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authorRobert Adams2014-01-21 11:31:51 -0800
committerRobert Adams2014-01-21 11:31:51 -0800
commit4c362a83f9ce0b168ea96ba7dbd7ec012445ecff (patch)
tree7f03a860379fb2c6905d78a6616db762c86dd634 /OpenSim/Region/CoreModules/World
parentvarregion: remove debugging splat file saving that fills up the (diff)
parentAdds a configuration option to cannibalize bandwidth from the (diff)
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Merge branch 'master' into varregion
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs8
4 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 9f39aa2..cd95ee9 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
178 178
179 // Archive the regions 179 // Archive the regions
180 180
181 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); 181 Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
182 182
183 scenesGroup.ForEachScene(delegate(Scene scene) 183 scenesGroup.ForEachScene(delegate(Scene scene)
184 { 184 {
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
216 } 216 }
217 } 217 }
218 218
219 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) 219 private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids)
220 { 220 {
221 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); 221 m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
222 222
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
276 RegionSettings regionSettings = scene.RegionInfo.RegionSettings; 276 RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
277 277
278 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) 278 if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
279 assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; 279 assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture;
280 280
281 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) 281 if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
282 assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; 282 assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture;
283 283
284 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) 284 if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
285 assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; 285 assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture;
286 286
287 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) 287 if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
288 assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; 288 assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
289 289
290 Save(scene, sceneObjects, regionDir); 290 Save(scene, sceneObjects, regionDir);
291 } 291 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..2d0da61 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
81 /// <value> 81 /// <value>
82 /// uuids to request 82 /// uuids to request
83 /// </value> 83 /// </value>
84 protected IDictionary<UUID, AssetType> m_uuids; 84 protected IDictionary<UUID, sbyte> m_uuids;
85 85
86 /// <value> 86 /// <value>
87 /// Callback used when all the assets requested have been received. 87 /// Callback used when all the assets requested have been received.
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
115 protected Dictionary<string, object> m_options; 115 protected Dictionary<string, object> m_options;
116 116
117 protected internal AssetsRequest( 117 protected internal AssetsRequest(
118 AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids, 118 AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids,
119 IAssetService assetService, IUserAccountService userService, 119 IAssetService assetService, IUserAccountService userService,
120 UUID scope, Dictionary<string, object> options, 120 UUID scope, Dictionary<string, object> options,
121 AssetsRequestCallback assetsRequestCallback) 121 AssetsRequestCallback assetsRequestCallback)
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
154 154
155 m_requestCallbackTimer.Enabled = true; 155 m_requestCallbackTimer.Enabled = true;
156 156
157 foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) 157 foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
158 { 158 {
159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key); 159// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
160 160
@@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
235 // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer 235 // Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer
236 if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown) 236 if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown)
237 { 237 {
238 AssetType type = (AssetType)assetType; 238 m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType));
239 m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type); 239 fetchedAsset.Type = (sbyte)assetType;
240 fetchedAsset.Type = (sbyte)type;
241 } 240 }
242 241
243 AssetRequestCallback(fetchedAssetID, this, fetchedAsset); 242 AssetRequestCallback(fetchedAssetID, this, fetchedAsset);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index 173b603..1659493 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
60 60
61 public void Initialise() 61 public void Initialise()
62 { 62 {
63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); 63// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
64 64
65 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", 65 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
66 "set terrain texture <number> <uuid> [<x>] [<y>]", 66 "set terrain texture <number> <uuid> [<x>] [<y>]",
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 17387da..3bd7b4a 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
702 } 702 }
703 } 703 }
704 704
705 public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) 705 public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
706 { 706 {
707 SceneObjectPart part; 707 SceneObjectPart part;
708 708
@@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
742 default: 742 default:
743 break; 743 break;
744 } 744 }
745 SendTelehubInfo(client); 745
746 if (client != null)
747 SendTelehubInfo(client);
746 } 748 }
747 749
748 private void SendSimulatorBlueBoxMessage( 750 private void SendSimulatorBlueBoxMessage(
@@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1214 client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; 1216 client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
1215 client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; 1217 client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
1216 client.OnEstateChangeInfo += handleEstateChangeInfo; 1218 client.OnEstateChangeInfo += handleEstateChangeInfo;
1217 client.OnEstateManageTelehub += handleOnEstateManageTelehub; 1219 client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
1218 client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; 1220 client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
1219 client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; 1221 client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
1220 client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; 1222 client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;