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authorJohn Hurliman2010-09-10 12:04:12 -0700
committerJohn Hurliman2010-09-10 12:04:12 -0700
commitdd277a0d02f1aa79f4fcb5d108cbc696e90500c2 (patch)
tree7e396d347e43504ec23c59c3749f995f15c2e254 /OpenSim/Region/CoreModules/World
parent* Run SimianGrid session updates asynchronously instead of from the main hear... (diff)
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First pass at cleaning up thread safety in EntityManager and SceneGraph
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs2
5 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index b25636f..283b33b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
102 { 102 {
103 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); 103 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
104 104
105 List<EntityBase> entities = m_scene.GetEntities(); 105 EntityBase[] entities = m_scene.GetEntities();
106 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 106 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
107 107
108 /* 108 /*
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index da7a284..ea71fd9 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -794,7 +794,8 @@ namespace OpenSim.Region.CoreModules.World.Land
794 public void EventManagerOnParcelPrimCountUpdate() 794 public void EventManagerOnParcelPrimCountUpdate()
795 { 795 {
796 ResetAllLandPrimCounts(); 796 ResetAllLandPrimCounts();
797 foreach (EntityBase obj in m_scene.Entities) 797 EntityBase[] entities = m_scene.Entities.GetEntities();
798 foreach (EntityBase obj in entities)
798 { 799 {
799 if (obj != null) 800 if (obj != null)
800 { 801 {
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
index bef7fe4..5067ebd 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
80 { 80 {
81 string xmlstream = "<scene>"; 81 string xmlstream = "<scene>";
82 82
83 List<EntityBase> EntityList = scene.GetEntities(); 83 EntityBase[] EntityList = scene.GetEntities();
84 List<string> EntityXml = new List<string>(); 84 List<string> EntityXml = new List<string>();
85 85
86 foreach (EntityBase ent in EntityList) 86 foreach (EntityBase ent in EntityList)
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
index 58e4261..98fe493 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
@@ -165,12 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
165 return SceneXmlLoader.SaveGroupToXml2(grp); 165 return SceneXmlLoader.SaveGroupToXml2(grp);
166 } 166 }
167 167
168 public void SavePrimListToXml2(List<EntityBase> entityList, string fileName) 168 public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
169 { 169 {
170 SceneXmlLoader.SavePrimListToXml2(entityList, fileName); 170 SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
171 } 171 }
172 172
173 public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max) 173 public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
174 { 174 {
175 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); 175 SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
176 } 176 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
index 57eff8a..1d9c2bd 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs
@@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
212 double[,] hm = whichScene.Heightmap.GetDoubles(); 212 double[,] hm = whichScene.Heightmap.GetDoubles();
213 tc = Environment.TickCount; 213 tc = Environment.TickCount;
214 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); 214 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
215 List<EntityBase> objs = whichScene.GetEntities(); 215 EntityBase[] objs = whichScene.GetEntities();
216 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); 216 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
217 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); 217 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
218 List<float> z_sortheights = new List<float>(); 218 List<float> z_sortheights = new List<float>();