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authorRobert Adams2013-12-14 07:53:01 -0800
committerRobert Adams2013-12-14 07:53:01 -0800
commit13a9a4b653c5470e6a450bfd9b2049273a4ef7b2 (patch)
tree1168d93ebfff04893ec05a32c6bad456e1d00d32 /OpenSim/Region/CoreModules/World
parentMerge branch 'master' into varregion (diff)
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs22
6 files changed, 29 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
index 9aa4243..d8dace2 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
71 71
72 public void AddScene(Scene scene) 72 public void AddScene(Scene scene)
73 { 73 {
74 uint x = scene.RegionInfo.LegacyRegionLocX; 74 uint x = scene.RegionInfo.RegionLocX;
75 uint y = scene.RegionInfo.LegacyRegionLocY; 75 uint y = scene.RegionInfo.RegionLocY;
76 76
77 SortedDictionary<uint, Scene> row; 77 SortedDictionary<uint, Scene> row;
78 if (!Regions.TryGetValue(y, out row)) 78 if (!Regions.TryGetValue(y, out row))
@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
120 { 120 {
121 // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name 121 // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
122 string path = string.Format("{0}_{1}_{2}", 122 string path = string.Format("{0}_{1}_{2}",
123 scene.RegionInfo.LegacyRegionLocX - Rect.X + 1, 123 scene.RegionInfo.RegionLocX - Rect.X + 1,
124 scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1, 124 scene.RegionInfo.RegionLocY - Rect.Y + 1,
125 scene.RegionInfo.RegionName.Replace(' ', '_')); 125 scene.RegionInfo.RegionName.Replace(' ', '_'));
126 m_regionDirs[scene.RegionInfo.RegionID] = path; 126 m_regionDirs[scene.RegionInfo.RegionID] = path;
127 }); 127 });
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
index 25f1e5c..3dcc020 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
145 { 145 {
146 foreach (RegionInfo archivedRegion in m_directory2region.Values) 146 foreach (RegionInfo archivedRegion in m_directory2region.Values)
147 { 147 {
148 Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY); 148 Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
149 location.Offset(archivedRegion.Location); 149 location.Offset(archivedRegion.Location);
150 150
151 Scene scene; 151 Scene scene;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index bc172a4..173b603 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
96 int x = (args.Length > 5 ? int.Parse(args[5]) : -1); 96 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
97 int y = (args.Length > 6 ? int.Parse(args[6]) : -1); 97 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
98 98
99 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) 99 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
100 { 100 {
101 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) 101 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
102 { 102 {
103 int corner = int.Parse(num); 103 int corner = int.Parse(num);
104 UUID texture = UUID.Parse(uuid); 104 UUID texture = UUID.Parse(uuid);
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
135 int x = (args.Length > 4 ? int.Parse(args[4]) : -1); 135 int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
136 int y = (args.Length > 5 ? int.Parse(args[5]) : -1); 136 int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
137 137
138 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) 138 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
139 { 139 {
140 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) 140 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
141 { 141 {
142 double selectedheight = double.Parse(heightstring); 142 double selectedheight = double.Parse(heightstring);
143 143
@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
159 int x = (args.Length > 6 ? int.Parse(args[6]) : -1); 159 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
160 int y = (args.Length > 7 ? int.Parse(args[7]) : -1); 160 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
161 161
162 if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x) 162 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
163 { 163 {
164 if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y) 164 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
165 { 165 {
166 int corner = int.Parse(num); 166 int corner = int.Parse(num);
167 float lowValue = float.Parse(min, Culture.NumberFormatInfo); 167 float lowValue = float.Parse(min, Culture.NumberFormatInfo);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index a68f67f..99db7ff 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1798,8 +1798,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1798 // HACK for now 1798 // HACK for now
1799 RegionInfo r = new RegionInfo(); 1799 RegionInfo r = new RegionInfo();
1800 r.RegionName = info.RegionName; 1800 r.RegionName = info.RegionName;
1801 r.LegacyRegionLocX = (uint)info.RegionLocX; 1801 r.RegionLocX = (uint)info.RegionLocX;
1802 r.LegacyRegionLocY = (uint)info.RegionLocY; 1802 r.RegionLocY = (uint)info.RegionLocY;
1803 r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); 1803 r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess);
1804 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); 1804 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
1805 } 1805 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index d991a30..9766bfe 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -561,8 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
561 /// <param name="fileStartY">Where to begin our slice</param> 561 /// <param name="fileStartY">Where to begin our slice</param>
562 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 562 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
563 { 563 {
564 int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX; 564 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
565 int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY; 565 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
566 566
567 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 567 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
568 { 568 {
@@ -602,14 +602,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
602 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param> 602 /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
603 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 603 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
604 { 604 {
605 int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX; 605 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
606 int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY; 606 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
607 607
608 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight) 608 if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
609 { 609 {
610 MainConsole.Instance.OutputFormat( 610 MainConsole.Instance.OutputFormat(
611 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.", 611 "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
612 m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY); 612 m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
613 613
614 return; 614 return;
615 } 615 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 2d564fe..cd315b1 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
251 251
252 if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048) 252 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
253 { 253 {
254 ScenePresence avatarPresence = null; 254 ScenePresence avatarPresence = null;
255 255
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
279 279
280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
281 (int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize, 281 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
282 (int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize, 282 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
283 (int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize, 283 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
284 (int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize); 284 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
285 foreach (GridRegion r in regions) 285 foreach (GridRegion r in regions)
286 { 286 {
287 MapBlockData block = new MapBlockData(); 287 MapBlockData block = new MapBlockData();
@@ -1218,10 +1218,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1218 1218
1219 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1219 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1220 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1221 (int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize, 1221 (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
1222 (int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize, 1222 (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
1223 (int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize, 1223 (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
1224 (int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize); 1224 (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
1225 List<AssetBase> textures = new List<AssetBase>(); 1225 List<AssetBase> textures = new List<AssetBase>();
1226 List<Image> bitImages = new List<Image>(); 1226 List<Image> bitImages = new List<Image>();
1227 1227
@@ -1262,8 +1262,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1262 1262
1263 for (int i = 0; i < mapBlocks.Count; i++) 1263 for (int i = 0; i < mapBlocks.Count; i++)
1264 { 1264 {
1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10); 1265 ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10); 1266 ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top 1267 g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
1268 } 1268 }
1269 1269