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authorDan Lake2010-03-19 05:51:16 -0700
committerJohn Hurliman2010-03-19 15:16:35 -0700
commit859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch)
treedcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/CoreModules/World
parentInconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff)
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Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs31
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs39
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs34
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs87
7 files changed, 94 insertions, 144 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 464d922..91d40ab 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -468,26 +468,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
468 468
469 private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) 469 private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
470 { 470 {
471 // Get a fresh list that will not change as people get teleported away 471 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
472 List<ScenePresence> presences = m_scene.GetScenePresences();
473
474 foreach(ScenePresence p in presences)
475 { 472 {
476 if (p.UUID != senderID) 473 if (sp.UUID != senderID)
477 { 474 {
475 ScenePresence p = m_scene.GetScenePresence(sp.UUID);
478 // make sure they are still there, we could be working down a long list 476 // make sure they are still there, we could be working down a long list
479 ScenePresence s = m_scene.GetScenePresence(p.UUID); 477 // Also make sure they are actually in the region
480 if (s != null) 478 if (p != null && !p.IsChildAgent)
481 { 479 {
482 // Also make sure they are actually in the region 480 p.ControllingClient.SendTeleportLocationStart();
483 if (!s.IsChildAgent) 481 m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
484 {
485 s.ControllingClient.SendTeleportLocationStart();
486 m_scene.TeleportClientHome(s.UUID, s.ControllingClient);
487 }
488 } 482 }
489 } 483 }
490 } 484 });
491 } 485 }
492 private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) 486 private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
493 { 487 {
@@ -765,12 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
765 759
766 public void sendRegionInfoPacketToAll() 760 public void sendRegionInfoPacketToAll()
767 { 761 {
768 List<ScenePresence> avatars = m_scene.GetAvatars(); 762 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
769
770 for (int i = 0; i < avatars.Count; i++)
771 { 763 {
772 HandleRegionInfoRequest(avatars[i].ControllingClient); 764 if (!sp.IsChildAgent)
773 } 765 HandleRegionInfoRequest(sp.ControllingClient);
766 });
774 } 767 }
775 768
776 public void sendRegionHandshake(IClientAPI remoteClient) 769 public void sendRegionHandshake(IClientAPI remoteClient)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 1279ac1..5750aa4 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -191,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Land
191 forcedPosition = null; 191 forcedPosition = null;
192 } 192 }
193 //if we are far away, teleport 193 //if we are far away, teleport
194 else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3) 194 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
195 { 195 {
196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); 196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
197 clientAvatar.Teleport(forcedPosition.Value); 197 clientAvatar.Teleport(forcedPosition.Value);
198 forcedPosition = null; 198 forcedPosition = null;
199 } 199 }
@@ -374,30 +374,27 @@ namespace OpenSim.Region.CoreModules.World.Land
374 } 374 }
375 } 375 }
376 376
377 public void SendOutNearestBanLine(IClientAPI avatar) 377 public void SendOutNearestBanLine(IClientAPI client)
378 { 378 {
379 List<ScenePresence> avatars = m_scene.GetAvatars(); 379 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
380 foreach (ScenePresence presence in avatars) 380 if (sp == null || sp.IsChildAgent)
381 return;
382
383 List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
384 foreach (ILandObject checkBan in checkLandParcels)
381 { 385 {
382 if (presence.UUID == avatar.AgentId) 386 if (checkBan.IsBannedFromLand(client.AgentId))
383 { 387 {
384 List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); 388 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client);
385 foreach (ILandObject checkBan in checkLandParcels) 389 return; //Only send one
386 { 390 }
387 if (checkBan.IsBannedFromLand(avatar.AgentId)) 391 if (checkBan.IsRestrictedFromLand(client.AgentId))
388 { 392 {
389 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); 393 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client);
390 return; //Only send one 394 return; //Only send one
391 }
392 if (checkBan.IsRestrictedFromLand(avatar.AgentId))
393 {
394 checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
395 return; //Only send one
396 }
397 }
398 return;
399 } 395 }
400 } 396 }
397 return;
401 } 398 }
402 399
403 public void SendLandUpdate(ScenePresence avatar, bool force) 400 public void SendLandUpdate(ScenePresence avatar, bool force)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e85136a..b2d9b66 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -332,36 +332,38 @@ namespace OpenSim.Region.CoreModules.World.Land
332 332
333 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 333 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
334 { 334 {
335 List<ScenePresence> avatars = m_scene.GetAvatars(); 335 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
336 ILandObject over = null;
337 for (int i = 0; i < avatars.Count; i++)
338 { 336 {
337 if (avatar.IsChildAgent)
338 return;
339
340 ILandObject over = null;
339 try 341 try
340 { 342 {
341 over = 343 over =
342 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 344 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
343 Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 345 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
344 } 346 }
345 catch (Exception) 347 catch (Exception)
346 { 348 {
347 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + 349 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " +
348 Math.Round(avatars[i].AbsolutePosition.Y)); 350 Math.Round(avatar.AbsolutePosition.Y));
349 } 351 }
350 352
351 if (over != null) 353 if (over != null)
352 { 354 {
353 if (over.LandData.LocalID == LandData.LocalID) 355 if (over.LandData.LocalID == LandData.LocalID)
354 { 356 {
355 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && 357 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
356 m_scene.RegionInfo.RegionSettings.AllowDamage) 358 m_scene.RegionInfo.RegionSettings.AllowDamage)
357 avatars[i].Invulnerable = false; 359 avatar.Invulnerable = false;
358 else 360 else
359 avatars[i].Invulnerable = true; 361 avatar.Invulnerable = true;
360 362
361 SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); 363 SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
362 } 364 }
363 } 365 }
364 } 366 });
365 } 367 }
366 368
367 #endregion 369 #endregion
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 1f5a4ff..a52fea4 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -62,40 +62,46 @@ namespace OpenSim.Region.CoreModules.World.Sound
62 public virtual void PlayAttachedSound( 62 public virtual void PlayAttachedSound(
63 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) 63 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
64 { 64 {
65 foreach (ScenePresence p in m_scene.GetAvatars()) 65 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
66 { 66 {
67 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 67 if (sp.IsChildAgent)
68 return;
69
70 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
68 if (dis > 100.0) // Max audio distance 71 if (dis > 100.0) // Max audio distance
69 continue; 72 return;
70 73
71 // Scale by distance 74 // Scale by distance
72 if (radius == 0) 75 if (radius == 0)
73 gain = (float)((double)gain * ((100.0 - dis) / 100.0)); 76 gain = (float)((double)gain * ((100.0 - dis) / 100.0));
74 else 77 else
75 gain = (float)((double)gain * ((radius - dis) / radius)); 78 gain = (float)((double)gain * ((radius - dis) / radius));
76 79
77 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 80 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
78 } 81 });
79 } 82 }
80 83
81 public virtual void TriggerSound( 84 public virtual void TriggerSound(
82 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) 85 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
83 { 86 {
84 foreach (ScenePresence p in m_scene.GetAvatars()) 87 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
85 { 88 {
86 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 89 if (sp.IsChildAgent)
90 return;
91
92 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
87 if (dis > 100.0) // Max audio distance 93 if (dis > 100.0) // Max audio distance
88 continue; 94 return;
89 95
90 // Scale by distance 96 // Scale by distance
91 if (radius == 0) 97 if (radius == 0)
92 gain = (float)((double)gain * ((100.0 - dis) / 100.0)); 98 gain = (float)((double)gain * ((100.0 - dis) / 100.0));
93 else 99 else
94 gain = (float)((double)gain * ((radius - dis) / radius)); 100 gain = (float)((double)gain * ((radius - dis) / radius));
95 101
96 p.ControllingClient.SendTriggeredSound( 102 sp.ControllingClient.SendTriggeredSound(
97 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 103 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
98 } 104 });
99 } 105 }
100 } 106 }
101} 107}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index 0712a7f..a6dc2ec 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -509,14 +509,13 @@ namespace OpenSim.Region.CoreModules
509 509
510 private void SunUpdateToAllClients() 510 private void SunUpdateToAllClients()
511 { 511 {
512 List<ScenePresence> avatars = m_scene.GetAvatars(); 512 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
513 foreach (ScenePresence avatar in avatars)
514 { 513 {
515 if (!avatar.IsChildAgent) 514 if (!sp.IsChildAgent)
516 { 515 {
517 SunToClient(avatar.ControllingClient); 516 SunToClient(sp.ControllingClient);
518 } 517 }
519 } 518 });
520 } 519 }
521 520
522 #region ISunModule Members 521 #region ISunModule Members
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 3283c1f..9736b73 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -425,9 +425,7 @@ namespace OpenSim.Region.CoreModules
425 { 425 {
426 if (m_ready) 426 if (m_ready)
427 { 427 {
428 List<ScenePresence> avatars = m_scene.GetAvatars(); 428 if(m_scene.GetRootAgentCount() > 0)
429
430 if (avatars.Count > 0)
431 { 429 {
432 // Ask wind plugin to generate a LL wind array to be cached locally 430 // Ask wind plugin to generate a LL wind array to be cached locally
433 // Try not to update this too often, as it may involve array copies 431 // Try not to update this too often, as it may involve array copies
@@ -437,11 +435,11 @@ namespace OpenSim.Region.CoreModules
437 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
438 } 436 }
439 437
440 foreach (ScenePresence avatar in avatars) 438 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
441 { 439 {
442 if (!avatar.IsChildAgent) 440 if (!sp.IsChildAgent)
443 avatar.ControllingClient.SendWindData(windSpeeds); 441 sp.ControllingClient.SendWindData(windSpeeds);
444 } 442 });
445 } 443 }
446 } 444 }
447 } 445 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index b63d014..f1cc0dd 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -304,25 +304,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
304 /// <param name="AgentId">AgentID that logged out</param> 304 /// <param name="AgentId">AgentID that logged out</param>
305 private void ClientLoggedOut(UUID AgentId, Scene scene) 305 private void ClientLoggedOut(UUID AgentId, Scene scene)
306 { 306 {
307 List<ScenePresence> presences = m_scene.GetAvatars();
308 int rootcount = 0;
309 for (int i=0;i<presences.Count;i++)
310 {
311 if (presences[i] != null)
312 {
313 if (!presences[i].IsChildAgent)
314 rootcount++;
315 }
316 }
317 if (rootcount <= 1)
318 StopThread();
319
320 lock (m_rootAgents) 307 lock (m_rootAgents)
321 { 308 {
322 if (m_rootAgents.Contains(AgentId)) 309 m_rootAgents.Remove(AgentId);
323 { 310 if(m_rootAgents.Count == 0)
324 m_rootAgents.Remove(AgentId); 311 StopThread();
325 }
326 } 312 }
327 } 313 }
328 #endregion 314 #endregion
@@ -375,11 +361,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
375 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 361 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
376 { 362 {
377 // Local Map Item Request 363 // Local Map Item Request
378 List<ScenePresence> avatars = m_scene.GetAvatars();
379 int tc = Environment.TickCount; 364 int tc = Environment.TickCount;
380 List<mapItemReply> mapitems = new List<mapItemReply>(); 365 List<mapItemReply> mapitems = new List<mapItemReply>();
381 mapItemReply mapitem = new mapItemReply(); 366 mapItemReply mapitem = new mapItemReply();
382 if (avatars.Count == 0 || avatars.Count == 1) 367 if (m_scene.GetRootAgentCount() <= 1)
383 { 368 {
384 mapitem = new mapItemReply(); 369 mapitem = new mapItemReply();
385 mapitem.x = (uint)(xstart + 1); 370 mapitem.x = (uint)(xstart + 1);
@@ -392,21 +377,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
392 } 377 }
393 else 378 else
394 { 379 {
395 foreach (ScenePresence av in avatars) 380 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
396 { 381 {
397 // Don't send a green dot for yourself 382 // Don't send a green dot for yourself
398 if (av.UUID != remoteClient.AgentId) 383 if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
399 { 384 {
400 mapitem = new mapItemReply(); 385 mapitem = new mapItemReply();
401 mapitem.x = (uint)(xstart + av.AbsolutePosition.X); 386 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
402 mapitem.y = (uint)(ystart + av.AbsolutePosition.Y); 387 mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y);
403 mapitem.id = UUID.Zero; 388 mapitem.id = UUID.Zero;
404 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); 389 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
405 mapitem.Extra = 1; 390 mapitem.Extra = 1;
406 mapitem.Extra2 = 0; 391 mapitem.Extra2 = 0;
407 mapitems.Add(mapitem); 392 mapitems.Add(mapitem);
408 } 393 }
409 } 394 });
410 } 395 }
411 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); 396 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
412 } 397 }
@@ -981,51 +966,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
981 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); 966 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
982 967
983 OSDMap responsemap = new OSDMap(); 968 OSDMap responsemap = new OSDMap();
984 List<ScenePresence> avatars = m_scene.GetAvatars();
985 OSDArray responsearr = new OSDArray(avatars.Count);
986 OSDMap responsemapdata = new OSDMap();
987 int tc = Environment.TickCount; 969 int tc = Environment.TickCount;
988 /* 970 if (m_scene.GetRootAgentCount() == 0)
989 foreach (ScenePresence av in avatars)
990 {
991 responsemapdata = new OSDMap();
992 responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
993 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
994 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
995 responsemapdata["Name"] = OSD.FromString("TH");
996 responsemapdata["Extra"] = OSD.FromInteger(0);
997 responsemapdata["Extra2"] = OSD.FromInteger(0);
998 responsearr.Add(responsemapdata);
999 }
1000 responsemap["1"] = responsearr;
1001 */
1002 if (avatars.Count == 0)
1003 { 971 {
1004 responsemapdata = new OSDMap(); 972 OSDMap responsemapdata = new OSDMap();
1005 responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); 973 responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
1006 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); 974 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
1007 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); 975 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
1008 responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); 976 responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
1009 responsemapdata["Extra"] = OSD.FromInteger(0); 977 responsemapdata["Extra"] = OSD.FromInteger(0);
1010 responsemapdata["Extra2"] = OSD.FromInteger(0); 978 responsemapdata["Extra2"] = OSD.FromInteger(0);
979 OSDArray responsearr = new OSDArray();
1011 responsearr.Add(responsemapdata); 980 responsearr.Add(responsemapdata);
1012 981
1013 responsemap["6"] = responsearr; 982 responsemap["6"] = responsearr;
1014 } 983 }
1015 else 984 else
1016 { 985 {
1017 responsearr = new OSDArray(avatars.Count); 986 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
1018 foreach (ScenePresence av in avatars) 987 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
1019 { 988 {
1020 responsemapdata = new OSDMap(); 989 OSDMap responsemapdata = new OSDMap();
1021 responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); 990 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
1022 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); 991 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y));
1023 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); 992 responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
1024 responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); 993 responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
1025 responsemapdata["Extra"] = OSD.FromInteger(1); 994 responsemapdata["Extra"] = OSD.FromInteger(1);
1026 responsemapdata["Extra2"] = OSD.FromInteger(0); 995 responsemapdata["Extra2"] = OSD.FromInteger(0);
1027 responsearr.Add(responsemapdata); 996 responsearr.Add(responsemapdata);
1028 } 997 });
1029 responsemap["6"] = responsearr; 998 responsemap["6"] = responsearr;
1030 } 999 }
1031 return responsemap; 1000 return responsemap;
@@ -1107,25 +1076,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1107 1076
1108 private void MakeChildAgent(ScenePresence avatar) 1077 private void MakeChildAgent(ScenePresence avatar)
1109 { 1078 {
1110 List<ScenePresence> presences = m_scene.GetAvatars();
1111 int rootcount = 0;
1112 for (int i = 0; i < presences.Count; i++)
1113 {
1114 if (presences[i] != null)
1115 {
1116 if (!presences[i].IsChildAgent)
1117 rootcount++;
1118 }
1119 }
1120 if (rootcount <= 1)
1121 StopThread();
1122
1123 lock (m_rootAgents) 1079 lock (m_rootAgents)
1124 { 1080 {
1125 if (m_rootAgents.Contains(avatar.UUID)) 1081 m_rootAgents.Remove(avatar.UUID);
1126 { 1082 if (m_rootAgents.Count == 0)
1127 m_rootAgents.Remove(avatar.UUID); 1083 StopThread();
1128 }
1129 } 1084 }
1130 } 1085 }
1131 1086