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author | Justin Clark-Casey (justincc) | 2012-07-11 22:54:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-11 22:54:22 +0100 |
commit | 916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch) | |
tree | 69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |
parent | Fix build break for windows with missing package for IScriptEngine in prebuil... (diff) | |
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index 7a0db26..b5c7d33 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
252 | if (horizontalScale < 0.01d) | 252 | if (horizontalScale < 0.01d) |
253 | horizontalScale = 0.01d; | 253 | horizontalScale = 0.01d; |
254 | 254 | ||
255 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 255 | Encoding enc = Encoding.ASCII; |
256 | 256 | ||
257 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); | 257 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); |
258 | 258 | ||