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author | Diva Canto | 2011-06-08 16:41:58 -0700 |
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committer | Diva Canto | 2011-06-08 16:41:58 -0700 |
commit | 49e4e5392899a274e9c05d00e8abba35d3c25b02 (patch) | |
tree | cc6ebad7cd353b585cb6d7691b82f3af210c6f1f /OpenSim/Region/CoreModules/World | |
parent | Fixed a compilation problem. Also added a lengthy comment on the Map hack, so... (diff) | |
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Consistency fix on the last commit.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index ed3677b..30cf1db 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
218 | // 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is | 218 | // 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is |
219 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 219 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
220 | 220 | ||
221 | if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY > 4096) | 221 | if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096) |
222 | { | 222 | { |
223 | ScenePresence avatarPresence = null; | 223 | ScenePresence avatarPresence = null; |
224 | 224 | ||