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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
index 1ab8e26..8671b54 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
170 // will wait anyway) 170 // will wait anyway)
171 private Bitmap fetchTexture(UUID id) 171 private Bitmap fetchTexture(UUID id)
172 { 172 {
173 AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true); 173 AssetBase asset = m_scene.AssetService.Get(id.ToString());
174 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); 174 m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null);
175 if (asset == null) return null; 175 if (asset == null) return null;
176 176