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authorBlueWall2012-10-09 06:44:14 -0400
committerBlueWall2012-10-09 06:44:14 -0400
commit252af020b05f386f88174cdd28191e0efbeba626 (patch)
treef425499b4338fa3a15f51b7621f4d37dec1d5ce7 /OpenSim/Region/CoreModules
parentAdded parts to manage repositories and plugin management (diff)
parentFix build break (diff)
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Merge branch 'master' into connector_plugin
Conflicts: OpenSim/Server/ServerMain.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs175
8 files changed, 206 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index d942e87..5ec0ea9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
141 client.FirstName+" "+client.LastName, 141 client.FirstName+" "+client.LastName,
142 destID, (byte)211, false, 142 destID, (byte)211, false,
143 String.Empty, 143 String.Empty,
144 transactionID, false, new Vector3(), new byte[0]), 144 transactionID, false, new Vector3(), new byte[0], true),
145 delegate(bool success) {} ); 145 delegate(bool success) {} );
146 } 146 }
147 } 147 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 91eda19..33b4839 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -297,6 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
297 }); 297 });
298 } 298 }
299 } 299 }
300
301 // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
302 // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
303 // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
304 // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
300 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 305 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
301 { 306 {
302 UUID destinationFolderID = UUID.Zero; 307 UUID destinationFolderID = UUID.Zero;
@@ -308,6 +313,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
308 313
309 if (destinationFolderID != UUID.Zero) 314 if (destinationFolderID != UUID.Zero)
310 { 315 {
316 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
317 if (destinationFolder == null)
318 {
319 m_log.WarnFormat(
320 "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
321 client.Name, scene.Name, destinationFolderID);
322
323 return;
324 }
325
311 IInventoryService invService = scene.InventoryService; 326 IInventoryService invService = scene.InventoryService;
312 327
313 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 328 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
@@ -315,9 +330,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
315 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 330 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
316 item = invService.GetItem(item); 331 item = invService.GetItem(item);
317 InventoryFolderBase folder = null; 332 InventoryFolderBase folder = null;
333 UUID? previousParentFolderID = null;
318 334
319 if (item != null) // It's an item 335 if (item != null) // It's an item
320 { 336 {
337 previousParentFolderID = item.Folder;
321 item.Folder = destinationFolderID; 338 item.Folder = destinationFolderID;
322 339
323 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); 340 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
@@ -330,10 +347,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
330 347
331 if (folder != null) // It's a folder 348 if (folder != null) // It's a folder
332 { 349 {
350 previousParentFolderID = folder.ParentID;
333 folder.ParentID = destinationFolderID; 351 folder.ParentID = destinationFolderID;
334 invService.MoveFolder(folder); 352 invService.MoveFolder(folder);
335 } 353 }
336 } 354 }
355
356 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
357 if (previousParentFolderID != null)
358 {
359 InventoryFolderBase previousParentFolder
360 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
361 previousParentFolder = invService.GetFolder(previousParentFolder);
362 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
363
364 scene.SendInventoryUpdate(client, destinationFolder, true, true);
365 }
337 } 366 }
338 } 367 }
339 else if ( 368 else if (
@@ -354,9 +383,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
354 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 383 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
355 item = invService.GetItem(item); 384 item = invService.GetItem(item);
356 InventoryFolderBase folder = null; 385 InventoryFolderBase folder = null;
386 UUID? previousParentFolderID = null;
357 387
358 if (item != null && trashFolder != null) 388 if (item != null && trashFolder != null)
359 { 389 {
390 previousParentFolderID = item.Folder;
360 item.Folder = trashFolder.ID; 391 item.Folder = trashFolder.ID;
361 392
362 // Diva comment: can't we just update this item??? 393 // Diva comment: can't we just update this item???
@@ -372,6 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
372 403
373 if (folder != null & trashFolder != null) 404 if (folder != null & trashFolder != null)
374 { 405 {
406 previousParentFolderID = folder.ParentID;
375 folder.ParentID = trashFolder.ID; 407 folder.ParentID = trashFolder.ID;
376 invService.MoveFolder(folder); 408 invService.MoveFolder(folder);
377 } 409 }
@@ -391,6 +423,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
391 client.SendAgentAlertMessage("Unable to delete "+ 423 client.SendAgentAlertMessage("Unable to delete "+
392 "received inventory" + reason, false); 424 "received inventory" + reason, false);
393 } 425 }
426 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
427 else if (previousParentFolderID != null)
428 {
429 InventoryFolderBase previousParentFolder
430 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
431 previousParentFolder = invService.GetFolder(previousParentFolder);
432 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
433
434 scene.SendInventoryUpdate(client, trashFolder, true, true);
435 }
394 436
395 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 437 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
396 438
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index 92cf9d1..9c369f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
186 client.FirstName+" "+client.LastName, targetid, 186 client.FirstName+" "+client.LastName, targetid,
187 (byte)InstantMessageDialog.RequestTeleport, false, 187 (byte)InstantMessageDialog.RequestTeleport, false,
188 message, sessionID, false, presence.AbsolutePosition, 188 message, sessionID, false, presence.AbsolutePosition,
189 new Byte[0]); 189 new Byte[0], true);
190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid; 190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid;
191 191
192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); 192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 2d4cffd..6ce9556 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
169 client.FirstName+" "+client.LastName, targetid, 169 client.FirstName+" "+client.LastName, targetid,
170 (byte)InstantMessageDialog.RequestTeleport, false, 170 (byte)InstantMessageDialog.RequestTeleport, false,
171 message, dest, false, presence.AbsolutePosition, 171 message, dest, false, presence.AbsolutePosition,
172 new Byte[0]); 172 new Byte[0], true);
173 173
174 if (m_TransferModule != null) 174 if (m_TransferModule != null)
175 { 175 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b51570f..617a350 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1068,6 +1068,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1068 Scene initiatingScene) 1068 Scene initiatingScene)
1069 { 1069 {
1070 Thread.Sleep(10000); 1070 Thread.Sleep(10000);
1071
1071 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); 1072 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1072 if (im != null) 1073 if (im != null)
1073 { 1074 {
@@ -1080,11 +1081,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1080 (uint)(int)position.X, 1081 (uint)(int)position.X,
1081 (uint)(int)position.Y, 1082 (uint)(int)position.Y,
1082 (uint)(int)position.Z); 1083 (uint)(int)position.Z);
1083 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, 1084
1084 "Region", agent.UUID, 1085 GridInstantMessage m
1085 (byte)InstantMessageDialog.GodLikeRequestTeleport, false, 1086 = new GridInstantMessage(
1086 "", gotoLocation, false, new Vector3(127, 0, 0), 1087 initiatingScene,
1087 new Byte[0]); 1088 UUID.Zero,
1089 "Region",
1090 agent.UUID,
1091 (byte)InstantMessageDialog.GodLikeRequestTeleport,
1092 false,
1093 "",
1094 gotoLocation,
1095 false,
1096 new Vector3(127, 0, 0),
1097 new Byte[0],
1098 false);
1099
1088 im.SendInstantMessage(m, delegate(bool success) 1100 im.SendInstantMessage(m, delegate(bool success)
1089 { 1101 {
1090 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success); 1102 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index e135c21..e411585 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -95,14 +95,14 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
95 { 95 {
96 foreach (IMonitor monitor in m_staticMonitors) 96 foreach (IMonitor monitor in m_staticMonitors)
97 { 97 {
98 m_log.InfoFormat( 98 MainConsole.Instance.OutputFormat(
99 "[MONITOR MODULE]: {0} reports {1} = {2}", 99 "[MONITOR MODULE]: {0} reports {1} = {2}",
100 m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue()); 100 m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
101 } 101 }
102 102
103 foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats()) 103 foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
104 { 104 {
105 m_log.InfoFormat( 105 MainConsole.Instance.OutputFormat(
106 "[MONITOR MODULE]: {0} reports {1} = {2}", 106 "[MONITOR MODULE]: {0} reports {1} = {2}",
107 m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value); 107 m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
108 } 108 }
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index 36c84c7..b4811da 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31 31
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Region.ClientStack.LindenUDP;
34using OpenSim.Region.Framework; 35using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 09f6758..6e39e9a 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -126,6 +126,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
126 m_console.Commands.AddCommand( 126 m_console.Commands.AddCommand(
127 "Objects", 127 "Objects",
128 false, 128 false,
129 "show object pos",
130 "show object pos <start-coord> to <end-coord>",
131 "Show details of scene objects within the given area.",
132 "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
133 + "If you don't care about the z component you can simply omit it.\n"
134 + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
135 + "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
136 + "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
137 + "e.g.\n"
138 + "show object pos 20,20,20 to 40,40,40\n"
139 + "show object pos 20,20 to 40,40\n"
140 + "show object pos ,20,20 to ,40,40\n"
141 + "show object pos ,,30 to ,,~\n"
142 + "show object pos ,,-~ to ,,30",
143 HandleShowObjectByPos);
144
145 m_console.Commands.AddCommand(
146 "Objects",
147 false,
129 "show part uuid", 148 "show part uuid",
130 "show part uuid <UUID>", 149 "show part uuid <UUID>",
131 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 150 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
@@ -138,6 +157,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
138 "Show details of scene object parts with the given name.", 157 "Show details of scene object parts with the given name.",
139 "If --regex is specified then the name is treatead as a regular expression", 158 "If --regex is specified then the name is treatead as a regular expression",
140 HandleShowPartByName); 159 HandleShowPartByName);
160
161 m_console.Commands.AddCommand(
162 "Objects",
163 false,
164 "show part pos",
165 "show part pos <start-coord> to <end-coord>",
166 "Show details of scene object parts within the given area.",
167 "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
168 + "If you don't care about the z component you can simply omit it.\n"
169 + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
170 + "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
171 + "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
172 + "e.g.\n"
173 + "show object pos 20,20,20 to 40,40,40\n"
174 + "show object pos 20,20 to 40,40\n"
175 + "show object pos ,20,20 to ,40,40\n"
176 + "show object pos ,,30 to ,,~\n"
177 + "show object pos ,,-~ to ,,30",
178 HandleShowPartByPos);
141 } 179 }
142 180
143 public void RemoveRegion(Scene scene) 181 public void RemoveRegion(Scene scene)
@@ -150,6 +188,43 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
150// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 188// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
151 } 189 }
152 190
191 private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
192 {
193 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
194
195 StringBuilder sb = new StringBuilder();
196
197 foreach (SceneObjectGroup so in sceneObjects)
198 {
199 AddSceneObjectReport(sb, so);
200 sb.Append("\n");
201 }
202
203 sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name);
204
205 m_console.OutputFormat(sb.ToString());
206 }
207
208 private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
209 {
210 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
211 List<SceneObjectPart> parts = new List<SceneObjectPart>();
212
213 sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate)));
214
215 StringBuilder sb = new StringBuilder();
216
217 foreach (SceneObjectPart part in parts)
218 {
219 AddScenePartReport(sb, part);
220 sb.Append("\n");
221 }
222
223 sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
224
225 m_console.OutputFormat(sb.ToString());
226 }
227
153 private void HandleShowObjectByUuid(string module, string[] cmd) 228 private void HandleShowObjectByUuid(string module, string[] cmd)
154 { 229 {
155 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 230 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
@@ -200,36 +275,54 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
200 275
201 string name = mainParams[3]; 276 string name = mainParams[3];
202 277
203 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 278 Predicate<SceneObjectGroup> searchPredicate;
204 Action<SceneObjectGroup> searchAction;
205 279
206 if (useRegex) 280 if (useRegex)
207 { 281 {
208 Regex nameRegex = new Regex(name); 282 Regex nameRegex = new Regex(name);
209 searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; 283 searchPredicate = so => nameRegex.IsMatch(so.Name);
210 } 284 }
211 else 285 else
212 { 286 {
213 searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; 287 searchPredicate = so => so.Name == name;
214 } 288 }
215 289
216 m_scene.ForEachSOG(searchAction); 290 OutputSogsToConsole(searchPredicate);
291 }
217 292
218 if (sceneObjects.Count == 0) 293 private void HandleShowObjectByPos(string module, string[] cmdparams)
294 {
295 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
296 return;
297
298 if (cmdparams.Length < 5)
219 { 299 {
220 m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); 300 m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
221 return; 301 return;
222 } 302 }
223 303
224 StringBuilder sb = new StringBuilder(); 304 string rawConsoleStartVector = cmdparams[3];
305 Vector3 startVector;
225 306
226 foreach (SceneObjectGroup so in sceneObjects) 307 if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
227 { 308 {
228 AddSceneObjectReport(sb, so); 309 m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
229 sb.Append("\n"); 310 return;
230 } 311 }
231 312
232 m_console.OutputFormat(sb.ToString()); 313 string rawConsoleEndVector = cmdparams[5];
314 Vector3 endVector;
315
316 if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
317 {
318 m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
319 return;
320 }
321
322 Predicate<SceneObjectGroup> searchPredicate
323 = so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
324
325 OutputSogsToConsole(searchPredicate);
233 } 326 }
234 327
235 private void HandleShowPartByUuid(string module, string[] cmd) 328 private void HandleShowPartByUuid(string module, string[] cmd)
@@ -264,6 +357,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
264 m_console.OutputFormat(sb.ToString()); 357 m_console.OutputFormat(sb.ToString());
265 } 358 }
266 359
360 private void HandleShowPartByPos(string module, string[] cmdparams)
361 {
362 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
363 return;
364
365 if (cmdparams.Length < 5)
366 {
367 m_console.OutputFormat("Usage: show part pos <start-coord> to <end-coord>");
368 return;
369 }
370
371 string rawConsoleStartVector = cmdparams[3];
372 Vector3 startVector;
373
374 if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
375 {
376 m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
377 return;
378 }
379
380 string rawConsoleEndVector = cmdparams[5];
381 Vector3 endVector;
382
383 if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
384 {
385 m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
386 return;
387 }
388
389 OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
390 }
391
267 private void HandleShowPartByName(string module, string[] cmdparams) 392 private void HandleShowPartByName(string module, string[] cmdparams)
268 { 393 {
269 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 394 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
@@ -282,37 +407,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 407
283 string name = mainParams[3]; 408 string name = mainParams[3];
284 409
285 List<SceneObjectPart> parts = new List<SceneObjectPart>(); 410 Predicate<SceneObjectPart> searchPredicate;
286
287 Action<SceneObjectGroup> searchAction;
288 411
289 if (useRegex) 412 if (useRegex)
290 { 413 {
291 Regex nameRegex = new Regex(name); 414 Regex nameRegex = new Regex(name);
292 searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); 415 searchPredicate = sop => nameRegex.IsMatch(sop.Name);
293 } 416 }
294 else 417 else
295 { 418 {
296 searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); 419 searchPredicate = sop => sop.Name == name;
297 } 420 }
298 421
299 m_scene.ForEachSOG(searchAction); 422 OutputSopsToConsole(searchPredicate);
300
301 if (parts.Count == 0)
302 {
303 m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
304 return;
305 }
306
307 StringBuilder sb = new StringBuilder();
308
309 foreach (SceneObjectPart part in parts)
310 {
311 AddScenePartReport(sb, part);
312 sb.Append("\n");
313 }
314
315 m_console.OutputFormat(sb.ToString());
316 } 423 }
317 424
318 private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so) 425 private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)