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author | Dan Lake | 2011-11-03 17:06:08 -0700 |
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committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 93b1005..fcbc159 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
70 | 70 | ||
71 | SceneObjectGroup grp = part.ParentGroup; | 71 | SceneObjectGroup grp = part.ParentGroup; |
72 | 72 | ||
73 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 73 | m_scene.ForEachAvatar(delegate(ScenePresence sp) |
74 | { | 74 | { |
75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
76 | if (dis > 100.0) // Max audio distance | 76 | if (dis > 100.0) // Max audio distance |
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
122 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 122 | m_scene.ForEachAvatar(delegate(ScenePresence sp) |
123 | { | 123 | { |
124 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 124 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
125 | if (dis > 100.0) // Max audio distance | 125 | if (dis > 100.0) // Max audio distance |