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author | Justin Clark-Casey (justincc) | 2012-03-08 01:51:37 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-08 01:51:37 +0000 |
commit | 749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch) | |
tree | 068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |
parent | minor: make NPC tests run in a given order, comment out log lines in mock reg... (diff) | |
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7023984..6018c39 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -206,17 +206,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
206 | m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; | 206 | m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; |
207 | m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; | 207 | m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; |
208 | 208 | ||
209 | m_scene.AddCommand(this, "bypass permissions", | 209 | m_scene.AddCommand("Users", this, "bypass permissions", |
210 | "bypass permissions <true / false>", | 210 | "bypass permissions <true / false>", |
211 | "Bypass permission checks", | 211 | "Bypass permission checks", |
212 | HandleBypassPermissions); | 212 | HandleBypassPermissions); |
213 | 213 | ||
214 | m_scene.AddCommand(this, "force permissions", | 214 | m_scene.AddCommand("Users", this, "force permissions", |
215 | "force permissions <true / false>", | 215 | "force permissions <true / false>", |
216 | "Force permissions on or off", | 216 | "Force permissions on or off", |
217 | HandleForcePermissions); | 217 | HandleForcePermissions); |
218 | 218 | ||
219 | m_scene.AddCommand(this, "debug permissions", | 219 | m_scene.AddCommand("Users", this, "debug permissions", |
220 | "debug permissions <true / false>", | 220 | "debug permissions <true / false>", |
221 | "Turn on permissions debugging", | 221 | "Turn on permissions debugging", |
222 | HandleDebugPermissions); | 222 | HandleDebugPermissions); |