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authorJustin Clark-Casey (justincc)2010-07-30 20:54:02 +0100
committerJustin Clark-Casey (justincc)2010-07-30 20:54:02 +0100
commitf37ec933ae342a044558a89cbfc829ed8e95e6fa (patch)
tree13539321f44c5ef8455621739a4df18b6aebc195 /OpenSim/Region/CoreModules/World
parentmove ChannelDigger from its own project into the main terrain module with the... (diff)
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store terrain module trying to load plugins if plugin path does not exist
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 1e7ea7b..2c5e444 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
68 #endregion 68 #endregion
69 69
70 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 70 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
71 71
72 private readonly Commander m_commander = new Commander("terrain"); 72 private readonly Commander m_commander = new Commander("terrain");
73 73
74 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = 74 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
@@ -381,8 +381,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
381 private void LoadPlugins() 381 private void LoadPlugins()
382 { 382 {
383 m_plugineffects = new Dictionary<string, ITerrainEffect>(); 383 m_plugineffects = new Dictionary<string, ITerrainEffect>();
384 string plugineffectsPath = "Terrain";
385
384 // Load the files in the Terrain/ dir 386 // Load the files in the Terrain/ dir
385 string[] files = Directory.GetFiles("Terrain"); 387 if (!Directory.Exists(plugineffectsPath))
388 return;
389
390 string[] files = Directory.GetFiles(plugineffectsPath);
386 foreach (string file in files) 391 foreach (string file in files)
387 { 392 {
388 m_log.Info("Loading effects in " + file); 393 m_log.Info("Loading effects in " + file);