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authorJustin Clark-Casey (justincc)2011-09-13 20:25:32 +0100
committerJustin Clark-Casey (justincc)2011-09-13 20:25:32 +0100
commit618277e797c7d501f98e884e50abd313498cf00b (patch)
tree7854d60ddb9d0ac5957194f274a41b44cfd636d7 /OpenSim/Region/CoreModules
parentstop the duplicate remove of the root part ids from the full part and local p... (diff)
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway. Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene. Being commented to simplify analysis of attachments issues. Can be uncommented when in use. Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs17
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 2fa233b..c817559 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -143,6 +143,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
143 143
144 public void SaveChangedAttachments(IScenePresence sp) 144 public void SaveChangedAttachments(IScenePresence sp)
145 { 145 {
146// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
147
146 foreach (SceneObjectGroup grp in sp.GetAttachments()) 148 foreach (SceneObjectGroup grp in sp.GetAttachments())
147 { 149 {
148 if (grp.HasGroupChanged) // Resizer scripts? 150 if (grp.HasGroupChanged) // Resizer scripts?
@@ -242,9 +244,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
242 { 244 {
243 lock (sp.AttachmentsSyncLock) 245 lock (sp.AttachmentsSyncLock)
244 { 246 {
245 // m_log.DebugFormat( 247// m_log.DebugFormat(
246 // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", 248// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
247 // group.Name, group.LocalId, sp.Name, attachmentPt, silent); 249// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
248 250
249 if (sp.GetAttachments(attachmentPt).Contains(group)) 251 if (sp.GetAttachments(attachmentPt).Contains(group))
250 { 252 {
@@ -365,6 +367,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
365 367
366 public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt) 368 public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
367 { 369 {
370// m_log.DebugFormat(
371// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}",
372// (AttachmentPoint)AttachmentPt, itemID, sp.Name);
373
368 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 374 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
369 // be removed when that functionality is implemented in opensim 375 // be removed when that functionality is implemented in opensim
370 AttachmentPt &= 0x7f; 376 AttachmentPt &= 0x7f;
@@ -485,6 +491,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
485 491
486 public void DetachObject(uint objectLocalID, IClientAPI remoteClient) 492 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
487 { 493 {
494// m_log.DebugFormat(
495// "[ATTACHMENTS MODULE]: DetachObject() for object {0} on {1}", objectLocalID, remoteClient.Name);
496
488 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 497 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
489 if (group != null) 498 if (group != null)
490 { 499 {
@@ -588,6 +597,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
588 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 597 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
589 private void DetachSingleAttachmentToInv(UUID itemID, IScenePresence sp) 598 private void DetachSingleAttachmentToInv(UUID itemID, IScenePresence sp)
590 { 599 {
600// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
601
591 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 602 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
592 return; 603 return;
593 604