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authorUbitUmarov2015-08-28 02:33:54 +0100
committerUbitUmarov2015-08-28 02:33:54 +0100
commitc967ecf0c7a4e895ef9626dbb44f9801fb5d57d1 (patch)
tree358e31bc5b6bdac508f4228040b95a6a549b5297 /OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
parent restrict terrain PaintBrushes to the requested area (diff)
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also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
index 3984a30..6324aca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
@@ -32,6 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
32{ 32{
33 public interface ITerrainFloodEffect 33 public interface ITerrainFloodEffect
34 { 34 {
35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); 35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength,
36 int startX, int endX, int startY, int endY);
36 } 37 }
37} \ No newline at end of file 38} \ No newline at end of file