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authorMelanie2010-04-19 06:29:26 +0100
committerMelanie2010-04-19 06:29:26 +0100
commit21cad5d3ac68ceb4ac48346835ac087ecb107446 (patch)
treeb413c2c0e42a38008bd61cdd8191787bccb45b13 /OpenSim/Region/CoreModules/World
parentSlightly tweak README to account for the fact that first-time standalone user... (diff)
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All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 55028d0..c52f029 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -284,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
284 { 284 {
285 sceneObjectsLoadedCount++; 285 sceneObjectsLoadedCount++;
286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
287 sceneObject.ResumeScripts();
287 } 288 }
288 } 289 }
289 290