||
1778 | // If the prim group is null then something must have happened to it! | ||
1779 | if (gobj != null && gobj.RootPart != null) | ||
1778 | { | 1780 | { |
1779 | // If the prim group is null then something must have happened to it! | 1781 | // Set the parent localID to 0 so it transfers over properly. |
1780 | if (gobj != null && gobj.RootPart != null) | 1782 | gobj.RootPart.SetParentLocalId(0); |
1781 | { | 1783 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; |
1782 | // Set the parent localID to 0 so it transfers over properly. | 1784 | gobj.IsAttachment = false; |
1783 | gobj.RootPart.SetParentLocalId(0); | 1785 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); |
1784 | gobj.AbsolutePosition = gobj.RootPart.AttachedPos; | 1786 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); |
1785 | gobj.IsAttachment = false; | 1787 | CrossPrimGroupIntoNewRegion(destination, gobj, silent); |
1786 | //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); | ||
1787 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); | ||
1788 | CrossPrimGroupIntoNewRegion(destination, gobj, silent); | ||
1789 | } | ||
1790 | } | 1788 | } |
1791 | m_attachments.Clear(); | ||
1792 | |||
1793 | return true; | ||
1794 | } | 1789 | } |
1790 | |||
1791 | sp.ClearAttachments(); | ||
1792 | |||
1793 | return true; | ||
1795 | } | 1794 | } |
1796 | 1795 | ||
1797 | #endregion | 1796 | #endregion |
@@ -1840,7 +1839,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1840 | int i = 0; | 1839 | int i = 0; |
1841 | if (sp.InTransitScriptStates.Count > 0) | 1840 | if (sp.InTransitScriptStates.Count > 0) |
1842 | { | 1841 | { |
1843 | sp.Attachments.ForEach(delegate(SceneObjectGroup sog) | 1842 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
1843 | |||
1844 | foreach (SceneObjectGroup sog in attachments) | ||
1844 | { | 1845 | { |
1845 | if (i < sp.InTransitScriptStates.Count) | 1846 | if (i < sp.InTransitScriptStates.Count) |
1846 | { | 1847 | { |
@@ -1849,8 +1850,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1849 | sog.ResumeScripts(); | 1850 | sog.ResumeScripts(); |
1850 | } | 1851 | } |
1851 | else | 1852 | else |
1852 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count); | 1853 | m_log.ErrorFormat( |
1853 | }); | 1854 | "[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", |
1855 | sp.InTransitScriptStates.Count, attachments.Count); | ||
1856 | } | ||
1854 | 1857 | ||
1855 | sp.InTransitScriptStates.Clear(); | 1858 | sp.InTransitScriptStates.Clear(); |
1856 | } | 1859 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 22352f5..057500c 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
283 | } | 283 | } |
284 | 284 | ||
285 | /// <summary> | 285 | /// <summary> |
286 | /// Delivers the message to. | 286 | /// Delivers the message to a scene entity. |
287 | /// </summary> | 287 | /// </summary> |
288 | /// <param name='target'> | 288 | /// <param name='target'> |
289 | /// Target. | 289 | /// Target. |
@@ -314,17 +314,19 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
314 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false); | 314 | m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false); |
315 | } | 315 | } |
316 | 316 | ||
317 | List<SceneObjectGroup> attachments = sp.Attachments; | 317 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
318 | |||
318 | // Nothing left to do | 319 | // Nothing left to do |
319 | if (attachments == null) | 320 | if (attachments == null) |
320 | return true; | 321 | return true; |
321 | 322 | ||
322 | // Get uuid of attachments | 323 | // Get uuid of attachments |
323 | List<UUID> targets = new List<UUID>(); | 324 | List<UUID> targets = new List<UUID>(); |
324 | foreach ( SceneObjectGroup sog in attachments ) | 325 | foreach (SceneObjectGroup sog in attachments) |
325 | { | 326 | { |
326 | targets.Add(sog.UUID); | 327 | targets.Add(sog.UUID); |
327 | } | 328 | } |
329 | |||
328 | // Need to check each attachment | 330 | // Need to check each attachment |
329 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | 331 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
330 | { | 332 | { |
@@ -334,9 +336,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
334 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | 336 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) |
335 | continue; | 337 | continue; |
336 | 338 | ||
337 | if ( targets.Contains(li.GetHostID())) | 339 | if (targets.Contains(li.GetHostID())) |
338 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 340 | QueueMessage(new ListenerInfo(li, name, id, msg)); |
339 | } | 341 | } |
342 | |||
340 | return true; | 343 | return true; |
341 | } | 344 | } |
342 | 345 | ||
@@ -363,6 +366,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
363 | break; | 366 | break; |
364 | } | 367 | } |
365 | } | 368 | } |
369 | |||
366 | return true; | 370 | return true; |
367 | } | 371 | } |
368 | 372 | ||