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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs index 1ab8e26..8671b54 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs | |||
@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
170 | // will wait anyway) | 170 | // will wait anyway) |
171 | private Bitmap fetchTexture(UUID id) | 171 | private Bitmap fetchTexture(UUID id) |
172 | { | 172 | { |
173 | AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(id, true); | 173 | AssetBase asset = m_scene.AssetService.Get(id.ToString()); |
174 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); | 174 | m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); |
175 | if (asset == null) return null; | 175 | if (asset == null) return null; |
176 | 176 | ||