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authorDan Lake2011-07-11 12:23:20 -0700
committerDan Lake2011-07-11 12:23:20 -0700
commitb9cbe92f30c97d6b402be73c8c6fd8e6894ef05a (patch)
tree8fd2fa4567e2882e7f5dafdb8cf1de571917f23a /OpenSim/Region/CoreModules
parentCheckin 32 bit bulletsim shared library for Linux. (diff)
parentminor Tack the prim name on the end of the "experimental mesh proxy generatio... (diff)
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Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs337
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs127
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs28
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs)41
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs58
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs4
13 files changed, 450 insertions, 178 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 48ee277..2b3f7f5 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -86,6 +86,8 @@ namespace Flotsam.RegionModules.AssetCache
86 private List<string> m_CurrentlyWriting = new List<string>(); 86 private List<string> m_CurrentlyWriting = new List<string>();
87#endif 87#endif
88 88
89 private bool m_FileCacheEnabled = true;
90
89 private ExpiringCache<string, AssetBase> m_MemoryCache; 91 private ExpiringCache<string, AssetBase> m_MemoryCache;
90 private bool m_MemoryCacheEnabled = false; 92 private bool m_MemoryCacheEnabled = false;
91 93
@@ -146,6 +148,7 @@ namespace Flotsam.RegionModules.AssetCache
146 } 148 }
147 else 149 else
148 { 150 {
151 m_FileCacheEnabled = assetConfig.GetBoolean("FileCacheEnabled", m_FileCacheEnabled);
149 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); 152 m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
150 153
151 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled); 154 m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
@@ -173,7 +176,7 @@ namespace Flotsam.RegionModules.AssetCache
173 176
174 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); 177 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
175 178
176 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 179 if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
177 { 180 {
178 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds); 181 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
179 m_CacheCleanTimer.AutoReset = true; 182 m_CacheCleanTimer.AutoReset = true;
@@ -226,7 +229,6 @@ namespace Flotsam.RegionModules.AssetCache
226 if (m_AssetService == null) 229 if (m_AssetService == null)
227 { 230 {
228 m_AssetService = scene.RequestModuleInterface<IAssetService>(); 231 m_AssetService = scene.RequestModuleInterface<IAssetService>();
229
230 } 232 }
231 } 233 }
232 } 234 }
@@ -250,138 +252,171 @@ namespace Flotsam.RegionModules.AssetCache
250 252
251 private void UpdateMemoryCache(string key, AssetBase asset) 253 private void UpdateMemoryCache(string key, AssetBase asset)
252 { 254 {
253 if (m_MemoryCacheEnabled) 255 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
254 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
255 } 256 }
256 257
257 public void Cache(AssetBase asset) 258 private void UpdateFileCache(string key, AssetBase asset)
258 { 259 {
259 // TODO: Spawn this off to some seperate thread to do the actual writing 260 string filename = GetFileName(asset.ID);
260 if (asset != null)
261 {
262 UpdateMemoryCache(asset.ID, asset);
263
264 string filename = GetFileName(asset.ID);
265 261
266 try 262 try
263 {
264 // If the file is already cached, don't cache it, just touch it so access time is updated
265 if (File.Exists(filename))
267 { 266 {
268 // If the file is already cached, don't cache it, just touch it so access time is updated 267 File.SetLastAccessTime(filename, DateTime.Now);
269 if (File.Exists(filename)) 268 }
269 else
270 {
271 // Once we start writing, make sure we flag that we're writing
272 // that object to the cache so that we don't try to write the
273 // same file multiple times.
274 lock (m_CurrentlyWriting)
270 { 275 {
271 File.SetLastAccessTime(filename, DateTime.Now);
272 } else {
273
274 // Once we start writing, make sure we flag that we're writing
275 // that object to the cache so that we don't try to write the
276 // same file multiple times.
277 lock (m_CurrentlyWriting)
278 {
279#if WAIT_ON_INPROGRESS_REQUESTS 276#if WAIT_ON_INPROGRESS_REQUESTS
280 if (m_CurrentlyWriting.ContainsKey(filename)) 277 if (m_CurrentlyWriting.ContainsKey(filename))
281 { 278 {
282 return; 279 return;
283 } 280 }
284 else 281 else
285 { 282 {
286 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); 283 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
287 } 284 }
288 285
289#else 286#else
290 if (m_CurrentlyWriting.Contains(filename)) 287 if (m_CurrentlyWriting.Contains(filename))
291 { 288 {
292 return; 289 return;
293 }
294 else
295 {
296 m_CurrentlyWriting.Add(filename);
297 }
298#endif
299
300 } 290 }
301 291 else
302 Util.FireAndForget( 292 {
303 delegate { WriteFileCache(filename, asset); }); 293 m_CurrentlyWriting.Add(filename);
294 }
295#endif
304 } 296 }
305 } 297
306 catch (Exception e) 298 Util.FireAndForget(
307 { 299 delegate { WriteFileCache(filename, asset); });
308 LogException(e);
309 } 300 }
310 } 301 }
302 catch (Exception e)
303 {
304 LogException(e);
305 }
311 } 306 }
312 307
313 public AssetBase Get(string id) 308 public void Cache(AssetBase asset)
314 { 309 {
315 m_Requests++; 310 // TODO: Spawn this off to some seperate thread to do the actual writing
311 if (asset != null)
312 {
313 //m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
314
315 if (m_MemoryCacheEnabled)
316 UpdateMemoryCache(asset.ID, asset);
317
318 if (m_FileCacheEnabled)
319 UpdateFileCache(asset.ID, asset);
320 }
321 }
316 322
323 /// <summary>
324 /// Try to get an asset from the in-memory cache.
325 /// </summary>
326 /// <param name="id"></param>
327 /// <returns></returns>
328 private AssetBase GetFromMemoryCache(string id)
329 {
317 AssetBase asset = null; 330 AssetBase asset = null;
318 331
319 if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset)) 332 if (m_MemoryCache.TryGetValue(id, out asset))
320 {
321 m_MemoryHits++; 333 m_MemoryHits++;
322 } 334
323 else 335 return asset;
336 }
337
338 /// <summary>
339 /// Try to get an asset from the file cache.
340 /// </summary>
341 /// <param name="id"></param>
342 /// <returns></returns>
343 private AssetBase GetFromFileCache(string id)
344 {
345 AssetBase asset = null;
346
347 string filename = GetFileName(id);
348 if (File.Exists(filename))
324 { 349 {
325 string filename = GetFileName(id); 350 FileStream stream = null;
326 if (File.Exists(filename)) 351 try
327 { 352 {
328 FileStream stream = null; 353 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
329 try 354 BinaryFormatter bformatter = new BinaryFormatter();
330 {
331 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
332 BinaryFormatter bformatter = new BinaryFormatter();
333 355
334 asset = (AssetBase)bformatter.Deserialize(stream); 356 asset = (AssetBase)bformatter.Deserialize(stream);
335 357
336 UpdateMemoryCache(id, asset); 358 UpdateMemoryCache(id, asset);
337 359
338 m_DiskHits++; 360 m_DiskHits++;
339 } 361 }
340 catch (System.Runtime.Serialization.SerializationException e) 362 catch (System.Runtime.Serialization.SerializationException e)
341 { 363 {
342 LogException(e); 364 LogException(e);
343 365
344 // If there was a problem deserializing the asset, the asset may 366 // If there was a problem deserializing the asset, the asset may
345 // either be corrupted OR was serialized under an old format 367 // either be corrupted OR was serialized under an old format
346 // {different version of AssetBase} -- we should attempt to 368 // {different version of AssetBase} -- we should attempt to
347 // delete it and re-cache 369 // delete it and re-cache
348 File.Delete(filename); 370 File.Delete(filename);
349 } 371 }
350 catch (Exception e) 372 catch (Exception e)
351 { 373 {
352 LogException(e); 374 LogException(e);
353 } 375 }
354 finally 376 finally
355 { 377 {
356 if (stream != null) 378 if (stream != null)
357 stream.Close(); 379 stream.Close();
358 }
359 } 380 }
381 }
360 382
361 383
362#if WAIT_ON_INPROGRESS_REQUESTS 384#if WAIT_ON_INPROGRESS_REQUESTS
363 // Check if we're already downloading this asset. If so, try to wait for it to 385 // Check if we're already downloading this asset. If so, try to wait for it to
364 // download. 386 // download.
365 if (m_WaitOnInprogressTimeout > 0) 387 if (m_WaitOnInprogressTimeout > 0)
366 { 388 {
367 m_RequestsForInprogress++; 389 m_RequestsForInprogress++;
368 390
369 ManualResetEvent waitEvent; 391 ManualResetEvent waitEvent;
370 if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) 392 if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent))
371 {
372 waitEvent.WaitOne(m_WaitOnInprogressTimeout);
373 return Get(id);
374 }
375 }
376#else
377 // Track how often we have the problem that an asset is requested while
378 // it is still being downloaded by a previous request.
379 if (m_CurrentlyWriting.Contains(filename))
380 { 393 {
381 m_RequestsForInprogress++; 394 waitEvent.WaitOne(m_WaitOnInprogressTimeout);
395 return Get(id);
382 } 396 }
383#endif
384 } 397 }
398#else
399 // Track how often we have the problem that an asset is requested while
400 // it is still being downloaded by a previous request.
401 if (m_CurrentlyWriting.Contains(filename))
402 {
403 m_RequestsForInprogress++;
404 }
405#endif
406
407 return asset;
408 }
409
410 public AssetBase Get(string id)
411 {
412 m_Requests++;
413
414 AssetBase asset = null;
415
416 if (m_MemoryCacheEnabled)
417 asset = GetFromMemoryCache(id);
418 else if (m_FileCacheEnabled)
419 asset = GetFromFileCache(id);
385 420
386 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) 421 if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
387 { 422 {
@@ -415,10 +450,13 @@ namespace Flotsam.RegionModules.AssetCache
415 450
416 try 451 try
417 { 452 {
418 string filename = GetFileName(id); 453 if (m_FileCacheEnabled)
419 if (File.Exists(filename))
420 { 454 {
421 File.Delete(filename); 455 string filename = GetFileName(id);
456 if (File.Exists(filename))
457 {
458 File.Delete(filename);
459 }
422 } 460 }
423 461
424 if (m_MemoryCacheEnabled) 462 if (m_MemoryCacheEnabled)
@@ -433,11 +471,14 @@ namespace Flotsam.RegionModules.AssetCache
433 public void Clear() 471 public void Clear()
434 { 472 {
435 if (m_LogLevel >= 2) 473 if (m_LogLevel >= 2)
436 m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache."); 474 m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
437 475
438 foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) 476 if (m_FileCacheEnabled)
439 { 477 {
440 Directory.Delete(dir); 478 foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
479 {
480 Directory.Delete(dir);
481 }
441 } 482 }
442 483
443 if (m_MemoryCacheEnabled) 484 if (m_MemoryCacheEnabled)
@@ -472,9 +513,9 @@ namespace Flotsam.RegionModules.AssetCache
472 /// removes empty tier directories. 513 /// removes empty tier directories.
473 /// </summary> 514 /// </summary>
474 /// <param name="dir"></param> 515 /// <param name="dir"></param>
516 /// <param name="purgeLine"></param>
475 private void CleanExpiredFiles(string dir, DateTime purgeLine) 517 private void CleanExpiredFiles(string dir, DateTime purgeLine)
476 { 518 {
477
478 foreach (string file in Directory.GetFiles(dir)) 519 foreach (string file in Directory.GetFiles(dir))
479 { 520 {
480 if (File.GetLastAccessTime(file) < purgeLine) 521 if (File.GetLastAccessTime(file) < purgeLine)
@@ -712,18 +753,28 @@ namespace Flotsam.RegionModules.AssetCache
712 switch (cmd) 753 switch (cmd)
713 { 754 {
714 case "status": 755 case "status":
715 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0} assets", m_MemoryCache.Count); 756 if (m_MemoryCacheEnabled)
716 757 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Cache : {0} assets", m_MemoryCache.Count);
717 int fileCount = GetFileCacheCount(m_CacheDirectory); 758 else
718 m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); 759 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory cache disabled");
719 760
720 foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac")) 761 if (m_FileCacheEnabled)
721 { 762 {
722 m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); 763 int fileCount = GetFileCacheCount(m_CacheDirectory);
723 764 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Cache : {0} assets", fileCount);
724 string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac",""); 765
725 DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s); 766 foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
726 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss")); 767 {
768 m_log.Info("[FLOTSAM ASSET CACHE]: Deep Scans were performed on the following regions:");
769
770 string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
771 DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
772 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
773 }
774 }
775 else
776 {
777 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache disabled");
727 } 778 }
728 779
729 break; 780 break;
@@ -731,7 +782,7 @@ namespace Flotsam.RegionModules.AssetCache
731 case "clear": 782 case "clear":
732 if (cmdparams.Length < 2) 783 if (cmdparams.Length < 2)
733 { 784 {
734 m_log.Warn("[FLOTSAM ASSET CACHE] Usage is fcache clear [file] [memory]"); 785 m_log.Warn("[FLOTSAM ASSET CACHE]: Usage is fcache clear [file] [memory]");
735 break; 786 break;
736 } 787 }
737 788
@@ -752,36 +803,48 @@ namespace Flotsam.RegionModules.AssetCache
752 803
753 if (clearMemory) 804 if (clearMemory)
754 { 805 {
755 m_MemoryCache.Clear(); 806 if (m_MemoryCacheEnabled)
756 m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared."); 807 {
808 m_MemoryCache.Clear();
809 m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache cleared.");
810 }
811 else
812 {
813 m_log.Info("[FLOTSAM ASSET CACHE]: Memory cache not enabled.");
814 }
757 } 815 }
758 816
759 if (clearFile) 817 if (clearFile)
760 { 818 {
761 ClearFileCache(); 819 if (m_FileCacheEnabled)
762 m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared."); 820 {
821 ClearFileCache();
822 m_log.Info("[FLOTSAM ASSET CACHE]: File cache cleared.");
823 }
824 else
825 {
826 m_log.Info("[FLOTSAM ASSET CACHE]: File cache not enabled.");
827 }
763 } 828 }
764 829
765 break; 830 break;
766 831
767 832
768 case "assets": 833 case "assets":
769 m_log.Info("[FLOTSAM ASSET CACHE] Caching all assets, in all scenes."); 834 m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
770 835
771 Util.FireAndForget(delegate { 836 Util.FireAndForget(delegate {
772 int assetsCached = CacheScenes(); 837 int assetsCached = CacheScenes();
773 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); 838 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
774 839
775 }); 840 });
776 841
777 break; 842 break;
778 843
779 case "expire": 844 case "expire":
780
781
782 if (cmdparams.Length < 3) 845 if (cmdparams.Length < 3)
783 { 846 {
784 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd); 847 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Invalid parameters for Expire, please specify a valid date & time", cmd);
785 break; 848 break;
786 } 849 }
787 850
@@ -799,26 +862,28 @@ namespace Flotsam.RegionModules.AssetCache
799 862
800 if (!DateTime.TryParse(s_expirationDate, out expirationDate)) 863 if (!DateTime.TryParse(s_expirationDate, out expirationDate))
801 { 864 {
802 m_log.InfoFormat("[FLOTSAM ASSET CACHE] {0} is not a valid date & time", cmd); 865 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} is not a valid date & time", cmd);
803 break; 866 break;
804 } 867 }
805 868
806 CleanExpiredFiles(m_CacheDirectory, expirationDate); 869 if (m_FileCacheEnabled)
870 CleanExpiredFiles(m_CacheDirectory, expirationDate);
871 else
872 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File cache not active, not clearing.");
807 873
808 break; 874 break;
809 default: 875 default:
810 m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); 876 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Unknown command {0}", cmd);
811 break; 877 break;
812 } 878 }
813 } 879 }
814 else if (cmdparams.Length == 1) 880 else if (cmdparams.Length == 1)
815 { 881 {
816 m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache status - Display cache status"); 882 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache status - Display cache status");
817 m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); 883 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearmem - Remove all assets cached in memory");
818 m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); 884 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache clearfile - Remove all assets cached on disk");
819 m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache cachescenes - Attempt a deep cache of all assets in all scenes"); 885 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache cachescenes - Attempt a deep cache of all assets in all scenes");
820 m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache <datetime> - Purge assets older then the specified date & time"); 886 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: fcache <datetime> - Purge assets older then the specified date & time");
821
822 } 887 }
823 } 888 }
824 889
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
new file mode 100644
index 0000000..63b0c31
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -0,0 +1,127 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using log4net.Config;
34using Nini.Config;
35using NUnit.Framework;
36using OpenMetaverse;
37using OpenMetaverse.Assets;
38using Flotsam.RegionModules.AssetCache;
39using OpenSim.Framework;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Mock;
44
45namespace OpenSim.Region.CoreModules.Asset.Tests
46{
47 /// <summary>
48 /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
49 /// </summary>
50 [TestFixture]
51 public class FlotsamAssetCacheTests
52 {
53 protected TestScene m_scene;
54 protected FlotsamAssetCache m_cache;
55
56 [SetUp]
57 public void SetUp()
58 {
59 IConfigSource config = new IniConfigSource();
60
61 config.AddConfig("Modules");
62 config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
63 config.AddConfig("AssetCache");
64 config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66
67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneSetupHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
70 }
71
72 [Test]
73 public void TestCacheAsset()
74 {
75 TestHelper.InMethod();
76// log4net.Config.XmlConfigurator.Configure();
77
78 AssetBase asset = AssetHelpers.CreateAsset();
79 asset.ID = TestHelper.ParseTail(0x1).ToString();
80
81 // Check we don't get anything before the asset is put in the cache
82 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
83 Assert.That(retrievedAsset, Is.Null);
84
85 m_cache.Store(asset);
86
87 // Check that asset is now in cache
88 retrievedAsset = m_cache.Get(asset.ID.ToString());
89 Assert.That(retrievedAsset, Is.Not.Null);
90 Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
91 }
92
93 [Test]
94 public void TestExpireAsset()
95 {
96 TestHelper.InMethod();
97// log4net.Config.XmlConfigurator.Configure();
98
99 AssetBase asset = AssetHelpers.CreateAsset();
100 asset.ID = TestHelper.ParseTail(0x2).ToString();
101
102 m_cache.Store(asset);
103
104 m_cache.Expire(asset.ID);
105
106 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
107 Assert.That(retrievedAsset, Is.Null);
108 }
109
110 [Test]
111 public void TestClearCache()
112 {
113 TestHelper.InMethod();
114// log4net.Config.XmlConfigurator.Configure();
115
116 AssetBase asset = AssetHelpers.CreateAsset();
117 asset.ID = TestHelper.ParseTail(0x2).ToString();
118
119 m_cache.Store(asset);
120
121 m_cache.Clear();
122
123 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
124 Assert.That(retrievedAsset, Is.Null);
125 }
126 }
127} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index e92f072..1955e5b 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -116,16 +116,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
116 #endregion 116 #endregion
117 117
118 /// <summary> 118 /// <summary>
119 /// Check for the existence of the baked texture assets. Request a rebake 119 /// Check for the existence of the baked texture assets.
120 /// unless checkonly is true.
121 /// </summary> 120 /// </summary>
122 /// <param name="client"></param> 121 /// <param name="client"></param>
123 /// <param name="checkonly"></param>
124 public bool ValidateBakedTextureCache(IClientAPI client) 122 public bool ValidateBakedTextureCache(IClientAPI client)
125 { 123 {
126 return ValidateBakedTextureCache(client, true); 124 return ValidateBakedTextureCache(client, true);
127 } 125 }
128 126
127 /// <summary>
128 /// Check for the existence of the baked texture assets. Request a rebake
129 /// unless checkonly is true.
130 /// </summary>
131 /// <param name="client"></param>
132 /// <param name="checkonly"></param>
129 private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly) 133 private bool ValidateBakedTextureCache(IClientAPI client, bool checkonly)
130 { 134 {
131 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 135 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
@@ -156,18 +160,20 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
156 160
157 defonly = false; // found a non-default texture reference 161 defonly = false; // found a non-default texture reference
158 162
159 if (! CheckBakedTextureAsset(client,face.TextureID,idx)) 163 if (!CheckBakedTextureAsset(client, face.TextureID, idx))
160 { 164 {
161 // the asset didn't exist if we are only checking, then we found a bad 165 // the asset didn't exist if we are only checking, then we found a bad
162 // one and we're done otherwise, ask for a rebake 166 // one and we're done otherwise, ask for a rebake
163 if (checkonly) return false; 167 if (checkonly)
168 return false;
164 169
165 m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID); 170 m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
171
166 client.SendRebakeAvatarTextures(face.TextureID); 172 client.SendRebakeAvatarTextures(face.TextureID);
167 } 173 }
168 } 174 }
169 175
170 m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId); 176 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId);
171 177
172 // If we only found default textures, then the appearance is not cached 178 // If we only found default textures, then the appearance is not cached
173 return (defonly ? false : true); 179 return (defonly ? false : true);
@@ -183,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
183 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 189 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
184 if (sp == null) 190 if (sp == null)
185 { 191 {
186 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}",client.AgentId); 192 m_log.WarnFormat("[AVFACTORY]: SetAppearance unable to find presence for {0}", client.AgentId);
187 return; 193 return;
188 } 194 }
189 195
@@ -211,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
211 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 217 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
212 218
213 m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId); 219 m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
214 Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); 220 Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client, false); });
215 221
216 // This appears to be set only in the final stage of the appearance 222 // This appears to be set only in the final stage of the appearance
217 // update transaction. In theory, we should be able to do an immediate 223 // update transaction. In theory, we should be able to do an immediate
@@ -220,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
220 // save only if there were changes, send no matter what (doesn't hurt to send twice) 226 // save only if there were changes, send no matter what (doesn't hurt to send twice)
221 if (changed) 227 if (changed)
222 QueueAppearanceSave(client.AgentId); 228 QueueAppearanceSave(client.AgentId);
229
223 QueueAppearanceSend(client.AgentId); 230 QueueAppearanceSend(client.AgentId);
224 } 231 }
225
226 } 232 }
227 233
228 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); 234 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
diff --git a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index cd2fe4f..07de908 100644
--- a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -25,16 +25,45 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using NUnit.Framework;
28using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework;
29using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock;
30 35
31namespace OpenSim.Region.CoreModules.Avatar.NPC 36namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
32{ 37{
33 public interface INPCModule 38 [TestFixture]
39 public class AvatarFactoryModuleTests
34 { 40 {
35 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); 41 /// <summary>
36 void Autopilot(UUID agentID, Scene scene, Vector3 pos); 42 /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.
37 void Say(UUID agentID, Scene scene, string text); 43 /// </summary>
38 void DeleteNPC(UUID agentID, Scene scene); 44 [Test]
45 public void TestSetAppearance()
46 {
47 TestHelper.InMethod();
48// log4net.Config.XmlConfigurator.Configure();
49
50 UUID userId = TestHelper.ParseTail(0x1);
51
52 AvatarFactoryModule afm = new AvatarFactoryModule();
53 TestScene scene = SceneSetupHelpers.SetupScene();
54 SceneSetupHelpers.SetupSceneModules(scene, afm);
55 TestClient tc = SceneSetupHelpers.AddClient(scene, userId);
56
57 byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
58 for (byte i = 0; i < visualParams.Length; i++)
59 visualParams[i] = i;
60
61 afm.SetAppearance(tc, new Primitive.TextureEntry(TestHelper.ParseTail(0x10)), visualParams);
62
63 ScenePresence sp = scene.GetScenePresence(userId);
64
65 // TODO: Check baked texture
66 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
67 }
39 } 68 }
40} \ No newline at end of file 69} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index daee4ca..3a7178c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -830,7 +830,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
830 830
831 public bool LocalStatusNotification(UUID userID, UUID friendID, bool online) 831 public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
832 { 832 {
833 m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online); 833// m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
834 IClientAPI friendClient = LocateClientObject(friendID); 834 IClientAPI friendClient = LocateClientObject(friendID);
835 if (friendClient != null) 835 if (friendClient != null)
836 { 836 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 1341533..457ee33 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -50,6 +50,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 /// <summary>
54 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
55 /// </summary>
56 private int m_MaxTransferDistance = 4095;
57 public int MaxTransferDistance
58 {
59 get { return m_MaxTransferDistance; }
60 set { m_MaxTransferDistance = value; }
61 }
62
63
53 protected bool m_Enabled = false; 64 protected bool m_Enabled = false;
54 protected Scene m_aScene; 65 protected Scene m_aScene;
55 protected List<Scene> m_Scenes = new List<Scene>(); 66 protected List<Scene> m_Scenes = new List<Scene>();
@@ -78,13 +89,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
78 string name = moduleConfig.GetString("EntityTransferModule", ""); 89 string name = moduleConfig.GetString("EntityTransferModule", "");
79 if (name == Name) 90 if (name == Name)
80 { 91 {
81 m_agentsInTransit = new List<UUID>(); 92 InitialiseCommon(source);
82 m_Enabled = true; 93 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
83 m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
84 } 94 }
85 } 95 }
86 } 96 }
87 97
98 /// <summary>
99 /// Initialize config common for this module and any descendents.
100 /// </summary>
101 /// <param name="source"></param>
102 protected virtual void InitialiseCommon(IConfigSource source)
103 {
104 IConfig transferConfig = source.Configs["EntityTransfer"];
105 if (transferConfig != null)
106 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
107
108 m_agentsInTransit = new List<UUID>();
109 m_Enabled = true;
110 }
111
88 public virtual void PostInitialise() 112 public virtual void PostInitialise()
89 { 113 {
90 } 114 }
@@ -114,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
114 return; 138 return;
115 } 139 }
116 140
117
118 public virtual void RemoveRegion(Scene scene) 141 public virtual void RemoveRegion(Scene scene)
119 { 142 {
120 if (!m_Enabled) 143 if (!m_Enabled)
@@ -129,7 +152,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
129 { 152 {
130 if (!m_Enabled) 153 if (!m_Enabled)
131 return; 154 return;
132
133 } 155 }
134 156
135 #endregion 157 #endregion
@@ -204,8 +226,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
204 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 226 sp.ControllingClient.SendTeleportFailed("Problem at destination");
205 return; 227 return;
206 } 228 }
207 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}", 229
208 finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI); 230 uint curX = 0, curY = 0;
231 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
232 int curCellX = (int)(curX / Constants.RegionSize);
233 int curCellY = (int)(curY / Constants.RegionSize);
234 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
235 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
236
237// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
238//
239// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
240// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
209 241
210 // Check that these are not the same coordinates 242 // Check that these are not the same coordinates
211 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 243 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
@@ -216,6 +248,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
216 return; 248 return;
217 } 249 }
218 250
251 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
252 {
253 sp.ControllingClient.SendTeleportFailed(
254 string.Format(
255 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
256 finalDestination.RegionName, destCellX, destCellY,
257 sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
258 MaxTransferDistance));
259
260 return;
261 }
262
219 // 263 //
220 // This is it 264 // This is it
221 // 265 //
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 4d77ef4..a87279a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
67 string name = moduleConfig.GetString("EntityTransferModule", ""); 67 string name = moduleConfig.GetString("EntityTransferModule", "");
68 if (name == Name) 68 if (name == Name)
69 { 69 {
70 m_agentsInTransit = new List<UUID>(); 70 InitialiseCommon(source);
71 71 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
72 m_Enabled = true;
73 m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
74 } 72 }
75 } 73 }
76 } 74 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 2930303..66fbcb9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -978,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
978 { 978 {
979 } 979 }
980 980
981 public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) 981 public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
982 { 982 {
983 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID); 983 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
984 if (assetRequestItem == null) 984 if (assetRequestItem == null)
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1057 InventoryItemBase item = new InventoryItemBase(itemID, agentID); 1057 InventoryItemBase item = new InventoryItemBase(itemID, agentID);
1058 item = invService.GetItem(item); 1058 item = invService.GetItem(item);
1059 1059
1060 if (item.CreatorData != null && item.CreatorData != string.Empty) 1060 if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
1061 UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData); 1061 UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
1062 1062
1063 return item; 1063 return item;
@@ -1065,4 +1065,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1065 1065
1066 #endregion 1066 #endregion
1067 } 1067 }
1068} 1068} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index accd094..a4861ec 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
297 if (m_UserCache.ContainsKey(id)) 297 if (m_UserCache.ContainsKey(id))
298 return; 298 return;
299 299
300// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
301
300 UserData user = new UserData(); 302 UserData user = new UserData();
301 user.Id = id; 303 user.Id = id;
302
303 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); 304 UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
304 305
305 if (account != null) 306 if (account != null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 6dd871f..0c57618 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -284,9 +284,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
284 284
285 item = m_InventoryService.GetItem(item); 285 item = m_InventoryService.GetItem(item);
286 286
287 if (null == item) 287// if (null == item)
288 m_log.ErrorFormat( 288// m_log.ErrorFormat(
289 "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId); 289// "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
290 290
291 return item; 291 return item;
292 } 292 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 560b862..8c40171 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules.World.Land
418 418
419 public bool IsBannedFromLand(UUID avatar) 419 public bool IsBannedFromLand(UUID avatar)
420 { 420 {
421 if (m_scene.Permissions.IsAdministrator(avatar)) 421 if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
422 return false; 422 return false;
423 423
424 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) 424 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
@@ -429,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
429 if (e.AgentID == avatar && e.Flags == AccessList.Ban) 429 if (e.AgentID == avatar && e.Flags == AccessList.Ban)
430 return true; 430 return true;
431 return false; 431 return false;
432 }) != -1 && LandData.OwnerID != avatar) 432 }) != -1)
433 { 433 {
434 return true; 434 return true;
435 } 435 }
@@ -439,7 +439,7 @@ namespace OpenSim.Region.CoreModules.World.Land
439 439
440 public bool IsRestrictedFromLand(UUID avatar) 440 public bool IsRestrictedFromLand(UUID avatar)
441 { 441 {
442 if (m_scene.Permissions.IsAdministrator(avatar)) 442 if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0))
443 return false; 443 return false;
444 444
445 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) 445 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.World.Land
450 if (e.AgentID == avatar && e.Flags == AccessList.Access) 450 if (e.AgentID == avatar && e.Flags == AccessList.Access)
451 return true; 451 return true;
452 return false; 452 return false;
453 }) == -1 && LandData.OwnerID != avatar) 453 }) == -1)
454 { 454 {
455 return true; 455 return true;
456 } 456 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index d7324c6..a40517c 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
134 return; 134 return;
135 135
136 m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false); 136 m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
137 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false); 137 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
138 m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); 138 m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
139 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 139 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
140 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); 140 m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 00959b0..2e3b21f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); 91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
92 return; 92 return;
93 } 93 }
94
95m_log.DebugFormat("MAP NAME=({0})", mapName);
94 96
95 // try to fetch from GridServer 97 // try to fetch from GridServer
96 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 98 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
103 if (info != null) 105 if (info != null)
104 regionInfos.Add(info); 106 regionInfos.Add(info);
105 } 107 }
106 else if (regionInfos.Count == 0 && mapName.StartsWith("http://")) 108 else if (regionInfos.Count == 0)
107 remoteClient.SendAlertMessage("Hyperlink could not be established."); 109 remoteClient.SendAlertMessage("Hyperlink could not be established.");
108 110
109 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); 111 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);