diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 480 |
1 files changed, 469 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 932652c..925de2a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -75,6 +75,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
75 | #endregion | 75 | #endregion |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | <<<<<<< HEAD | ||
79 | ======= | ||
80 | |||
81 | #pragma warning disable 414 | ||
82 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
83 | #pragma warning restore 414 | ||
84 | |||
85 | private readonly Commander m_commander = new Commander("terrain"); | ||
86 | >>>>>>> avn/ubitvar | ||
78 | 87 | ||
79 | #pragma warning disable 414 | 88 | #pragma warning disable 414 |
80 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | 89 | private static readonly string LogHeader = "[TERRAIN MODULE]"; |
@@ -86,6 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 95 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 96 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 97 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
98 | <<<<<<< HEAD | ||
89 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 99 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
90 | private Dictionary<string, ITerrainModifier> m_modifyOperations = | 100 | private Dictionary<string, ITerrainModifier> m_modifyOperations = |
91 | new Dictionary<string, ITerrainModifier>(); | 101 | new Dictionary<string, ITerrainModifier>(); |
@@ -94,6 +104,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
94 | private Scene m_scene; | 104 | private Scene m_scene; |
95 | private volatile bool m_tainted; | 105 | private volatile bool m_tainted; |
96 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | 106 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); |
107 | ======= | ||
108 | |||
109 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
110 | private ITerrainChannel m_channel; | ||
111 | private ITerrainChannel m_baked; | ||
112 | private Scene m_scene; | ||
113 | private volatile bool m_tainted; | ||
114 | |||
115 | >>>>>>> avn/ubitvar | ||
97 | private String m_InitialTerrain = "pinhead-island"; | 116 | private String m_InitialTerrain = "pinhead-island"; |
98 | 117 | ||
99 | // If true, send terrain patch updates to clients based on their view distance | 118 | // If true, send terrain patch updates to clients based on their view distance |
@@ -107,13 +126,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
107 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | 126 | private bool[,] updated; // for each patch, whether it needs to be sent to this client |
108 | private int updateCount; // number of patches that need to be sent | 127 | private int updateCount; // number of patches that need to be sent |
109 | public ScenePresence Presence; // a reference to the client to send to | 128 | public ScenePresence Presence; // a reference to the client to send to |
129 | <<<<<<< HEAD | ||
110 | public TerrainData Terrain; // reference to the underlying terrain | 130 | public TerrainData Terrain; // reference to the underlying terrain |
131 | ======= | ||
132 | >>>>>>> avn/ubitvar | ||
111 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | 133 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) |
112 | { | 134 | { |
113 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | 135 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; |
114 | updateCount = 0; | 136 | updateCount = 0; |
115 | Presence = pPresence; | 137 | Presence = pPresence; |
138 | <<<<<<< HEAD | ||
116 | Terrain = terrData; | 139 | Terrain = terrData; |
140 | ======= | ||
141 | >>>>>>> avn/ubitvar | ||
117 | // Initially, send all patches to the client | 142 | // Initially, send all patches to the client |
118 | SetAll(true); | 143 | SetAll(true); |
119 | } | 144 | } |
@@ -122,17 +147,26 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
122 | { | 147 | { |
123 | return (updateCount > 0); | 148 | return (updateCount > 0); |
124 | } | 149 | } |
150 | <<<<<<< HEAD | ||
125 | 151 | ||
152 | ======= | ||
153 | >>>>>>> avn/ubitvar | ||
126 | public void SetByXY(int x, int y, bool state) | 154 | public void SetByXY(int x, int y, bool state) |
127 | { | 155 | { |
128 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); | 156 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); |
129 | } | 157 | } |
158 | <<<<<<< HEAD | ||
130 | 159 | ||
160 | ======= | ||
161 | >>>>>>> avn/ubitvar | ||
131 | public bool GetByPatch(int patchX, int patchY) | 162 | public bool GetByPatch(int patchX, int patchY) |
132 | { | 163 | { |
133 | return updated[patchX, patchY]; | 164 | return updated[patchX, patchY]; |
134 | } | 165 | } |
166 | <<<<<<< HEAD | ||
135 | 167 | ||
168 | ======= | ||
169 | >>>>>>> avn/ubitvar | ||
136 | public void SetByPatch(int patchX, int patchY, bool state) | 170 | public void SetByPatch(int patchX, int patchY, bool state) |
137 | { | 171 | { |
138 | bool prevState = updated[patchX, patchY]; | 172 | bool prevState = updated[patchX, patchY]; |
@@ -142,12 +176,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
142 | updateCount--; | 176 | updateCount--; |
143 | updated[patchX, patchY] = state; | 177 | updated[patchX, patchY] = state; |
144 | } | 178 | } |
179 | <<<<<<< HEAD | ||
145 | 180 | ||
146 | public void SetAll(bool state) | 181 | public void SetAll(bool state) |
147 | { | 182 | { |
148 | updateCount = 0; | 183 | updateCount = 0; |
149 | for(int xx = 0; xx < updated.GetLength(0); xx++) | 184 | for(int xx = 0; xx < updated.GetLength(0); xx++) |
150 | for(int yy = 0; yy < updated.GetLength(1); yy++) | 185 | for(int yy = 0; yy < updated.GetLength(1); yy++) |
186 | ======= | ||
187 | public void SetAll(bool state) | ||
188 | { | ||
189 | updateCount = 0; | ||
190 | for (int xx = 0; xx < updated.GetLength(0); xx++) | ||
191 | for (int yy = 0; yy < updated.GetLength(1); yy++) | ||
192 | >>>>>>> avn/ubitvar | ||
151 | updated[xx, yy] = state; | 193 | updated[xx, yy] = state; |
152 | if (state) | 194 | if (state) |
153 | updateCount = updated.GetLength(0) * updated.GetLength(1); | 195 | updateCount = updated.GetLength(0) * updated.GetLength(1); |
@@ -164,9 +206,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
164 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | 206 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) |
165 | ); | 207 | ); |
166 | } | 208 | } |
209 | <<<<<<< HEAD | ||
167 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | 210 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) |
168 | { | 211 | { |
169 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | 212 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) |
213 | ======= | ||
214 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
215 | { | ||
216 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | ||
217 | >>>>>>> avn/ubitvar | ||
170 | { | 218 | { |
171 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | 219 | // Only set tainted. The patch bit may be set if the patch was to be sent later. |
172 | if (terrData.IsTaintedAt(xx, yy, false)) | 220 | if (terrData.IsTaintedAt(xx, yy, false)) |
@@ -227,12 +275,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
227 | (int)m_scene.RegionInfo.RegionSizeY, | 275 | (int)m_scene.RegionInfo.RegionSizeY, |
228 | (int)m_scene.RegionInfo.RegionSizeZ); | 276 | (int)m_scene.RegionInfo.RegionSizeZ); |
229 | m_scene.Heightmap = m_channel; | 277 | m_scene.Heightmap = m_channel; |
278 | <<<<<<< HEAD | ||
230 | UpdateRevertMap(); | 279 | UpdateRevertMap(); |
280 | ======= | ||
281 | UpdateBakedMap(); | ||
282 | >>>>>>> avn/ubitvar | ||
231 | } | 283 | } |
232 | else | 284 | else |
233 | { | 285 | { |
234 | m_channel = m_scene.Heightmap; | 286 | m_channel = m_scene.Heightmap; |
287 | <<<<<<< HEAD | ||
235 | UpdateRevertMap(); | 288 | UpdateRevertMap(); |
289 | ======= | ||
290 | UpdateBakedMap(); | ||
291 | >>>>>>> avn/ubitvar | ||
236 | } | 292 | } |
237 | 293 | ||
238 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 294 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
@@ -240,7 +296,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
240 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | 296 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; |
241 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 297 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
242 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 298 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
299 | <<<<<<< HEAD | ||
243 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | 300 | m_scene.EventManager.OnFrame += EventManager_OnFrame; |
301 | ======= | ||
302 | m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; | ||
303 | >>>>>>> avn/ubitvar | ||
244 | } | 304 | } |
245 | 305 | ||
246 | InstallDefaultEffects(); | 306 | InstallDefaultEffects(); |
@@ -279,7 +339,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
279 | // remove the commands | 339 | // remove the commands |
280 | m_scene.UnregisterModuleCommander(m_commander.Name); | 340 | m_scene.UnregisterModuleCommander(m_commander.Name); |
281 | // remove the event-handlers | 341 | // remove the event-handlers |
342 | <<<<<<< HEAD | ||
282 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | 343 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; |
344 | ======= | ||
345 | m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; | ||
346 | >>>>>>> avn/ubitvar | ||
283 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 347 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
284 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 348 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
285 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | 349 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; |
@@ -334,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
334 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 398 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
335 | m_scene.Heightmap = channel; | 399 | m_scene.Heightmap = channel; |
336 | m_channel = channel; | 400 | m_channel = channel; |
337 | UpdateRevertMap(); | 401 | UpdateBakedMap(); |
338 | } | 402 | } |
339 | catch(NotImplementedException) | 403 | catch(NotImplementedException) |
340 | { | 404 | { |
@@ -426,7 +490,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
426 | { | 490 | { |
427 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 491 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
428 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); | 492 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
493 | <<<<<<< HEAD | ||
429 | UpdateRevertMap(); | 494 | UpdateRevertMap(); |
495 | ======= | ||
496 | UpdateBakedMap(); | ||
497 | >>>>>>> avn/ubitvar | ||
430 | } | 498 | } |
431 | catch(NotImplementedException) | 499 | catch(NotImplementedException) |
432 | { | 500 | { |
@@ -506,16 +574,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
506 | 574 | ||
507 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | 575 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. |
508 | // ITerrainModule.TaintTerrain() | 576 | // ITerrainModule.TaintTerrain() |
577 | <<<<<<< HEAD | ||
509 | public void TaintTerrain() | 578 | public void TaintTerrain() |
510 | { | 579 | { |
511 | lock(m_perClientPatchUpdates) | 580 | lock(m_perClientPatchUpdates) |
512 | { | 581 | { |
513 | // Set the flags for all clients so the tainted patches will be sent out | 582 | // Set the flags for all clients so the tainted patches will be sent out |
514 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | 583 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) |
584 | ======= | ||
585 | public void TaintTerrain () | ||
586 | { | ||
587 | lock (m_perClientPatchUpdates) | ||
588 | { | ||
589 | // Set the flags for all clients so the tainted patches will be sent out | ||
590 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
591 | >>>>>>> avn/ubitvar | ||
515 | { | 592 | { |
516 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | 593 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); |
517 | } | 594 | } |
518 | } | 595 | } |
596 | <<<<<<< HEAD | ||
597 | ======= | ||
598 | } | ||
599 | |||
600 | // ITerrainModule.PushTerrain() | ||
601 | public void PushTerrain(IClientAPI pClient) | ||
602 | { | ||
603 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | ||
604 | if (presence != null) | ||
605 | { | ||
606 | lock (m_perClientPatchUpdates) | ||
607 | { | ||
608 | PatchUpdates pups; | ||
609 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | ||
610 | { | ||
611 | // There is a ScenePresence without a send patch map. Create one. | ||
612 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | ||
613 | m_perClientPatchUpdates.Add(presence.UUID, pups); | ||
614 | } | ||
615 | pups.SetAll(true); | ||
616 | } | ||
617 | } | ||
618 | >>>>>>> avn/ubitvar | ||
519 | } | 619 | } |
520 | 620 | ||
521 | // ITerrainModule.PushTerrain() | 621 | // ITerrainModule.PushTerrain() |
@@ -636,7 +736,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
636 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | 736 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); |
637 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | 737 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); |
638 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | 738 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); |
639 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | 739 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
640 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | 740 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); |
641 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | 741 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); |
642 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | 742 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); |
@@ -647,7 +747,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
647 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | 747 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); |
648 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | 748 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); |
649 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | 749 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); |
650 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | 750 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
651 | 751 | ||
652 | // Terrain Modifier operations | 752 | // Terrain Modifier operations |
653 | m_modifyOperations["min"] = new MinModifier(this); | 753 | m_modifyOperations["min"] = new MinModifier(this); |
@@ -673,10 +773,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
673 | } | 773 | } |
674 | 774 | ||
675 | /// <summary> | 775 | /// <summary> |
676 | /// Saves the current state of the region into the revert map buffer. | 776 | /// Saves the current state of the region into the baked map buffer. |
777 | |||
677 | /// </summary> | 778 | /// </summary> |
678 | public void UpdateRevertMap() | 779 | public void UpdateBakedMap() |
679 | { | 780 | { |
781 | <<<<<<< HEAD | ||
680 | /* | 782 | /* |
681 | int x; | 783 | int x; |
682 | for (x = 0; x < m_channel.Width; x++) | 784 | for (x = 0; x < m_channel.Width; x++) |
@@ -689,6 +791,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
689 | } | 791 | } |
690 | */ | 792 | */ |
691 | m_revert = m_channel.MakeCopy(); | 793 | m_revert = m_channel.MakeCopy(); |
794 | ======= | ||
795 | m_baked = m_channel.MakeCopy(); | ||
796 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); | ||
797 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); | ||
798 | >>>>>>> avn/ubitvar | ||
692 | } | 799 | } |
693 | 800 | ||
694 | /// <summary> | 801 | /// <summary> |
@@ -715,11 +822,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
715 | { | 822 | { |
716 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 823 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
717 | fileWidth, fileHeight, | 824 | fileWidth, fileHeight, |
825 | <<<<<<< HEAD | ||
718 | (int)m_scene.RegionInfo.RegionSizeX, | 826 | (int)m_scene.RegionInfo.RegionSizeX, |
719 | (int)m_scene.RegionInfo.RegionSizeY); | 827 | (int)m_scene.RegionInfo.RegionSizeY); |
828 | ======= | ||
829 | (int) m_scene.RegionInfo.RegionSizeX, | ||
830 | (int) m_scene.RegionInfo.RegionSizeY); | ||
831 | >>>>>>> avn/ubitvar | ||
720 | m_scene.Heightmap = channel; | 832 | m_scene.Heightmap = channel; |
721 | m_channel = channel; | 833 | m_channel = channel; |
722 | UpdateRevertMap(); | 834 | UpdateBakedMap(); |
723 | } | 835 | } |
724 | 836 | ||
725 | return; | 837 | return; |
@@ -782,12 +894,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
782 | } | 894 | } |
783 | 895 | ||
784 | /// <summary> | 896 | /// <summary> |
897 | <<<<<<< HEAD | ||
785 | /// Called before processing of every simulation frame. | 898 | /// Called before processing of every simulation frame. |
899 | ======= | ||
900 | >>>>>>> avn/ubitvar | ||
786 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | 901 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule |
787 | /// updates for all the presences. | 902 | /// updates for all the presences. |
788 | /// This also checks to see if there are updates that need to be sent for each presence. | 903 | /// This also checks to see if there are updates that need to be sent for each presence. |
789 | /// This is where the logic is to send terrain updates to clients. | 904 | /// This is where the logic is to send terrain updates to clients. |
790 | /// </summary> | 905 | /// </summary> |
906 | <<<<<<< HEAD | ||
791 | private void EventManager_OnFrame() | 907 | private void EventManager_OnFrame() |
792 | { | 908 | { |
793 | TerrainData terrData = m_channel.GetTerrainData(); | 909 | TerrainData terrData = m_channel.GetTerrainData(); |
@@ -798,6 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
798 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 914 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
799 | { | 915 | { |
800 | if (terrData.IsTaintedAt(x, y)) | 916 | if (terrData.IsTaintedAt(x, y)) |
917 | ======= | ||
918 | private void EventManager_TerrainCheckUpdates() | ||
919 | { | ||
920 | // this needs fixing | ||
921 | TerrainData terrData = m_channel.GetTerrainData(); | ||
922 | |||
923 | bool shouldTaint = false; | ||
924 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
925 | { | ||
926 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
927 | { | ||
928 | if (terrData.IsTaintedAt(x, y,true)) | ||
929 | >>>>>>> avn/ubitvar | ||
801 | { | 930 | { |
802 | // Found a patch that was modified. Push this flag into the clients. | 931 | // Found a patch that was modified. Push this flag into the clients. |
803 | SendToClients(terrData, x, y); | 932 | SendToClients(terrData, x, y); |
@@ -815,6 +944,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
815 | m_scene.EventManager.TriggerTerrainTainted(); | 944 | m_scene.EventManager.TriggerTerrainTainted(); |
816 | m_tainted = true; | 945 | m_tainted = true; |
817 | } | 946 | } |
947 | <<<<<<< HEAD | ||
948 | ======= | ||
949 | |||
950 | >>>>>>> avn/ubitvar | ||
818 | } | 951 | } |
819 | 952 | ||
820 | /// <summary> | 953 | /// <summary> |
@@ -883,11 +1016,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
883 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | 1016 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; |
884 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | 1017 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; |
885 | } | 1018 | } |
1019 | <<<<<<< HEAD | ||
886 | 1020 | ||
887 | lock(m_perClientPatchUpdates) | 1021 | lock(m_perClientPatchUpdates) |
888 | m_perClientPatchUpdates.Remove(client); | 1022 | m_perClientPatchUpdates.Remove(client); |
889 | } | 1023 | } |
1024 | ======= | ||
1025 | >>>>>>> avn/ubitvar | ||
890 | 1026 | ||
1027 | lock (m_perClientPatchUpdates) | ||
1028 | m_perClientPatchUpdates.Remove(client); | ||
1029 | } | ||
1030 | |||
891 | /// <summary> | 1031 | /// <summary> |
892 | /// Scan over changes in the terrain and limit height changes. This enforces the | 1032 | /// Scan over changes in the terrain and limit height changes. This enforces the |
893 | /// non-estate owner limits on rate of terrain editting. | 1033 | /// non-estate owner limits on rate of terrain editting. |
@@ -898,12 +1038,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
898 | TerrainData terrData = m_channel.GetTerrainData(); | 1038 | TerrainData terrData = m_channel.GetTerrainData(); |
899 | 1039 | ||
900 | bool wasLimited = false; | 1040 | bool wasLimited = false; |
1041 | <<<<<<< HEAD | ||
901 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | 1042 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
902 | { | 1043 | { |
903 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 1044 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
904 | { | 1045 | { |
905 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | 1046 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
906 | { | 1047 | { |
1048 | ======= | ||
1049 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
1050 | { | ||
1051 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
1052 | { | ||
1053 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | ||
1054 | { | ||
1055 | >>>>>>> avn/ubitvar | ||
907 | // If we should respect the estate settings then | 1056 | // If we should respect the estate settings then |
908 | // fixup and height deltas that don't respect them. | 1057 | // fixup and height deltas that don't respect them. |
909 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | 1058 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
@@ -926,13 +1075,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
926 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 1075 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
927 | 1076 | ||
928 | // loop through the height map for this patch and compare it against | 1077 | // loop through the height map for this patch and compare it against |
1078 | <<<<<<< HEAD | ||
929 | // the revert map | 1079 | // the revert map |
930 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | 1080 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) |
1081 | ======= | ||
1082 | // the baked map | ||
1083 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | ||
1084 | >>>>>>> avn/ubitvar | ||
931 | { | 1085 | { |
932 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 1086 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
933 | { | 1087 | { |
934 | float requestedHeight = terrData[x, y]; | 1088 | float requestedHeight = terrData[x, y]; |
1089 | <<<<<<< HEAD | ||
935 | float bakedHeight = (float)m_revert[x, y]; | 1090 | float bakedHeight = (float)m_revert[x, y]; |
1091 | ======= | ||
1092 | float bakedHeight = (float)m_baked[x, y]; | ||
1093 | >>>>>>> avn/ubitvar | ||
936 | float requestedDelta = requestedHeight - bakedHeight; | 1094 | float requestedDelta = requestedHeight - bakedHeight; |
937 | 1095 | ||
938 | if (requestedDelta > maxDelta) | 1096 | if (requestedDelta > maxDelta) |
@@ -953,6 +1111,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
953 | 1111 | ||
954 | private void client_OnLandUndo(IClientAPI client) | 1112 | private void client_OnLandUndo(IClientAPI client) |
955 | { | 1113 | { |
1114 | <<<<<<< HEAD | ||
956 | lock(m_undo) | 1115 | lock(m_undo) |
957 | { | 1116 | { |
958 | if (m_undo.Count > 0) | 1117 | if (m_undo.Count > 0) |
@@ -962,6 +1121,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
962 | goback.PlaybackState(); | 1121 | goback.PlaybackState(); |
963 | } | 1122 | } |
964 | } | 1123 | } |
1124 | ======= | ||
1125 | |||
1126 | >>>>>>> avn/ubitvar | ||
965 | } | 1127 | } |
966 | 1128 | ||
967 | /// <summary> | 1129 | /// <summary> |
@@ -971,6 +1133,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
971 | /// <param name="x">The patch corner to send</param> | 1133 | /// <param name="x">The patch corner to send</param> |
972 | /// <param name="y">The patch corner to send</param> | 1134 | /// <param name="y">The patch corner to send</param> |
973 | private void SendToClients(TerrainData terrData, int x, int y) | 1135 | private void SendToClients(TerrainData terrData, int x, int y) |
1136 | <<<<<<< HEAD | ||
974 | { | 1137 | { |
975 | if (m_sendTerrainUpdatesByViewDistance) | 1138 | if (m_sendTerrainUpdatesByViewDistance) |
976 | { | 1139 | { |
@@ -1138,6 +1301,181 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1138 | ret.Add(new PatchesToSend(x, y, dist)); | 1301 | ret.Add(new PatchesToSend(x, y, dist)); |
1139 | } | 1302 | } |
1140 | } | 1303 | } |
1304 | ======= | ||
1305 | { | ||
1306 | // Add that this patch needs to be sent to the accounting for each client. | ||
1307 | lock (m_perClientPatchUpdates) | ||
1308 | { | ||
1309 | m_scene.ForEachScenePresence(presence => | ||
1310 | { | ||
1311 | PatchUpdates thisClientUpdates; | ||
1312 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
1313 | { | ||
1314 | // There is a ScenePresence without a send patch map. Create one. | ||
1315 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
1316 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
1317 | } | ||
1318 | thisClientUpdates.SetByXY(x, y, true); | ||
1319 | } | ||
1320 | ); | ||
1321 | } | ||
1322 | } | ||
1323 | |||
1324 | private class PatchesToSend : IComparable<PatchesToSend> | ||
1325 | { | ||
1326 | public int PatchX; | ||
1327 | public int PatchY; | ||
1328 | public float Dist; | ||
1329 | public PatchesToSend(int pX, int pY, float pDist) | ||
1330 | { | ||
1331 | PatchX = pX; | ||
1332 | PatchY = pY; | ||
1333 | Dist = pDist; | ||
1334 | } | ||
1335 | public int CompareTo(PatchesToSend other) | ||
1336 | { | ||
1337 | return Dist.CompareTo(other.Dist); | ||
1338 | } | ||
1339 | } | ||
1340 | |||
1341 | // Called each frame time to see if there are any patches to send to any of the | ||
1342 | // ScenePresences. | ||
1343 | // Loop through all the per-client info and send any patches necessary. | ||
1344 | private void CheckSendingPatchesToClients() | ||
1345 | { | ||
1346 | lock (m_perClientPatchUpdates) | ||
1347 | { | ||
1348 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
1349 | { | ||
1350 | // throught acording to land queue free to send bytes | ||
1351 | if (!pups.Presence.ControllingClient.CanSendLayerData()) | ||
1352 | continue; | ||
1353 | |||
1354 | if (pups.HasUpdates()) | ||
1355 | { | ||
1356 | // There is something that could be sent to this client. | ||
1357 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1358 | if (toSend.Count > 0) | ||
1359 | { | ||
1360 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | ||
1361 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | ||
1362 | // Sort the patches to send by the distance from the presence | ||
1363 | toSend.Sort(); | ||
1364 | /* | ||
1365 | foreach (PatchesToSend pts in toSend) | ||
1366 | { | ||
1367 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | ||
1368 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | ||
1369 | } | ||
1370 | */ | ||
1371 | |||
1372 | int[] xPieces = new int[toSend.Count]; | ||
1373 | int[] yPieces = new int[toSend.Count]; | ||
1374 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1375 | int pieceIndex = 0; | ||
1376 | foreach (PatchesToSend pts in toSend) | ||
1377 | { | ||
1378 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1379 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1380 | } | ||
1381 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1382 | } | ||
1383 | } | ||
1384 | } | ||
1385 | } | ||
1386 | } | ||
1387 | |||
1388 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | ||
1389 | { | ||
1390 | List<PatchesToSend> ret = new List<PatchesToSend>(); | ||
1391 | |||
1392 | int npatchs = 0; | ||
1393 | |||
1394 | ScenePresence presence = pups.Presence; | ||
1395 | if (presence == null) | ||
1396 | return ret; | ||
1397 | |||
1398 | float minz = presence.AbsolutePosition.Z; | ||
1399 | if (presence.CameraPosition.Z < minz) | ||
1400 | minz = presence.CameraPosition.Z; | ||
1401 | |||
1402 | // this limit should be max terrainheight + max draw | ||
1403 | if (minz > 1500f) | ||
1404 | return ret; | ||
1405 | |||
1406 | int DrawDistance = (int)presence.DrawDistance; | ||
1407 | |||
1408 | DrawDistance = DrawDistance / Constants.TerrainPatchSize; | ||
1409 | |||
1410 | int testposX; | ||
1411 | int testposY; | ||
1412 | |||
1413 | if (Math.Abs(presence.AbsolutePosition.X - presence.CameraPosition.X) > 30 | ||
1414 | || Math.Abs(presence.AbsolutePosition.Y - presence.CameraPosition.Y) > 30) | ||
1415 | { | ||
1416 | testposX = (int)presence.CameraPosition.X / Constants.TerrainPatchSize; | ||
1417 | testposY = (int)presence.CameraPosition.Y / Constants.TerrainPatchSize; | ||
1418 | } | ||
1419 | else | ||
1420 | { | ||
1421 | testposX = (int)presence.AbsolutePosition.X / Constants.TerrainPatchSize; | ||
1422 | testposY = (int)presence.AbsolutePosition.Y / Constants.TerrainPatchSize; | ||
1423 | } | ||
1424 | int limitX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; | ||
1425 | int limitY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; | ||
1426 | |||
1427 | // Compute the area of patches within our draw distance | ||
1428 | int startX = testposX - DrawDistance; | ||
1429 | if (startX < 0) | ||
1430 | startX = 0; | ||
1431 | else if (startX > limitX) | ||
1432 | startX = limitX; | ||
1433 | |||
1434 | int startY = testposY - DrawDistance; | ||
1435 | if (startY < 0) | ||
1436 | startY = 0; | ||
1437 | else if (startY > limitY) | ||
1438 | startY = limitY; | ||
1439 | |||
1440 | int endX = testposX + DrawDistance; | ||
1441 | if (endX < 0) | ||
1442 | endX = 0; | ||
1443 | else if (endX > limitX) | ||
1444 | endX = limitX; | ||
1445 | |||
1446 | int endY = testposY + DrawDistance; | ||
1447 | if (endY < 0) | ||
1448 | endY = 0; | ||
1449 | else if (endY > limitY) | ||
1450 | endY = limitY; | ||
1451 | |||
1452 | int distx; | ||
1453 | int disty; | ||
1454 | int distsq; | ||
1455 | |||
1456 | DrawDistance *= DrawDistance; | ||
1457 | |||
1458 | for (int x = startX; x < endX; x++) | ||
1459 | { | ||
1460 | for (int y = startY; y < endY; y++) | ||
1461 | { | ||
1462 | if (pups.GetByPatch(x, y)) | ||
1463 | { | ||
1464 | distx = x - testposX; | ||
1465 | disty = y - testposY; | ||
1466 | distsq = distx * distx + disty * disty; | ||
1467 | if (distsq < DrawDistance) | ||
1468 | { | ||
1469 | pups.SetByPatch(x, y, false); | ||
1470 | ret.Add(new PatchesToSend(x, y, (float)distsq)); | ||
1471 | if (npatchs++ > 65536) | ||
1472 | { | ||
1473 | y = endY; | ||
1474 | x = endX; | ||
1475 | } | ||
1476 | } | ||
1477 | } | ||
1478 | >>>>>>> avn/ubitvar | ||
1141 | } | 1479 | } |
1142 | } | 1480 | } |
1143 | return ret; | 1481 | return ret; |
@@ -1161,6 +1499,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1161 | int zx = (int)(west + 0.5); | 1499 | int zx = (int)(west + 0.5); |
1162 | int zy = (int)(north + 0.5); | 1500 | int zy = (int)(north + 0.5); |
1163 | 1501 | ||
1502 | <<<<<<< HEAD | ||
1164 | int dx; | 1503 | int dx; |
1165 | for(dx=-n; dx<=n; dx++) | 1504 | for(dx=-n; dx<=n; dx++) |
1166 | { | 1505 | { |
@@ -1176,16 +1515,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1176 | allowMask[x, y] = true; | 1515 | allowMask[x, y] = true; |
1177 | allowed = true; | 1516 | allowed = true; |
1178 | } | 1517 | } |
1518 | ======= | ||
1519 | |||
1520 | int startX = zx - n; | ||
1521 | if (startX < 0) | ||
1522 | startX = 0; | ||
1523 | |||
1524 | int startY = zy - n; | ||
1525 | if (startY < 0) | ||
1526 | startY = 0; | ||
1527 | |||
1528 | int endX = zx + n; | ||
1529 | if (endX >= m_channel.Width) | ||
1530 | endX = m_channel.Width - 1; | ||
1531 | int endY = zy + n; | ||
1532 | if (endY >= m_channel.Height) | ||
1533 | endY = m_channel.Height - 1; | ||
1534 | |||
1535 | int x, y; | ||
1536 | |||
1537 | for (x = startX; x <= endX; x++) | ||
1538 | { | ||
1539 | for (y = startY; y <= endY; y++) | ||
1540 | { | ||
1541 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | ||
1542 | { | ||
1543 | allowMask[x, y] = true; | ||
1544 | allowed = true; | ||
1545 | >>>>>>> avn/ubitvar | ||
1179 | } | 1546 | } |
1180 | } | 1547 | } |
1181 | } | 1548 | } |
1182 | if (allowed) | 1549 | if (allowed) |
1183 | { | 1550 | { |
1184 | StoreUndoState(); | 1551 | StoreUndoState(); |
1552 | <<<<<<< HEAD | ||
1185 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 1553 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( |
1186 | m_channel, allowMask, west, south, height, size, seconds); | 1554 | m_channel, allowMask, west, south, height, size, seconds); |
1187 | 1555 | ||
1188 | //revert changes outside estate limits | 1556 | //revert changes outside estate limits |
1557 | ======= | ||
1558 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | ||
1559 | m_channel, allowMask, west, south, height, size, seconds, | ||
1560 | startX, endX, startY, endY); | ||
1561 | |||
1562 | //block changes outside estate limits | ||
1563 | >>>>>>> avn/ubitvar | ||
1189 | if (!god) | 1564 | if (!god) |
1190 | EnforceEstateLimits(); | 1565 | EnforceEstateLimits(); |
1191 | } | 1566 | } |
@@ -1225,9 +1600,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1225 | if (allowed) | 1600 | if (allowed) |
1226 | { | 1601 | { |
1227 | StoreUndoState(); | 1602 | StoreUndoState(); |
1603 | <<<<<<< HEAD | ||
1228 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); | 1604 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); |
1229 | 1605 | ||
1230 | //revert changes outside estate limits | 1606 | //revert changes outside estate limits |
1607 | ======= | ||
1608 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); | ||
1609 | |||
1610 | //block changes outside estate limits | ||
1611 | >>>>>>> avn/ubitvar | ||
1231 | if (!god) | 1612 | if (!god) |
1232 | EnforceEstateLimits(); | 1613 | EnforceEstateLimits(); |
1233 | } | 1614 | } |
@@ -1260,6 +1641,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1260 | 1641 | ||
1261 | private void StoreUndoState() | 1642 | private void StoreUndoState() |
1262 | { | 1643 | { |
1644 | <<<<<<< HEAD | ||
1263 | lock(m_undo) | 1645 | lock(m_undo) |
1264 | { | 1646 | { |
1265 | if (m_undo.Count > 0) | 1647 | if (m_undo.Count > 0) |
@@ -1275,22 +1657,36 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1275 | LandUndoState nUndo = new LandUndoState(this, m_channel); | 1657 | LandUndoState nUndo = new LandUndoState(this, m_channel); |
1276 | m_undo.Push(nUndo); | 1658 | m_undo.Push(nUndo); |
1277 | } | 1659 | } |
1660 | ======= | ||
1661 | >>>>>>> avn/ubitvar | ||
1278 | } | 1662 | } |
1279 | 1663 | ||
1280 | #region Console Commands | 1664 | #region Console Commands |
1281 | 1665 | ||
1282 | private void InterfaceLoadFile(Object[] args) | 1666 | private void InterfaceLoadFile(Object[] args) |
1283 | { | 1667 | { |
1668 | <<<<<<< HEAD | ||
1284 | LoadFromFile((string)args[0]); | 1669 | LoadFromFile((string)args[0]); |
1670 | ======= | ||
1671 | LoadFromFile((string) args[0]); | ||
1672 | >>>>>>> avn/ubitvar | ||
1285 | } | 1673 | } |
1286 | 1674 | ||
1287 | private void InterfaceLoadTileFile(Object[] args) | 1675 | private void InterfaceLoadTileFile(Object[] args) |
1288 | { | 1676 | { |
1677 | <<<<<<< HEAD | ||
1289 | LoadFromFile((string)args[0], | 1678 | LoadFromFile((string)args[0], |
1290 | (int)args[1], | 1679 | (int)args[1], |
1291 | (int)args[2], | 1680 | (int)args[2], |
1292 | (int)args[3], | 1681 | (int)args[3], |
1293 | (int)args[4]); | 1682 | (int)args[4]); |
1683 | ======= | ||
1684 | LoadFromFile((string) args[0], | ||
1685 | (int) args[1], | ||
1686 | (int) args[2], | ||
1687 | (int) args[3], | ||
1688 | (int) args[4]); | ||
1689 | >>>>>>> avn/ubitvar | ||
1294 | } | 1690 | } |
1295 | 1691 | ||
1296 | private void InterfaceSaveFile(Object[] args) | 1692 | private void InterfaceSaveFile(Object[] args) |
@@ -1309,15 +1705,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1309 | 1705 | ||
1310 | private void InterfaceBakeTerrain(Object[] args) | 1706 | private void InterfaceBakeTerrain(Object[] args) |
1311 | { | 1707 | { |
1312 | UpdateRevertMap(); | 1708 | UpdateBakedMap(); |
1313 | } | 1709 | } |
1314 | 1710 | ||
1315 | private void InterfaceRevertTerrain(Object[] args) | 1711 | private void InterfaceRevertTerrain(Object[] args) |
1316 | { | 1712 | { |
1317 | int x, y; | 1713 | int x, y; |
1714 | <<<<<<< HEAD | ||
1318 | for(x = 0; x < m_channel.Width; x++) | 1715 | for(x = 0; x < m_channel.Width; x++) |
1319 | for(y = 0; y < m_channel.Height; y++) | 1716 | for(y = 0; y < m_channel.Height; y++) |
1320 | m_channel[x, y] = m_revert[x, y]; | 1717 | m_channel[x, y] = m_revert[x, y]; |
1718 | ======= | ||
1719 | for (x = 0; x < m_channel.Width; x++) | ||
1720 | for (y = 0; y < m_channel.Height; y++) | ||
1721 | m_channel[x, y] = m_baked[x, y]; | ||
1722 | >>>>>>> avn/ubitvar | ||
1321 | 1723 | ||
1322 | } | 1724 | } |
1323 | 1725 | ||
@@ -1327,9 +1729,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1327 | 1729 | ||
1328 | if (direction.ToLower().StartsWith("y")) | 1730 | if (direction.ToLower().StartsWith("y")) |
1329 | { | 1731 | { |
1732 | <<<<<<< HEAD | ||
1330 | for(int x = 0; x < m_channel.Width; x++) | 1733 | for(int x = 0; x < m_channel.Width; x++) |
1331 | { | 1734 | { |
1332 | for(int y = 0; y < m_channel.Height / 2; y++) | 1735 | for(int y = 0; y < m_channel.Height / 2; y++) |
1736 | ======= | ||
1737 | for (int x = 0; x < m_channel.Width; x++) | ||
1738 | { | ||
1739 | for (int y = 0; y < m_channel.Height / 2; y++) | ||
1740 | >>>>>>> avn/ubitvar | ||
1333 | { | 1741 | { |
1334 | double height = m_channel[x, y]; | 1742 | double height = m_channel[x, y]; |
1335 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; | 1743 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
@@ -1341,9 +1749,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1341 | } | 1749 | } |
1342 | else if (direction.ToLower().StartsWith("x")) | 1750 | else if (direction.ToLower().StartsWith("x")) |
1343 | { | 1751 | { |
1752 | <<<<<<< HEAD | ||
1344 | for(int y = 0; y < m_channel.Height; y++) | 1753 | for(int y = 0; y < m_channel.Height; y++) |
1345 | { | 1754 | { |
1346 | for(int x = 0; x < m_channel.Width / 2; x++) | 1755 | for(int x = 0; x < m_channel.Width / 2; x++) |
1756 | ======= | ||
1757 | for (int y = 0; y < m_channel.Height; y++) | ||
1758 | { | ||
1759 | for (int x = 0; x < m_channel.Width / 2; x++) | ||
1760 | >>>>>>> avn/ubitvar | ||
1347 | { | 1761 | { |
1348 | double height = m_channel[x, y]; | 1762 | double height = m_channel[x, y]; |
1349 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; | 1763 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
@@ -1420,45 +1834,81 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1420 | 1834 | ||
1421 | private void InterfaceElevateTerrain(Object[] args) | 1835 | private void InterfaceElevateTerrain(Object[] args) |
1422 | { | 1836 | { |
1837 | double val = (double)args[0]; | ||
1838 | |||
1423 | int x, y; | 1839 | int x, y; |
1840 | <<<<<<< HEAD | ||
1424 | for(x = 0; x < m_channel.Width; x++) | 1841 | for(x = 0; x < m_channel.Width; x++) |
1425 | for(y = 0; y < m_channel.Height; y++) | 1842 | for(y = 0; y < m_channel.Height; y++) |
1426 | m_channel[x, y] += (double)args[0]; | 1843 | m_channel[x, y] += (double)args[0]; |
1844 | ======= | ||
1845 | for (x = 0; x < m_channel.Width; x++) | ||
1846 | for (y = 0; y < m_channel.Height; y++) | ||
1847 | m_channel[x, y] += val; | ||
1848 | >>>>>>> avn/ubitvar | ||
1427 | } | 1849 | } |
1428 | 1850 | ||
1429 | private void InterfaceMultiplyTerrain(Object[] args) | 1851 | private void InterfaceMultiplyTerrain(Object[] args) |
1430 | { | 1852 | { |
1431 | int x, y; | 1853 | int x, y; |
1854 | <<<<<<< HEAD | ||
1432 | for(x = 0; x < m_channel.Width; x++) | 1855 | for(x = 0; x < m_channel.Width; x++) |
1433 | for(y = 0; y < m_channel.Height; y++) | 1856 | for(y = 0; y < m_channel.Height; y++) |
1434 | m_channel[x, y] *= (double)args[0]; | 1857 | m_channel[x, y] *= (double)args[0]; |
1858 | ======= | ||
1859 | double val = (double)args[0]; | ||
1860 | |||
1861 | for (x = 0; x < m_channel.Width; x++) | ||
1862 | for (y = 0; y < m_channel.Height; y++) | ||
1863 | m_channel[x, y] *= val; | ||
1864 | >>>>>>> avn/ubitvar | ||
1435 | } | 1865 | } |
1436 | 1866 | ||
1437 | private void InterfaceLowerTerrain(Object[] args) | 1867 | private void InterfaceLowerTerrain(Object[] args) |
1438 | { | 1868 | { |
1439 | int x, y; | 1869 | int x, y; |
1870 | <<<<<<< HEAD | ||
1440 | for(x = 0; x < m_channel.Width; x++) | 1871 | for(x = 0; x < m_channel.Width; x++) |
1441 | for(y = 0; y < m_channel.Height; y++) | 1872 | for(y = 0; y < m_channel.Height; y++) |
1442 | m_channel[x, y] -= (double)args[0]; | 1873 | m_channel[x, y] -= (double)args[0]; |
1874 | ======= | ||
1875 | double val = (double)args[0]; | ||
1876 | |||
1877 | for (x = 0; x < m_channel.Width; x++) | ||
1878 | for (y = 0; y < m_channel.Height; y++) | ||
1879 | m_channel[x, y] -= val; | ||
1880 | >>>>>>> avn/ubitvar | ||
1443 | } | 1881 | } |
1444 | 1882 | ||
1445 | public void InterfaceFillTerrain(Object[] args) | 1883 | public void InterfaceFillTerrain(Object[] args) |
1446 | { | 1884 | { |
1447 | int x, y; | 1885 | int x, y; |
1886 | double val = (double)args[0]; | ||
1448 | 1887 | ||
1888 | <<<<<<< HEAD | ||
1449 | for(x = 0; x < m_channel.Width; x++) | 1889 | for(x = 0; x < m_channel.Width; x++) |
1450 | for(y = 0; y < m_channel.Height; y++) | 1890 | for(y = 0; y < m_channel.Height; y++) |
1451 | m_channel[x, y] = (double)args[0]; | 1891 | m_channel[x, y] = (double)args[0]; |
1892 | ======= | ||
1893 | for (x = 0; x < m_channel.Width; x++) | ||
1894 | for (y = 0; y < m_channel.Height; y++) | ||
1895 | m_channel[x, y] = val; | ||
1896 | >>>>>>> avn/ubitvar | ||
1452 | } | 1897 | } |
1453 | 1898 | ||
1454 | private void InterfaceMinTerrain(Object[] args) | 1899 | private void InterfaceMinTerrain(Object[] args) |
1455 | { | 1900 | { |
1456 | int x, y; | 1901 | int x, y; |
1902 | <<<<<<< HEAD | ||
1457 | for(x = 0; x < m_channel.Width; x++) | 1903 | for(x = 0; x < m_channel.Width; x++) |
1904 | ======= | ||
1905 | double val = (double)args[0]; | ||
1906 | for (x = 0; x < m_channel.Width; x++) | ||
1907 | >>>>>>> avn/ubitvar | ||
1458 | { | 1908 | { |
1459 | for(y = 0; y < m_channel.Height; y++) | 1909 | for(y = 0; y < m_channel.Height; y++) |
1460 | { | 1910 | { |
1461 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1911 | m_channel[x, y] = Math.Max(val, m_channel[x, y]); |
1462 | } | 1912 | } |
1463 | } | 1913 | } |
1464 | } | 1914 | } |
@@ -1466,13 +1916,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1466 | private void InterfaceMaxTerrain(Object[] args) | 1916 | private void InterfaceMaxTerrain(Object[] args) |
1467 | { | 1917 | { |
1468 | int x, y; | 1918 | int x, y; |
1919 | <<<<<<< HEAD | ||
1469 | for(x = 0; x < m_channel.Width; x++) | 1920 | for(x = 0; x < m_channel.Width; x++) |
1921 | ======= | ||
1922 | double val = (double)args[0]; | ||
1923 | for (x = 0; x < m_channel.Width; x++) | ||
1924 | >>>>>>> avn/ubitvar | ||
1470 | { | 1925 | { |
1471 | for(y = 0; y < m_channel.Height; y++) | 1926 | for(y = 0; y < m_channel.Height; y++) |
1472 | { | 1927 | { |
1473 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1928 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); |
1474 | } | 1929 | } |
1475 | } | 1930 | } |
1931 | <<<<<<< HEAD | ||
1476 | } | 1932 | } |
1477 | 1933 | ||
1478 | private void InterfaceShow(Object[] args) | 1934 | private void InterfaceShow(Object[] args) |
@@ -1488,6 +1944,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1488 | double height = m_channel[(int)point.X, (int)point.Y]; | 1944 | double height = m_channel[(int)point.X, (int)point.Y]; |
1489 | 1945 | ||
1490 | Console.WriteLine("Terrain height at {0} is {1}", point, height); | 1946 | Console.WriteLine("Terrain height at {0} is {1}", point, height); |
1947 | ======= | ||
1948 | >>>>>>> avn/ubitvar | ||
1491 | } | 1949 | } |
1492 | 1950 | ||
1493 | private void InterfaceShowDebugStats(Object[] args) | 1951 | private void InterfaceShowDebugStats(Object[] args) |
@@ -1620,9 +2078,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1620 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | 2078 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); |
1621 | 2079 | ||
1622 | Command bakeRegionCommand = | 2080 | Command bakeRegionCommand = |
1623 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | 2081 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map."); |
1624 | Command revertRegionCommand = | 2082 | Command revertRegionCommand = |
1625 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | 2083 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap."); |
1626 | 2084 | ||
1627 | Command flipCommand = | 2085 | Command flipCommand = |
1628 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); | 2086 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); |