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author | Justin Clark-Casey (justincc) | 2014-01-24 00:14:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-01-24 00:20:41 +0000 |
commit | 04e6c68242db78200aa5d96315e5d7bffb2f9155 (patch) | |
tree | b8ab14ecfd98220a9da331183b413776c21dcce5 /OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |
parent | Add "generate map" console command to allow manual regeneration and storage o... (diff) | |
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Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 91 |
1 files changed, 49 insertions, 42 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 8df9623..ddaf9fb 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1501,62 +1501,69 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1501 | 1501 | ||
1502 | private Byte[] GenerateOverlay() | 1502 | private Byte[] GenerateOverlay() |
1503 | { | 1503 | { |
1504 | Bitmap overlay = new Bitmap(256, 256); | 1504 | using (Bitmap overlay = new Bitmap(256, 256)) |
1505 | |||
1506 | bool[,] saleBitmap = new bool[64, 64]; | ||
1507 | for (int x = 0 ; x < 64 ; x++) | ||
1508 | { | 1505 | { |
1509 | for (int y = 0 ; y < 64 ; y++) | 1506 | bool[,] saleBitmap = new bool[64, 64]; |
1510 | saleBitmap[x, y] = false; | 1507 | for (int x = 0 ; x < 64 ; x++) |
1511 | } | 1508 | { |
1512 | 1509 | for (int y = 0 ; y < 64 ; y++) | |
1513 | bool landForSale = false; | 1510 | saleBitmap[x, y] = false; |
1511 | } | ||
1514 | 1512 | ||
1515 | List<ILandObject> parcels = m_scene.LandChannel.AllParcels(); | 1513 | bool landForSale = false; |
1516 | 1514 | ||
1517 | Color background = Color.FromArgb(0, 0, 0, 0); | 1515 | List<ILandObject> parcels = m_scene.LandChannel.AllParcels(); |
1518 | SolidBrush transparent = new SolidBrush(background); | ||
1519 | Graphics g = Graphics.FromImage(overlay); | ||
1520 | g.FillRectangle(transparent, 0, 0, 256, 256); | ||
1521 | 1516 | ||
1522 | SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); | 1517 | Color background = Color.FromArgb(0, 0, 0, 0); |
1523 | 1518 | ||
1524 | foreach (ILandObject land in parcels) | 1519 | using (Graphics g = Graphics.FromImage(overlay)) |
1525 | { | ||
1526 | // m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags); | ||
1527 | if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) | ||
1528 | { | 1520 | { |
1529 | landForSale = true; | 1521 | using (SolidBrush transparent = new SolidBrush(background)) |
1522 | g.FillRectangle(transparent, 0, 0, 256, 256); | ||
1530 | 1523 | ||
1531 | saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); | ||
1532 | } | ||
1533 | } | ||
1534 | 1524 | ||
1535 | if (!landForSale) | 1525 | foreach (ILandObject land in parcels) |
1536 | { | 1526 | { |
1537 | m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName); | 1527 | // m_log.DebugFormat("[WORLD MAP]: Parcel {0} flags {1}", land.LandData.Name, land.LandData.Flags); |
1538 | return null; | 1528 | if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) |
1539 | } | 1529 | { |
1530 | landForSale = true; | ||
1540 | 1531 | ||
1541 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); | 1532 | saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); |
1533 | } | ||
1534 | } | ||
1542 | 1535 | ||
1543 | for (int x = 0 ; x < 64 ; x++) | 1536 | if (!landForSale) |
1544 | { | 1537 | { |
1545 | for (int y = 0 ; y < 64 ; y++) | 1538 | m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName); |
1539 | return null; | ||
1540 | } | ||
1541 | |||
1542 | m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); | ||
1543 | |||
1544 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) | ||
1545 | { | ||
1546 | for (int x = 0 ; x < 64 ; x++) | ||
1547 | { | ||
1548 | for (int y = 0 ; y < 64 ; y++) | ||
1549 | { | ||
1550 | if (saleBitmap[x, y]) | ||
1551 | g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); | ||
1552 | } | ||
1553 | } | ||
1554 | } | ||
1555 | } | ||
1556 | |||
1557 | try | ||
1558 | { | ||
1559 | return OpenJPEG.EncodeFromImage(overlay, true); | ||
1560 | } | ||
1561 | catch (Exception e) | ||
1546 | { | 1562 | { |
1547 | if (saleBitmap[x, y]) | 1563 | m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString()); |
1548 | g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4); | ||
1549 | } | 1564 | } |
1550 | } | 1565 | } |
1551 | 1566 | ||
1552 | try | ||
1553 | { | ||
1554 | return OpenJPEG.EncodeFromImage(overlay, true); | ||
1555 | } | ||
1556 | catch (Exception e) | ||
1557 | { | ||
1558 | m_log.DebugFormat("[WORLD MAP]: Error creating parcel overlay: " + e.ToString()); | ||
1559 | } | ||
1560 | return null; | 1567 | return null; |
1561 | } | 1568 | } |
1562 | } | 1569 | } |