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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 93b1005..fcbc159 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
70 70
71 SceneObjectGroup grp = part.ParentGroup; 71 SceneObjectGroup grp = part.ParentGroup;
72 72
73 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 73 m_scene.ForEachAvatar(delegate(ScenePresence sp)
74 { 74 {
75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
76 if (dis > 100.0) // Max audio distance 76 if (dis > 100.0) // Max audio distance
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
119 } 119 }
120 } 120 }
121 121
122 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 122 m_scene.ForEachAvatar(delegate(ScenePresence sp)
123 { 123 {
124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
125 if (dis > 100.0) // Max audio distance 125 if (dis > 100.0) // Max audio distance