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author | onefang | 2019-05-19 21:24:15 +1000 |
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committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | |
parent | Add a build script. (diff) | |
download | opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs index c5527fa..4230133 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
46 | /// <param name="map">the current heightmap</param> | 46 | /// <param name="map">the current heightmap</param> |
47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> | 47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> |
48 | /// <param name="strength">unused</param> | 48 | /// <param name="strength">unused</param> |
49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
50 | int startX, int endX, int startY, int endY) | ||
50 | { | 51 | { |
51 | int x; | 52 | int x, y; |
52 | for (x = 0; x < map.Width; x++) | 53 | for (x = startX; x <= endX; x++) |
53 | { | 54 | { |
54 | int y; | 55 | for (y = startY; y <= endY; y++) |
55 | for (y = 0; y < map.Height; y++) | ||
56 | { | 56 | { |
57 | if (fillArea[x, y]) | 57 | if (fillArea[x, y]) |
58 | { | 58 | { |