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author | Justin Clark-Casey (justincc) | 2013-10-24 21:29:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-10-24 21:29:57 +0100 |
commit | 31989bd51e5bdabbfab874ed79531df5ca172ec1 (patch) | |
tree | 2db588b20ec462681e9818b9aa1b636a14173255 /OpenSim/Region/CoreModules/World | |
parent | Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears... (diff) | |
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Show texture ids for full object/part info console commmds
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index 0e79733..e77f0aa 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | |||
@@ -631,7 +631,22 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
631 | cdl.AddRow("SculptType", s.SculptType); | 631 | cdl.AddRow("SculptType", s.SculptType); |
632 | cdl.AddRow("State", s.State); | 632 | cdl.AddRow("State", s.State); |
633 | 633 | ||
634 | // TODO, unpack and display texture entries | 634 | // TODO, need to display more information about textures but in a compact format |
635 | // to stop output becoming huge. | ||
636 | for (int i = 0; i < sop.GetNumberOfSides(); i++) | ||
637 | { | ||
638 | Primitive.TextureEntryFace teFace = s.Textures.FaceTextures[i]; | ||
639 | |||
640 | UUID textureID; | ||
641 | |||
642 | if (teFace != null) | ||
643 | textureID = teFace.TextureID; | ||
644 | else | ||
645 | textureID = s.Textures.DefaultTexture.TextureID; | ||
646 | |||
647 | cdl.AddRow(string.Format("Face {0} texture ID", i), textureID); | ||
648 | } | ||
649 | |||
635 | //cdl.AddRow("Textures", string.Format("{0} entries", s.Textures. | 650 | //cdl.AddRow("Textures", string.Format("{0} entries", s.Textures. |
636 | } | 651 | } |
637 | 652 | ||