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authorMelanie Thielker2009-04-30 15:38:10 +0000
committerMelanie Thielker2009-04-30 15:38:10 +0000
commitc7fd036b3552a4ed766fd7cdbfe42fe16c169369 (patch)
tree3d07070d4990c7c842d0dd5fcd6c17679aaab90e /OpenSim/Region/CoreModules
parentThank you, mpallari, for a patch that correct the behavior of the avatar (diff)
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Estate owners who are not administrators, even in god mode, should not be
able to edit a real god's objects. Minor tweak.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 6c6151e..874e8b7 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -460,7 +460,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
460 // return objectEveryoneMask; 460 // return objectEveryoneMask;
461 461
462 // Estate users should be able to edit anything in the sim 462 // Estate users should be able to edit anything in the sim
463 if (IsEstateManager(user) && m_RegionOwnerIsGod) 463 if (IsEstateManager(user) && m_RegionOwnerIsGod && (!IsAdministrator(objectOwner)))
464 return objectOwnerMask; 464 return objectOwnerMask;
465 465
466 // Admin should be able to edit anything in the sim (including admin objects) 466 // Admin should be able to edit anything in the sim (including admin objects)