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authorDan Lake2010-03-19 05:51:16 -0700
committerJohn Hurliman2010-03-19 15:16:35 -0700
commit859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch)
treedcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/CoreModules/World/Sound
parentInconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff)
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Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Sound')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs34
1 files changed, 20 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 1f5a4ff..a52fea4 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -62,40 +62,46 @@ namespace OpenSim.Region.CoreModules.World.Sound
62 public virtual void PlayAttachedSound( 62 public virtual void PlayAttachedSound(
63 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) 63 UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
64 { 64 {
65 foreach (ScenePresence p in m_scene.GetAvatars()) 65 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
66 { 66 {
67 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 67 if (sp.IsChildAgent)
68 return;
69
70 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
68 if (dis > 100.0) // Max audio distance 71 if (dis > 100.0) // Max audio distance
69 continue; 72 return;
70 73
71 // Scale by distance 74 // Scale by distance
72 if (radius == 0) 75 if (radius == 0)
73 gain = (float)((double)gain * ((100.0 - dis) / 100.0)); 76 gain = (float)((double)gain * ((100.0 - dis) / 100.0));
74 else 77 else
75 gain = (float)((double)gain * ((radius - dis) / radius)); 78 gain = (float)((double)gain * ((radius - dis) / radius));
76 79
77 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); 80 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
78 } 81 });
79 } 82 }
80 83
81 public virtual void TriggerSound( 84 public virtual void TriggerSound(
82 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) 85 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
83 { 86 {
84 foreach (ScenePresence p in m_scene.GetAvatars()) 87 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
85 { 88 {
86 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 89 if (sp.IsChildAgent)
90 return;
91
92 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
87 if (dis > 100.0) // Max audio distance 93 if (dis > 100.0) // Max audio distance
88 continue; 94 return;
89 95
90 // Scale by distance 96 // Scale by distance
91 if (radius == 0) 97 if (radius == 0)
92 gain = (float)((double)gain * ((100.0 - dis) / 100.0)); 98 gain = (float)((double)gain * ((100.0 - dis) / 100.0));
93 else 99 else
94 gain = (float)((double)gain * ((radius - dis) / radius)); 100 gain = (float)((double)gain * ((radius - dis) / radius));
95 101
96 p.ControllingClient.SendTriggeredSound( 102 sp.ControllingClient.SendTriggeredSound(
97 soundId, ownerID, objectID, parentID, handle, position, (float)gain); 103 soundId, ownerID, objectID, parentID, handle, position, (float)gain);
98 } 104 });
99 } 105 }
100 } 106 }
101} 107}